Cura/cura/PrintOrderManager.py
2024-02-14 17:15:27 +01:00

175 lines
7.1 KiB
Python

from typing import List, Callable, Optional, Any
from PyQt6.QtCore import pyqtProperty, pyqtSignal, QObject, pyqtSlot
from UM.Application import Application
from UM.Scene.Selection import Selection
from cura.Scene.CuraSceneNode import CuraSceneNode
class PrintOrderManager(QObject):
"""Allows to order the object list to set the print sequence manually"""
def __init__(self, get_nodes: Callable[[], List[CuraSceneNode]]) -> None:
super().__init__()
self._get_nodes = get_nodes
self._configureEvents()
_settingsChanged = pyqtSignal()
_uiActionsOutdated = pyqtSignal()
printOrderChanged = pyqtSignal()
@pyqtSlot()
def swapSelectedAndPreviousNodes(self) -> None:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
self._swapPrintOrders(selected_node, previous_node)
@pyqtSlot()
def swapSelectedAndNextNodes(self) -> None:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
self._swapPrintOrders(selected_node, next_node)
@pyqtProperty(str, notify=_uiActionsOutdated)
def previousNodeName(self) -> str:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
return self._getNodeName(previous_node)
@pyqtProperty(str, notify=_uiActionsOutdated)
def nextNodeName(self) -> str:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
return self._getNodeName(next_node)
@pyqtProperty(bool, notify=_uiActionsOutdated)
def shouldEnablePrintBeforeAction(self) -> bool:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
can_swap_with_previous_node = selected_node is not None and previous_node is not None
return can_swap_with_previous_node
@pyqtProperty(bool, notify=_uiActionsOutdated)
def shouldEnablePrintAfterAction(self) -> bool:
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
can_swap_with_next_node = selected_node is not None and next_node is not None
return can_swap_with_next_node
@pyqtProperty(bool, notify=_settingsChanged)
def shouldShowEditPrintOrderActions(self) -> bool:
return PrintOrderManager.isUserDefinedPrintOrderEnabled()
@staticmethod
def isUserDefinedPrintOrderEnabled() -> bool:
stack = Application.getInstance().getGlobalContainerStack()
is_enabled = stack and \
stack.getProperty("print_sequence", "value") == "one_at_a_time" and \
stack.getProperty("user_defined_print_order_enabled", "value")
return bool(is_enabled)
@staticmethod
def initializePrintOrders(nodes: List[CuraSceneNode]) -> None:
"""Just created (loaded from file) nodes have print order 0.
This method initializes print orders with max value to put nodes at the end of object list"""
max_print_order = max(map(lambda n: n.printOrder, nodes), default=0)
for node in nodes:
if node.printOrder == 0:
max_print_order += 1
node.printOrder = max_print_order
@staticmethod
def updatePrintOrdersAfterGroupOperation(
all_nodes: List[CuraSceneNode],
group_node: CuraSceneNode,
grouped_nodes: List[CuraSceneNode]
) -> None:
group_node.printOrder = min(map(lambda n: n.printOrder, grouped_nodes))
all_nodes.append(group_node)
for node in grouped_nodes:
all_nodes.remove(node)
# reassign print orders so there won't be gaps like 1 2 5 6 7
sorted_nodes = sorted(all_nodes, key=lambda n: n.printOrder)
for i, node in enumerate(sorted_nodes):
node.printOrder = i + 1
@staticmethod
def updatePrintOrdersAfterUngroupOperation(
all_nodes: List[CuraSceneNode],
group_node: CuraSceneNode,
ungrouped_nodes: List[CuraSceneNode]
) -> None:
all_nodes.remove(group_node)
nodes_to_update_print_order = filter(lambda n: n.printOrder > group_node.printOrder, all_nodes)
for node in nodes_to_update_print_order:
node.printOrder += len(ungrouped_nodes) - 1
for i, child in enumerate(ungrouped_nodes):
child.printOrder = group_node.printOrder + i
all_nodes.append(child)
def _swapPrintOrders(self, node1: CuraSceneNode, node2: CuraSceneNode) -> None:
if node1 and node2:
node1.printOrder, node2.printOrder = node2.printOrder, node1.printOrder # swap print orders
self.printOrderChanged.emit() # update object list first
self._uiActionsOutdated.emit() # then update UI actions
def _getSelectedAndNeighborNodes(self
) -> (Optional[CuraSceneNode], Optional[CuraSceneNode], Optional[CuraSceneNode]):
nodes = self._get_nodes()
ordered_nodes = sorted(nodes, key=lambda n: n.printOrder)
for i, node in enumerate(ordered_nodes, 1):
node.printOrder = i
selected_node = PrintOrderManager._getSingleSelectedNode()
if selected_node and selected_node in ordered_nodes:
selected_node_index = ordered_nodes.index(selected_node)
else:
selected_node_index = None
if selected_node_index is not None and selected_node_index - 1 >= 0:
previous_node = ordered_nodes[selected_node_index - 1]
else:
previous_node = None
if selected_node_index is not None and selected_node_index + 1 < len(ordered_nodes):
next_node = ordered_nodes[selected_node_index + 1]
else:
next_node = None
return selected_node, previous_node, next_node
@staticmethod
def _getNodeName(node: CuraSceneNode, max_length: int = 30) -> str:
node_name = node.getName() if node else ""
truncated_node_name = node_name[:max_length]
return truncated_node_name
@staticmethod
def _getSingleSelectedNode() -> Optional[CuraSceneNode]:
if len(Selection.getAllSelectedObjects()) == 1:
selected_node = Selection.getSelectedObject(0)
return selected_node
return None
def _configureEvents(self) -> None:
Selection.selectionChanged.connect(self._onSelectionChanged)
self._global_stack = None
Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
self._onGlobalStackChanged()
def _onGlobalStackChanged(self) -> None:
if self._global_stack:
self._global_stack.propertyChanged.disconnect(self._onSettingsChanged)
self._global_stack.containersChanged.disconnect(self._onSettingsChanged)
self._global_stack = Application.getInstance().getGlobalContainerStack()
if self._global_stack:
self._global_stack.propertyChanged.connect(self._onSettingsChanged)
self._global_stack.containersChanged.connect(self._onSettingsChanged)
def _onSettingsChanged(self, *args: Any) -> None:
self._settingsChanged.emit()
def _onSelectionChanged(self) -> None:
self._uiActionsOutdated.emit()