Cura/cura/NavlibClient.py

263 lines
11 KiB
Python

import pynavlib.pynavlib_interface as pynav
from UM.Math.Matrix import Matrix
from UM.Math.Vector import Vector
from UM.Math.AxisAlignedBox import AxisAlignedBox
from cura.PickingPass import PickingPass
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from cura.Scene.OverlayNode import OverlayNode, SceneNode
from UM.Resources import Resources
class NavlibClient(pynav.NavlibNavigationModel):
def __init__(self, scene, renderer) -> None:
super().__init__(False, pynav.NavlibOptions.RowMajorOrder)
self._scene = scene
self._renderer = renderer
self._pointer_pick = None
self._was_pick = False
self._hit_selection_only = False
self._picking_pass = None
self._pivot_node = OverlayNode(node=SceneNode(), image_path=Resources.getPath(Resources.Images, "cor.png"), size=2.5)
def pick(self, x, y, check_selection = False, radius = 0.):
if self._picking_pass is None or radius < 0.:
return None
step = 0.
if radius == 0.:
grid_resolution = 0
else:
grid_resolution = 5
step = (2. * radius) / float(grid_resolution)
min_depth = 99999.
result_position = None
for i in range(grid_resolution + 1):
for j in range(grid_resolution + 1):
coord_x = (x - radius) + i * step
coord_y = (y - radius) + j * step
picked_depth = self._picking_pass.getPickedDepth(coord_x, coord_y)
max_depth = 16777.215
if 0. < picked_depth < max_depth:
valid_hit = True
if check_selection:
selection_pass = self._renderer.getRenderPass("selection")
picked_object_id = selection_pass.getIdAtPosition(coord_x, coord_y)
picked_object = self._scene.findObject(picked_object_id)
from UM.Scene.Selection import Selection
valid_hit = Selection.isSelected(picked_object)
if not valid_hit and grid_resolution > 0.:
continue
elif not valid_hit and grid_resolution == 0.:
return None
if picked_depth < min_depth:
min_depth = picked_depth
result_position = self._picking_pass.getPickedPosition(coord_x, coord_y)
return result_position
def get_pointer_position(self)->pynav.NavlibVector:
from UM.Qt.QtApplication import QtApplication
main_window = QtApplication.getInstance().getMainWindow()
x_n = 2. * main_window._mouse_x / main_window.width() - 1.
y_n = 2. * main_window._mouse_y / main_window.height() - 1.
if self.get_is_view_perspective():
self._was_pick = True
from cura.Utils.Threading import call_on_qt_thread
wrapped_pick = call_on_qt_thread(self.pick)
self._pointer_pick = wrapped_pick(x_n, y_n)
return pynav.NavlibVector(0., 0., 0.)
else:
ray = self._scene.getActiveCamera().getRay(x_n, y_n)
pointer_position = ray.origin + ray.direction
return pynav.NavlibVector(pointer_position.x, pointer_position.y, pointer_position.z)
def get_view_extents(self)->pynav.NavlibBox:
view_width = self._scene.getActiveCamera().getViewportWidth()
view_height = self._scene.getActiveCamera().getViewportHeight()
horizontal_zoom = view_width * self._scene.getActiveCamera().getZoomFactor()
vertical_zoom = view_height * self._scene.getActiveCamera().getZoomFactor()
pt_min = pynav.NavlibVector(-view_width / 2 - horizontal_zoom, -view_height / 2 - vertical_zoom, -9001)
pt_max = pynav.NavlibVector(view_width / 2 + horizontal_zoom, view_height / 2 + vertical_zoom, 9001)
return pynav.NavlibBox(pt_min, pt_max)
def get_view_frustum(self)->pynav.NavlibFrustum:
projection_matrix = self._scene.getActiveCamera().getProjectionMatrix()
half_height = 2. / projection_matrix.getData()[1,1]
half_width = half_height * (projection_matrix.getData()[1,1] / projection_matrix.getData()[0,0])
return pynav.NavlibFrustum(-half_width, half_width, -half_height, half_height, 1., 5000.)
def get_is_view_perspective(self)->bool:
return self._scene.getActiveCamera().isPerspective()
def get_selection_extents(self)->pynav.NavlibBox:
from UM.Scene.Selection import Selection
bounding_box = Selection.getBoundingBox()
if(bounding_box is not None) :
pt_min = pynav.NavlibVector(bounding_box.minimum.x, bounding_box.minimum.y, bounding_box.minimum.z)
pt_max = pynav.NavlibVector(bounding_box.maximum.x, bounding_box.maximum.y, bounding_box.maximum.z)
return pynav.NavlibBox(pt_min, pt_max)
def get_selection_transform(self)->pynav.NavlibMatrix:
return pynav.NavlibMatrix()
def get_is_selection_empty(self)->bool:
from UM.Scene.Selection import Selection
return not Selection.hasSelection()
def get_pivot_visible(self)->bool:
return False
def get_camera_matrix(self)->pynav.NavlibMatrix:
transformation = self._scene.getActiveCamera().getLocalTransformation()
return pynav.NavlibMatrix([[transformation.at(0, 0), transformation.at(0, 1), transformation.at(0, 2), transformation.at(0, 3)],
[transformation.at(1, 0), transformation.at(1, 1), transformation.at(1, 2), transformation.at(1, 3)],
[transformation.at(2, 0), transformation.at(2, 1), transformation.at(2, 2), transformation.at(2, 3)],
[transformation.at(3, 0), transformation.at(3, 1), transformation.at(3, 2), transformation.at(3, 3)]])
def get_coordinate_system(self)->pynav.NavlibMatrix:
return pynav.NavlibMatrix()
def get_front_view(self)->pynav.NavlibMatrix:
return pynav.NavlibMatrix()
def get_model_extents(self)->pynav.NavlibBox:
result_bbox = AxisAlignedBox()
build_volume_bbox = None
for node in DepthFirstIterator(self._scene.getRoot()):
node.setCalculateBoundingBox(True)
if node.__class__.__qualname__ == "CuraSceneNode" :
result_bbox = result_bbox + node.getBoundingBox()
elif node.__class__.__qualname__ == "BuildVolume":
build_volume_bbox = node.getBoundingBox()
if not result_bbox.isValid():
result_bbox = build_volume_bbox
if result_bbox is not None:
pt_min = pynav.NavlibVector(result_bbox.minimum.x, result_bbox.minimum.y, result_bbox.minimum.z)
pt_max = pynav.NavlibVector(result_bbox.maximum.x, result_bbox.maximum.y, result_bbox.maximum.z)
self._scene_center = result_bbox.center
self._scene_radius = (result_bbox.maximum - self._scene_center).length()
return pynav.NavlibBox(pt_min, pt_max)
def get_pivot_position(self)->pynav.NavlibVector:
return pynav.NavlibVector()
def get_hit_look_at(self)->pynav.NavlibVector:
if self._was_pick and self._pointer_pick is not None:
return pynav.NavlibVector(self._pointer_pick.x, self._pointer_pick.y, self._pointer_pick.z)
elif self._was_pick and self._pointer_pick is None:
return None
from cura.Utils.Threading import call_on_qt_thread
wrapped_pick = call_on_qt_thread(self.pick)
picked_position = wrapped_pick(0, 0, self._hit_selection_only, 0.5)
if picked_position is not None:
return pynav.NavlibVector(picked_position.x, picked_position.y, picked_position.z)
def get_units_to_meters(self)->float:
return 0.05
def is_user_pivot(self)->bool:
return False
def set_camera_matrix(self, matrix : pynav.NavlibMatrix):
# !!!!!!
# Hit testing in Orthographic view is not reliable
# Picking starts in camera position, not on near plane
# which results in wrong depth values (visible geometry
# cannot be picked properly) - Workaround needed (camera position offset)
# !!!!!!
if not self.get_is_view_perspective():
affine = matrix._matrix
direction = Vector(-affine[0][2], -affine[1][2], -affine[2][2])
distance = self._scene_center - Vector(affine[0][3], affine[1][3], affine[2][3])
cos_value = direction.dot(distance.normalized())
offset = 0.
if (distance.length() < self._scene_radius) and (cos_value > 0.):
offset = self._scene_radius
elif (distance.length() < self._scene_radius) and (cos_value < 0.):
offset = 2. * self._scene_radius
elif (distance.length() > self._scene_radius) and (cos_value < 0.):
offset = 2. * distance.length()
matrix._matrix[0][3] = matrix._matrix[0][3] - offset * direction.x
matrix._matrix[1][3] = matrix._matrix[1][3] - offset * direction.y
matrix._matrix[2][3] = matrix._matrix[2][3] - offset * direction.z
transformation = Matrix(data = matrix._matrix)
self._scene.getActiveCamera().setTransformation(transformation)
active_camera = self._scene.getActiveCamera()
if active_camera.isPerspective():
camera_position = active_camera.getWorldPosition()
dist = (camera_position - self._pivot_node.getWorldPosition()).length()
scale = dist / 400.
else:
view_width = active_camera.getViewportWidth()
current_size = view_width + (2. * active_camera.getZoomFactor() * view_width)
scale = current_size / view_width * 5.
self._pivot_node.scale(scale)
def set_view_extents(self, extents: pynav.NavlibBox):
view_width = self._scene.getActiveCamera().getViewportWidth()
new_zoom = (extents._min._x + view_width / 2.) / - view_width
self._scene.getActiveCamera().setZoomFactor(new_zoom)
def set_hit_selection_only(self, onlySelection : bool):
self._hit_selection_only = onlySelection
def set_motion_flag(self, motion : bool):
if motion:
width = self._scene.getActiveCamera().getViewportWidth()
height = self._scene.getActiveCamera().getViewportHeight()
self._picking_pass = PickingPass(width, height)
self._renderer.addRenderPass(self._picking_pass)
else:
self._was_pick = False
self._renderer.removeRenderPass(self._picking_pass)
def set_pivot_position(self, position):
self._pivot_node._target_node.setPosition(position=Vector(position._x, position._y, position._z), transform_space = SceneNode.TransformSpace.World)
def set_pivot_visible(self, visible):
if visible:
self._scene.getRoot().addChild(self._pivot_node)
else:
self._scene.getRoot().removeChild(self._pivot_node)