mirror of
https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-04-22 13:49:39 +08:00
254 lines
7.8 KiB
Python
254 lines
7.8 KiB
Python
# Copyright (c) 2015 Ultimaker B.V.
|
|
# Cura is released under the terms of the AGPLv3 or higher.
|
|
|
|
from UM.Mesh.MeshData import MeshData
|
|
from UM.Mesh.MeshBuilder import MeshBuilder
|
|
from UM.Math.Color import Color
|
|
from UM.Math.Vector import Vector
|
|
|
|
import numpy
|
|
|
|
class LayerData(MeshData):
|
|
def __init__(self):
|
|
super().__init__()
|
|
self._layers = {}
|
|
self._element_counts = {}
|
|
|
|
def addLayer(self, layer):
|
|
if layer not in self._layers:
|
|
self._layers[layer] = Layer(layer)
|
|
|
|
def addPolygon(self, layer, polygon_type, data, line_width):
|
|
if layer not in self._layers:
|
|
self.addLayer(layer)
|
|
|
|
p = Polygon(self, polygon_type, data, line_width)
|
|
self._layers[layer].polygons.append(p)
|
|
|
|
def getLayer(self, layer):
|
|
if layer in self._layers:
|
|
return self._layers[layer]
|
|
|
|
def getLayers(self):
|
|
return self._layers
|
|
|
|
def getElementCounts(self):
|
|
return self._element_counts
|
|
|
|
def setLayerHeight(self, layer, height):
|
|
if layer not in self._layers:
|
|
self.addLayer(layer)
|
|
|
|
self._layers[layer].setHeight(height)
|
|
|
|
def setLayerThickness(self, layer, thickness):
|
|
if layer not in self._layers:
|
|
self.addLayer(layer)
|
|
|
|
self._layers[layer].setThickness(thickness)
|
|
|
|
def build(self):
|
|
vertex_count = 0
|
|
for layer, data in self._layers.items():
|
|
vertex_count += data.vertexCount()
|
|
|
|
vertices = numpy.empty((vertex_count, 3), numpy.float32)
|
|
colors = numpy.empty((vertex_count, 4), numpy.float32)
|
|
indices = numpy.empty((vertex_count, 2), numpy.int32)
|
|
|
|
offset = 0
|
|
for layer, data in self._layers.items():
|
|
offset = data.build(offset, vertices, colors, indices)
|
|
self._element_counts[layer] = data.elementCount
|
|
|
|
self.clear()
|
|
self.addVertices(vertices)
|
|
self.addColors(colors)
|
|
self.addIndices(indices.flatten())
|
|
|
|
class Layer():
|
|
def __init__(self, layer_id):
|
|
self._id = layer_id
|
|
self._height = 0.0
|
|
self._thickness = 0.0
|
|
self._polygons = []
|
|
self._element_count = 0
|
|
|
|
@property
|
|
def height(self):
|
|
return self._height
|
|
|
|
@property
|
|
def thickness(self):
|
|
return self._thickness
|
|
|
|
@property
|
|
def polygons(self):
|
|
return self._polygons
|
|
|
|
@property
|
|
def elementCount(self):
|
|
return self._element_count
|
|
|
|
def setHeight(self, height):
|
|
self._height = height
|
|
|
|
def setThickness(self, thickness):
|
|
self._thickness = thickness
|
|
|
|
def vertexCount(self):
|
|
result = 0
|
|
for polygon in self._polygons:
|
|
result += polygon.vertexCount()
|
|
|
|
return result
|
|
|
|
def build(self, offset, vertices, colors, indices):
|
|
result = offset
|
|
for polygon in self._polygons:
|
|
if polygon.type == Polygon.InfillType or polygon.type == Polygon.MoveCombingType or polygon.type == Polygon.MoveRetractionType:
|
|
continue
|
|
|
|
polygon.build(result, vertices, colors, indices)
|
|
result += polygon.vertexCount()
|
|
self._element_count += polygon.elementCount
|
|
|
|
return result
|
|
|
|
def createMesh(self):
|
|
return self.createMeshOrJumps(True)
|
|
|
|
def createJumps(self):
|
|
return self.createMeshOrJumps(False)
|
|
|
|
def createMeshOrJumps(self, make_mesh):
|
|
builder = MeshBuilder()
|
|
|
|
for polygon in self._polygons:
|
|
if make_mesh and (polygon.type == Polygon.MoveCombingType or polygon.type == Polygon.MoveRetractionType):
|
|
continue
|
|
if not make_mesh and not (polygon.type == Polygon.MoveCombingType or polygon.type == Polygon.MoveRetractionType):
|
|
continue
|
|
|
|
poly_color = polygon.getColor()
|
|
|
|
points = numpy.copy(polygon.data)
|
|
if polygon.type == Polygon.InfillType or polygon.type == Polygon.SkinType or polygon.type == Polygon.SupportInfillType:
|
|
points[:,1] -= 0.01
|
|
if polygon.type == Polygon.MoveCombingType or polygon.type == Polygon.MoveRetractionType:
|
|
points[:,1] += 0.01
|
|
|
|
normals = polygon.getNormals()
|
|
|
|
# Scale all by the line width of the polygon so we can easily offset.
|
|
normals *= (polygon.lineWidth / 2)
|
|
|
|
#TODO: Use numpy magic to perform the vertex creation to speed up things.
|
|
for i in range(len(points)):
|
|
start = points[i - 1]
|
|
end = points[i]
|
|
|
|
normal = normals[i - 1]
|
|
|
|
point1 = Vector(data = start - normal)
|
|
point2 = Vector(data = start + normal)
|
|
point3 = Vector(data = end + normal)
|
|
point4 = Vector(data = end - normal)
|
|
|
|
builder.addQuad(point1, point2, point3, point4, color = poly_color)
|
|
|
|
return builder.getData()
|
|
|
|
class Polygon():
|
|
NoneType = 0
|
|
Inset0Type = 1
|
|
InsetXType = 2
|
|
SkinType = 3
|
|
SupportType = 4
|
|
SkirtType = 5
|
|
InfillType = 6
|
|
SupportInfillType = 7
|
|
MoveCombingType = 8
|
|
MoveRetractionType = 9
|
|
|
|
def __init__(self, mesh, polygon_type, data, line_width):
|
|
self._mesh = mesh
|
|
self._type = polygon_type
|
|
self._data = data
|
|
self._line_width = line_width / 1000
|
|
|
|
self._color = self.__color_map[polygon_type]
|
|
|
|
def build(self, offset, vertices, colors, indices):
|
|
self._begin = offset
|
|
self._end = self._begin + len(self._data) - 1
|
|
|
|
vertices[self._begin:self._end + 1, :] = self._data[:, :]
|
|
colors[self._begin:self._end + 1, :] = numpy.array([self._color.r * 0.5, self._color.g * 0.5, self._color.b * 0.5, self._color.a], numpy.float32)
|
|
|
|
for i in range(self._begin, self._end):
|
|
indices[i, 0] = i
|
|
indices[i, 1] = i + 1
|
|
|
|
indices[self._end, 0] = self._end
|
|
indices[self._end, 1] = self._begin
|
|
|
|
def getColor(self):
|
|
return self._color
|
|
|
|
def vertexCount(self):
|
|
return len(self._data)
|
|
|
|
@property
|
|
def type(self):
|
|
return self._type
|
|
|
|
@property
|
|
def data(self):
|
|
return self._data
|
|
|
|
@property
|
|
def elementCount(self):
|
|
return ((self._end - self._begin) + 1) * 2 #The range of vertices multiplied by 2 since each vertex is used twice
|
|
|
|
@property
|
|
def lineWidth(self):
|
|
return self._line_width
|
|
|
|
# Calculate normals for the entire polygon using numpy.
|
|
def getNormals(self):
|
|
normals = numpy.copy(self._data)
|
|
normals[:,1] = 0.0 # We are only interested in 2D normals
|
|
|
|
# Calculate the edges between points.
|
|
# The call to numpy.roll shifts the entire array by one so that
|
|
# we end up subtracting each next point from the current, wrapping
|
|
# around. This gives us the edges from the next point to the current
|
|
# point.
|
|
normals[:] = normals[:] - numpy.roll(normals, -1, axis = 0)
|
|
# Calculate the length of each edge using standard Pythagoras
|
|
lengths = numpy.sqrt(normals[:,0] ** 2 + normals[:,2] ** 2)
|
|
# The normal of a 2D vector is equal to its x and y coordinates swapped
|
|
# and then x inverted. This code does that.
|
|
normals[:,[0, 2]] = normals[:,[2, 0]]
|
|
normals[:,0] *= -1
|
|
|
|
# Normalize the normals.
|
|
normals[:,0] /= lengths
|
|
normals[:,2] /= lengths
|
|
|
|
return normals
|
|
|
|
__color_map = {
|
|
NoneType: Color(1.0, 1.0, 1.0, 1.0),
|
|
Inset0Type: Color(1.0, 0.0, 0.0, 1.0),
|
|
InsetXType: Color(0.0, 1.0, 0.0, 1.0),
|
|
SkinType: Color(1.0, 1.0, 0.0, 1.0),
|
|
SupportType: Color(0.0, 1.0, 1.0, 1.0),
|
|
SkirtType: Color(0.0, 1.0, 1.0, 1.0),
|
|
InfillType: Color(1.0, 0.74, 0.0, 1.0),
|
|
SupportInfillType: Color(0.0, 1.0, 1.0, 1.0),
|
|
MoveCombingType: Color(0.0, 0.0, 1.0, 1.0),
|
|
MoveRetractionType: Color(0.5, 0.5, 1.0, 1.0),
|
|
}
|