Cura/cura/SetParentOperation.py
2016-05-11 15:21:01 +02:00

51 lines
2.0 KiB
Python

# Copyright (c) 2016 Ultimaker B.V.
# Uranium is released under the terms of the AGPLv3 or higher.
from UM.Scene.SceneNode import SceneNode
from UM.Operations import Operation
from UM.Math.Vector import Vector
## An operation that parents a scene node to another scene node.
class SetParentOperation(Operation.Operation):
## Initialises this SetParentOperation.
#
# \param node The node which will be reparented.
# \param parent_node The node which will be the parent.
def __init__(self, node, parent_node):
super().__init__()
self._node = node
self._parent = parent_node
self._old_parent = node.getParent() # To restore the previous parent in case of an undo.
## Undoes the set-parent operation, restoring the old parent.
def undo(self):
self._set_parent(self._old_parent)
## Re-applies the set-parent operation.
def redo(self):
self._set_parent(self._parent)
## Sets the parent of the node while applying transformations to the world-transform of the node stays the same.
#
# \param new_parent The new parent. Note: this argument can be None, which would hide the node from the scene.
def _set_parent(self, new_parent):
if new_parent:
self._node.setPosition(self._node.getWorldPosition() - new_parent.getWorldPosition())
current_parent = self._node.getParent()
if current_parent:
self._node.scale(current_parent.getScale() / new_parent.getScale())
self._node.rotate(current_parent.getOrientation())
else:
self._node.scale(Vector(1, 1, 1) / new_parent.getScale())
self._node.rotate(new_parent.getOrientation().getInverse())
self._node.setParent(new_parent)
## Returns a programmer-readable representation of this operation.
#
# \return A programmer-readable representation of this operation.
def __repr__(self):
return "SetParentOperation(node = {0}, parent_node={1})".format(self._node, self._parent)