Cura/cura/Scene/CuraSceneNode.py

122 lines
5.1 KiB
Python

# Copyright (c) 2018 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
from copy import deepcopy
from typing import List
from UM.Application import Application
from UM.Math.AxisAlignedBox import AxisAlignedBox
from UM.Scene.SceneNode import SceneNode
from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator
## Scene nodes that are models are only seen when selecting the corresponding build plate
# Note that many other nodes can just be UM SceneNode objects.
class CuraSceneNode(SceneNode):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
if "no_setting_override" not in kwargs:
self.addDecorator(SettingOverrideDecorator()) # now we always have a getActiveExtruderPosition, unless explicitly disabled
self._outside_buildarea = False
def setOutsideBuildArea(self, new_value):
self._outside_buildarea = new_value
def isOutsideBuildArea(self):
return self._outside_buildarea or self.callDecoration("getBuildPlateNumber") < 0
def isVisible(self):
return super().isVisible() and self.callDecoration("getBuildPlateNumber") == Application.getInstance().getMultiBuildPlateModel().activeBuildPlate
def isSelectable(self) -> bool:
return super().isSelectable() and self.callDecoration("getBuildPlateNumber") == Application.getInstance().getMultiBuildPlateModel().activeBuildPlate
## Get the extruder used to print this node. If there is no active node, then the extruder in position zero is returned
# TODO The best way to do it is by adding the setActiveExtruder decorator to every node when is loaded
def getPrintingExtruder(self):
global_container_stack = Application.getInstance().getGlobalContainerStack()
per_mesh_stack = self.callDecoration("getStack")
extruders = list(global_container_stack.extruders.values())
# Use the support extruder instead of the active extruder if this is a support_mesh
if per_mesh_stack:
if per_mesh_stack.getProperty("support_mesh", "value"):
return extruders[int(global_container_stack.getProperty("support_extruder_nr", "value"))]
# It's only set if you explicitly choose an extruder
extruder_id = self.callDecoration("getActiveExtruder")
for extruder in extruders:
# Find out the extruder if we know the id.
if extruder_id is not None:
if extruder_id == extruder.getId():
return extruder
else: # If the id is unknown, then return the extruder in the position 0
try:
if extruder.getMetaDataEntry("position", default = "0") == "0": # Check if the position is zero
return extruder
except ValueError:
continue
# This point should never be reached
return None
## Return the color of the material used to print this model
def getDiffuseColor(self) -> List[float]:
printing_extruder = self.getPrintingExtruder()
material_color = "#808080" # Fallback color
if printing_extruder is not None and printing_extruder.material:
material_color = printing_extruder.material.getMetaDataEntry("color_code", default = material_color)
# Colors are passed as rgb hex strings (eg "#ffffff"), and the shader needs
# an rgba list of floats (eg [1.0, 1.0, 1.0, 1.0])
return [
int(material_color[1:3], 16) / 255,
int(material_color[3:5], 16) / 255,
int(material_color[5:7], 16) / 255,
1.0
]
def collidesWithBbox(self, check_bbox):
bbox = self.getBoundingBox()
# Mark the node as outside the build volume if the bounding box test fails.
if check_bbox.intersectsBox(bbox) != AxisAlignedBox.IntersectionResult.FullIntersection:
return True
return False
def collidesWithArea(self, areas):
convex_hull = self.callDecoration("getConvexHull")
if convex_hull:
if not convex_hull.isValid():
return False
# Check for collisions between disallowed areas and the object
for area in areas:
overlap = convex_hull.intersectsPolygon(area)
if overlap is None:
continue
return True
return False
## Taken from SceneNode, but replaced SceneNode with CuraSceneNode
def __deepcopy__(self, memo):
copy = CuraSceneNode()
copy.setTransformation(self.getLocalTransformation())
copy.setMeshData(self._mesh_data)
copy.setVisible(deepcopy(self._visible, memo))
copy._selectable = deepcopy(self._selectable, memo)
copy._name = deepcopy(self._name, memo)
for decorator in self._decorators:
copy.addDecorator(deepcopy(decorator, memo))
for child in self._children:
copy.addChild(deepcopy(child, memo))
self.calculateBoundingBoxMesh()
return copy
def transformChanged(self) -> None:
self._transformChanged()