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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
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202 lines
8.4 KiB
Python
202 lines
8.4 KiB
Python
from UM.Math.Color import Color
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import numpy
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class LayerPolygon:
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NoneType = 0
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Inset0Type = 1
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InsetXType = 2
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SkinType = 3
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SupportType = 4
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SkirtType = 5
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InfillType = 6
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SupportInfillType = 7
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MoveCombingType = 8
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MoveRetractionType = 9
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SupportInterfaceType = 10
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__jump_map = numpy.logical_or(numpy.logical_or(numpy.arange(11) == NoneType, numpy.arange(11) == MoveCombingType), numpy.arange(11) == MoveRetractionType)
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def __init__(self, mesh, extruder, line_types, data, line_widths):
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self._mesh = mesh
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self._extruder = extruder
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self._types = line_types
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self._data = data
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self._line_widths = line_widths
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self._vertex_begin = 0
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self._vertex_end = 0
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self._index_begin = 0
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self._index_end = 0
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self._jump_mask = self.__jump_map[self._types]
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self._jump_count = numpy.sum(self._jump_mask)
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self._mesh_line_count = len(self._types)-self._jump_count
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self._vertex_count = self._mesh_line_count + numpy.sum( self._types[1:] == self._types[:-1])
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# Buffering the colors shouldn't be necessary as it is not
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# re-used and can save alot of memory usage.
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self._colors = self.__color_map[self._types]
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self._color_map = self.__color_map
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# When type is used as index returns true if type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType
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# Should be generated in better way, not hardcoded.
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self._isInfillOrSkinTypeMap = numpy.array([0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1], dtype=numpy.bool)
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self._build_cache_line_mesh_mask = None
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self._build_cache_needed_points = None
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def buildCache(self):
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# For the line mesh we do not draw Infill or Jumps. Therefore those lines are filtered out.
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self._build_cache_line_mesh_mask = numpy.logical_not(numpy.logical_or(self._jump_mask, self._types == LayerPolygon.InfillType ))
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mesh_line_count = numpy.sum(self._build_cache_line_mesh_mask)
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self._index_begin = 0
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self._index_end = mesh_line_count
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self._build_cache_needed_points = numpy.ones((len(self._types), 2), dtype=numpy.bool)
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# Only if the type of line segment changes do we need to add an extra vertex to change colors
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self._build_cache_needed_points[1:, 0][:, numpy.newaxis] = self._types[1:] != self._types[:-1]
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# Mark points as unneeded if they are of types we don't want in the line mesh according to the calculated mask
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numpy.logical_and(self._build_cache_needed_points, self._build_cache_line_mesh_mask, self._build_cache_needed_points )
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self._vertex_begin = 0
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self._vertex_end = numpy.sum( self._build_cache_needed_points )
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def build(self, vertex_offset, index_offset, vertices, colors, indices):
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if (self._build_cache_line_mesh_mask is None) or (self._build_cache_needed_points is None ):
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self.buildCache()
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line_mesh_mask = self._build_cache_line_mesh_mask
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needed_points_list = self._build_cache_needed_points
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# Index to the points we need to represent the line mesh. This is constructed by generating simple
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# start and end points for each line. For line segment n these are points n and n+1. Row n reads [n n+1]
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# Then then the indices for the points we don't need are thrown away based on the pre-calculated list.
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index_list = ( numpy.arange(len(self._types)).reshape((-1, 1)) + numpy.array([[0, 1]]) ).reshape((-1, 1))[needed_points_list.reshape((-1, 1))]
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# The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset.
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self._vertex_begin += vertex_offset
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self._vertex_end += vertex_offset
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# Points are picked based on the index list to get the vertices needed.
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vertices[self._vertex_begin:self._vertex_end, :] = self._data[index_list, :]
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# Create an array with colors for each vertex and remove the color data for the points that has been thrown away.
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colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors, (1, 2)).reshape((-1, 4))[needed_points_list.ravel()]
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colors[self._vertex_begin:self._vertex_end, :] *= numpy.array([[0.5, 0.5, 0.5, 1.0]], numpy.float32)
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# The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset.
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self._index_begin += index_offset
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self._index_end += index_offset
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indices[self._index_begin:self._index_end, :] = numpy.arange(self._index_end-self._index_begin, dtype=numpy.int32).reshape((-1, 1))
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# When the line type changes the index needs to be increased by 2.
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indices[self._index_begin:self._index_end, :] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(), 0], dtype=numpy.int32).reshape((-1, 1))
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# Each line segment goes from it's starting point p to p+1, offset by the vertex index.
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# The -1 is to compensate for the neccecarily True value of needed_points_list[0,0] which causes an unwanted +1 in cumsum above.
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indices[self._index_begin:self._index_end, :] += numpy.array([self._vertex_begin - 1, self._vertex_begin])
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self._build_cache_line_mesh_mask = None
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self._build_cache_needed_points = None
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def getColors(self):
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return self._colors
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def mapLineTypeToColor(self, line_types):
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return self._color_map[line_types]
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def isInfillOrSkinType(self, line_types):
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return self._isInfillOrSkinTypeMap[line_types]
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def lineMeshVertexCount(self):
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return (self._vertex_end - self._vertex_begin)
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def lineMeshElementCount(self):
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return (self._index_end - self._index_begin)
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@property
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def extruder(self):
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return self._extruder
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@property
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def types(self):
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return self._types
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@property
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def data(self):
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return self._data
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@property
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def elementCount(self):
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return (self._index_end - self._index_begin) * 2 # The range of vertices multiplied by 2 since each vertex is used twice
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@property
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def lineWidths(self):
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return self._line_widths
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@property
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def jumpMask(self):
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return self._jump_mask
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@property
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def meshLineCount(self):
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return self._mesh_line_count
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@property
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def jumpCount(self):
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return self._jump_count
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# Calculate normals for the entire polygon using numpy.
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def getNormals(self):
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normals = numpy.copy(self._data)
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normals[:, 1] = 0.0 # We are only interested in 2D normals
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# Calculate the edges between points.
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# The call to numpy.roll shifts the entire array by one so that
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# we end up subtracting each next point from the current, wrapping
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# around. This gives us the edges from the next point to the current
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# point.
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normals = numpy.diff(normals, 1, 0)
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# Calculate the length of each edge using standard Pythagoras
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lengths = numpy.sqrt(normals[:, 0] ** 2 + normals[:, 2] ** 2)
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# The normal of a 2D vector is equal to its x and y coordinates swapped
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# and then x inverted. This code does that.
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normals[:, [0, 2]] = normals[:, [2, 0]]
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normals[:, 0] *= -1
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# Normalize the normals.
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normals[:, 0] /= lengths
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normals[:, 2] /= lengths
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return normals
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__color_mapping = {
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NoneType: Color(1.0, 1.0, 1.0, 1.0),
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Inset0Type: Color(1.0, 0.0, 0.0, 1.0),
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InsetXType: Color(0.0, 1.0, 0.0, 1.0),
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SkinType: Color(1.0, 1.0, 0.0, 1.0),
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SupportType: Color(0.0, 1.0, 1.0, 1.0),
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SkirtType: Color(0.0, 1.0, 1.0, 1.0),
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InfillType: Color(1.0, 0.75, 0.0, 1.0),
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SupportInfillType: Color(0.0, 1.0, 1.0, 1.0),
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MoveCombingType: Color(0.0, 0.0, 1.0, 1.0),
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MoveRetractionType: Color(0.5, 0.5, 1.0, 1.0),
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SupportInterfaceType: Color(0.25, 0.75, 1.0, 1.0),
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}
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# Should be generated in better way, not hardcoded.
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__color_map = numpy.array([
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[1.0, 1.0, 1.0, 1.0],
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[1.0, 0.0, 0.0, 1.0],
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[0.0, 1.0, 0.0, 1.0],
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[1.0, 1.0, 0.0, 1.0],
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[0.0, 1.0, 1.0, 1.0],
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[0.0, 1.0, 1.0, 1.0],
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[1.0, 0.75, 0.0, 1.0],
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[0.0, 1.0, 1.0, 1.0],
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[0.0, 0.0, 1.0, 1.0],
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[0.5, 0.5, 1.0, 1.0],
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[0.25, 0.75, 1.0, 1.0]
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]) |