Cura/LayerView.py
2015-03-12 13:31:14 +01:00

32 lines
1.1 KiB
Python

from UM.View.View import View
from UM.View.Renderer import Renderer
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources
class LayerView(View):
def __init__(self):
super().__init__()
self._material = None
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag'))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
for node in DepthFirstIterator(scene.getRoot()):
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
try:
layerData = node.getMeshData().layerData
except AttributeError:
continue
renderer.queueNode(node, mesh = layerData, material = self._material, mode = Renderer.RenderLines)
def endRendering(self):
pass