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Opening a .3mf file or other project would cause a crash if the preference for always opening as a project (as opposed to importing models or 'always ask') was set. Traced back to a typo. CURA-7987
122 lines
5.0 KiB
Python
122 lines
5.0 KiB
Python
# Copyright (c) 2021 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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import numpy
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from PyQt5 import QtCore
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from PyQt5.QtGui import QImage
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from cura.PreviewPass import PreviewPass
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from UM.Application import Application
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from UM.Math.Matrix import Matrix
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from UM.Math.Vector import Vector
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from UM.Scene.Camera import Camera
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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class Snapshot:
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@staticmethod
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def getImageBoundaries(image: QImage):
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# Look at the resulting image to get a good crop.
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# Get the pixels as byte array
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pixel_array = image.bits().asarray(image.byteCount())
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width, height = image.width(), image.height()
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# Convert to numpy array, assume it's 32 bit (it should always be)
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pixels = numpy.frombuffer(pixel_array, dtype=numpy.uint8).reshape([height, width, 4])
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# Find indices of non zero pixels
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nonzero_pixels = numpy.nonzero(pixels)
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min_y, min_x, min_a_ = numpy.amin(nonzero_pixels, axis=1)
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max_y, max_x, max_a_ = numpy.amax(nonzero_pixels, axis=1)
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return min_x, max_x, min_y, max_y
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@staticmethod
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def snapshot(width = 300, height = 300):
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"""Return a QImage of the scene
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Uses PreviewPass that leaves out some elements Aspect ratio assumes a square
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:param width: width of the aspect ratio default 300
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:param height: height of the aspect ratio default 300
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:return: None when there is no model on the build plate otherwise it will return an image
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"""
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scene = Application.getInstance().getController().getScene()
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active_camera = scene.getActiveCamera() or scene.findCamera("3d")
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render_width, render_height = (width, height) if active_camera is None else active_camera.getWindowSize()
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render_width = int(render_width)
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render_height = int(render_height)
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preview_pass = PreviewPass(render_width, render_height)
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root = scene.getRoot()
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camera = Camera("snapshot", root)
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# determine zoom and look at
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bbox = None
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for node in DepthFirstIterator(root):
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if not getattr(node, "_outside_buildarea", False):
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if node.callDecoration("isSliceable") and node.getMeshData() and node.isVisible() and not node.callDecoration("isNonThumbnailVisibleMesh"):
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if bbox is None:
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bbox = node.getBoundingBox()
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else:
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bbox = bbox + node.getBoundingBox()
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# If there is no bounding box, it means that there is no model in the buildplate
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if bbox is None:
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return None
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look_at = bbox.center
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# guessed size so the objects are hopefully big
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size = max(bbox.width, bbox.height, bbox.depth * 0.5)
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# Looking from this direction (x, y, z) in OGL coordinates
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looking_from_offset = Vector(-1, 1, 2)
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if size > 0:
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# determine the watch distance depending on the size
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looking_from_offset = looking_from_offset * size * 1.75
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camera.setPosition(look_at + looking_from_offset)
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camera.lookAt(look_at)
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satisfied = False
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size = None
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fovy = 30
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while not satisfied:
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if size is not None:
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satisfied = True # always be satisfied after second try
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projection_matrix = Matrix()
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# Somehow the aspect ratio is also influenced in reverse by the screen width/height
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# So you have to set it to render_width/render_height to get 1
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projection_matrix.setPerspective(fovy, render_width / render_height, 1, 500)
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camera.setProjectionMatrix(projection_matrix)
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preview_pass.setCamera(camera)
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preview_pass.render()
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pixel_output = preview_pass.getOutput()
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try:
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min_x, max_x, min_y, max_y = Snapshot.getImageBoundaries(pixel_output)
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except ValueError:
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return None
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size = max((max_x - min_x) / render_width, (max_y - min_y) / render_height)
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if size > 0.5 or satisfied:
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satisfied = True
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else:
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# make it big and allow for some empty space around
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fovy *= 0.5 # strangely enough this messes up the aspect ratio: fovy *= size * 1.1
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# make it a square
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if max_x - min_x >= max_y - min_y:
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# make y bigger
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min_y, max_y = int((max_y + min_y) / 2 - (max_x - min_x) / 2), int((max_y + min_y) / 2 + (max_x - min_x) / 2)
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else:
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# make x bigger
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min_x, max_x = int((max_x + min_x) / 2 - (max_y - min_y) / 2), int((max_x + min_x) / 2 + (max_y - min_y) / 2)
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cropped_image = pixel_output.copy(min_x, min_y, max_x - min_x, max_y - min_y)
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# Scale it to the correct size
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scaled_image = cropped_image.scaled(
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width, height,
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aspectRatioMode = QtCore.Qt.IgnoreAspectRatio,
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transformMode = QtCore.Qt.SmoothTransformation)
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return scaled_image
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