Cura/plugins/UltimakerMachineActions/BedLevelMachineAction.qml
2016-08-29 16:35:39 +02:00

84 lines
2.6 KiB
QML

// Copyright (c) 2016 Ultimaker B.V.
// Cura is released under the terms of the AGPLv3 or higher.
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Window 2.1
import UM 1.2 as UM
import Cura 1.0 as Cura
Cura.MachineAction
{
anchors.fill: parent;
Item
{
id: bedLevelMachineAction
anchors.fill: parent;
UM.I18nCatalog { id: catalog; name: "cura"; }
Label
{
id: pageTitle
width: parent.width
text: catalog.i18nc("@title", "Build Plate Leveling")
wrapMode: Text.WordWrap
font.pointSize: 18;
}
Label
{
id: pageDescription
anchors.top: pageTitle.bottom
anchors.topMargin: UM.Theme.getSize("default_margin").height
width: parent.width
wrapMode: Text.WordWrap
text: catalog.i18nc("@label", "To make sure your prints will come out great, you can now adjust your buildplate. When you click 'Move to Next Position' the nozzle will move to the different positions that can be adjusted.")
}
Label
{
id: bedlevelingText
anchors.top: pageDescription.bottom
anchors.topMargin: UM.Theme.getSize("default_margin").height
width: parent.width
wrapMode: Text.WordWrap
text: catalog.i18nc("@label", "For every position; insert a piece of paper under the nozzle and adjust the print build plate height. The print build plate height is right when the paper is slightly gripped by the tip of the nozzle.")
}
Row
{
id: bedlevelingWrapper
anchors.top: bedlevelingText.bottom
anchors.topMargin: UM.Theme.getSize("default_margin").height
anchors.horizontalCenter: parent.horizontalCenter
width: childrenRect.width
spacing: UM.Theme.getSize("default_margin").width
Button
{
id: startBedLevelingButton
text: catalog.i18nc("@action:button","Start Build Plate Leveling")
onClicked:
{
startBedLevelingButton.visible = false;
bedlevelingButton.visible = true;
manager.startBedLeveling();
}
}
Button
{
id: bedlevelingButton
text: catalog.i18nc("@action:button","Move to Next Position")
visible: false
onClicked:
{
manager.moveToNextLevelPosition();
}
}
}
}
}