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Changed to "is None" insted of "== None" to test if numpy.array was initialized Added extruder to PathSegment in Cura.proto Changed index_pattern to class variable in Layer.py
118 lines
4.3 KiB
Python
118 lines
4.3 KiB
Python
from .LayerPolygon import LayerPolygon
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from UM.Math.Vector import Vector
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from UM.Mesh.MeshBuilder import MeshBuilder
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import numpy
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class Layer:
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def __init__(self, layer_id):
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self._id = layer_id
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self._height = 0.0
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self._thickness = 0.0
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self._polygons = []
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self._element_count = 0
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@property
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def height(self):
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return self._height
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@property
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def thickness(self):
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return self._thickness
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@property
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def polygons(self):
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return self._polygons
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@property
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def elementCount(self):
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return self._element_count
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def setHeight(self, height):
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self._height = height
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def setThickness(self, thickness):
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self._thickness = thickness
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def lineMeshVertexCount(self):
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result = 0
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for polygon in self._polygons:
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result += polygon.lineMeshVertexCount()
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return result
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def lineMeshElementCount(self):
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result = 0
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for polygon in self._polygons:
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result += polygon.lineMeshElementCount()
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return result
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def build(self, vertex_offset, index_offset, vertices, colors, indices):
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result_vertex_offset = vertex_offset
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result_index_offset = index_offset
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self._element_count = 0
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for polygon in self._polygons:
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polygon.build(result_vertex_offset, result_index_offset, vertices, colors, indices)
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result_vertex_offset += polygon.lineMeshVertexCount()
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result_index_offset += polygon.lineMeshElementCount()
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self._element_count += polygon.elementCount
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return (result_vertex_offset, result_index_offset)
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def createMesh(self):
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return self.createMeshOrJumps(True)
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def createJumps(self):
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return self.createMeshOrJumps(False)
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# Defines the two triplets of local point indices to use to draw the two faces for each line segment in createMeshOrJump
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__index_pattern = numpy.array([[0, 3, 2, 0, 1, 3]], dtype = numpy.int32 )
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def createMeshOrJumps(self, make_mesh):
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builder = MeshBuilder()
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line_count = 0
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if make_mesh:
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for polygon in self._polygons:
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line_count += polygon.meshLineCount
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else:
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for polygon in self._polygons:
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line_count += polygon.jumpCount
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# Reserve the neccesary space for the data upfront
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builder.reserveFaceAndVertexCount(2 * line_count, 4 * line_count)
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for polygon in self._polygons:
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# Filter out the types of lines we are not interesed in depending on whether we are drawing the mesh or the jumps.
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index_mask = numpy.logical_not(polygon.jumpMask) if make_mesh else polygon.jumpMask
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# Create an array with rows [p p+1] and only keep those we whant to draw based on make_mesh
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points = numpy.concatenate((polygon.data[:-1], polygon.data[1:]), 1)[index_mask.ravel()]
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# Line types of the points we want to draw
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line_types = polygon.types[index_mask]
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# Shift the z-axis according to previous implementation.
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if make_mesh:
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points[polygon.isInfillOrSkinType(line_types), 1::3] -= 0.01
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else:
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points[:, 1::3] += 0.01
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# Create an array with normals and tile 2 copies to match size of points variable
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normals = numpy.tile( polygon.getNormals()[index_mask.ravel()], (1, 2))
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# Scale all normals by the line width of the current line so we can easily offset.
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normals *= (polygon.lineWidths[index_mask.ravel()] / 2)
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# Create 4 points to draw each line segment, points +- normals results in 2 points each. Reshape to one point per line
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f_points = numpy.concatenate((points-normals, points+normals), 1).reshape((-1, 3))
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# __index_pattern defines which points to use to draw the two faces for each lines egment, the following linesegment is offset by 4
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f_indices = ( self.__index_pattern + numpy.arange(0, 4 * len(normals), 4, dtype=numpy.int32).reshape((-1, 1)) ).reshape((-1, 3))
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f_colors = numpy.repeat(polygon.mapLineTypeToColor(line_types), 4, 0)
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builder.addFacesWithColor(f_points, f_indices, f_colors)
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return builder.build() |