Cura/resources/qml/ExpandableComponent.qml
Ghostkeeper 96a6b7559e
Remember opened state of settings panel
So if you restart Cura while the settings panel was open, it'll stay open when Cura is started back up.

Contributes to issue CURA-6069.
2019-01-02 14:05:17 +01:00

263 lines
8.5 KiB
QML

// Copyright (c) 2018 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.7
import QtQuick.Controls 2.3
import UM 1.2 as UM
import Cura 1.0 as Cura
import QtGraphicalEffects 1.0 // For the dropshadow
// The expandable component has 2 major sub components:
// * The headerItem; Always visible and should hold some info about what happens if the component is expanded
// * The contentItem; The content that needs to be shown if the component is expanded.
Item
{
id: base
// Enumeration with the different possible alignments of the content with respect of the headerItem
enum ContentAlignment
{
AlignLeft,
AlignRight
}
// The headerItem holds the QML item that is always displayed.
property alias headerItem: headerItemLoader.sourceComponent
// The contentItem holds the QML item that is shown when the "open" button is pressed
property alias contentItem: content.contentItem
property color contentBackgroundColor: UM.Theme.getColor("action_button")
property color headerBackgroundColor: UM.Theme.getColor("action_button")
property color headerActiveColor: UM.Theme.getColor("secondary")
property color headerHoverColor: UM.Theme.getColor("action_button_hovered")
property alias enabled: mouseArea.enabled
// Text to show when this component is disabled
property alias disabledText: disabledLabel.text
// Defines the alignment of the content with respect of the headerItem, by default to the right
property int contentAlignment: ExpandableComponent.ContentAlignment.AlignRight
// How much spacing is needed around the contentItem
property alias contentPadding: content.padding
// Adds a title to the content item
property alias contentHeaderTitle: contentHeader.headerTitle
// How much spacing is needed for the contentItem by Y coordinate
property var contentSpacingY: UM.Theme.getSize("narrow_margin").width
// How much padding is needed around the header & button
property alias headerPadding: background.padding
// What icon should be displayed on the right.
property alias iconSource: collapseButton.source
property alias iconColor: collapseButton.color
// The icon size (it's always drawn as a square)
property alias iconSize: collapseButton.height
// Is the "drawer" open?
property alias expanded: contentContainer.visible
// What should the radius of the header be. This is also influenced by the headerCornerSide
property alias headerRadius: background.radius
// On what side should the header corners be shown? 1 is down, 2 is left, 3 is up and 4 is right.
property alias headerCornerSide: background.cornerSide
property alias headerShadowColor: shadow.color
property alias enableHeaderShadow: shadow.visible
property int shadowOffset: 2
function toggleContent()
{
contentContainer.visible = !expanded
}
// Add this binding since the background color is not updated otherwise
Binding
{
target: background
property: "color"
value:
{
return base.enabled ? (expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled")
}
}
// The panel needs to close when it becomes disabled
Connections
{
target: base
onEnabledChanged:
{
if (!base.enabled && expanded)
{
toggleContent()
}
}
}
implicitHeight: 100 * screenScaleFactor
implicitWidth: 400 * screenScaleFactor
RoundedRectangle
{
id: background
property real padding: UM.Theme.getSize("default_margin").width
color: base.enabled ? (base.expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled")
anchors.fill: parent
Label
{
id: disabledLabel
visible: !base.enabled
anchors.fill: parent
leftPadding: background.padding
rightPadding: background.padding
text: ""
font: UM.Theme.getFont("default")
renderType: Text.NativeRendering
verticalAlignment: Text.AlignVCenter
color: UM.Theme.getColor("text")
wrapMode: Text.WordWrap
}
Item
{
anchors.fill: parent
visible: base.enabled
Loader
{
id: headerItemLoader
anchors
{
left: parent.left
right: collapseButton.visible ? collapseButton.left : parent.right
top: parent.top
bottom: parent.bottom
margins: background.padding
}
}
UM.RecolorImage
{
id: collapseButton
anchors
{
right: parent.right
verticalCenter: parent.verticalCenter
margins: background.padding
}
source: UM.Theme.getIcon("pencil")
visible: source != ""
width: UM.Theme.getSize("standard_arrow").width
height: UM.Theme.getSize("standard_arrow").height
color: UM.Theme.getColor("small_button_text")
}
}
MouseArea
{
id: mouseArea
anchors.fill: parent
onClicked: toggleContent()
hoverEnabled: true
onEntered: background.color = headerHoverColor
onExited: background.color = base.enabled ? (base.expanded ? headerActiveColor : headerBackgroundColor) : UM.Theme.getColor("disabled")
}
}
DropShadow
{
id: shadow
// Don't blur the shadow
radius: 0
anchors.fill: background
source: background
verticalOffset: base.shadowOffset
visible: true
color: UM.Theme.getColor("action_button_shadow")
// Should always be drawn behind the background.
z: background.z - 1
}
Cura.RoundedRectangle
{
id: contentContainer
visible: false
width: childrenRect.width
height: childrenRect.height
// Ensure that the content is located directly below the headerItem
y: background.height + base.shadowOffset + base.contentSpacingY
// Make the content aligned with the rest, using the property contentAlignment to decide whether is right or left.
// In case of right alignment, the 3x padding is due to left, right and padding between the button & text.
x: contentAlignment == ExpandableComponent.ContentAlignment.AlignRight ? -width + collapseButton.width + headerItemLoader.width + 3 * background.padding : 0
cornerSide: Cura.RoundedRectangle.Direction.All
color: contentBackgroundColor
border.width: UM.Theme.getSize("default_lining").width
border.color: UM.Theme.getColor("lining")
radius: UM.Theme.getSize("default_radius").width
ExpandableComponentHeader
{
id: contentHeader
headerTitle: ""
anchors
{
top: parent.top
right: parent.right
left: parent.left
}
}
Control
{
id: content
anchors.top: contentHeader.bottom
padding: UM.Theme.getSize("default_margin").width
contentItem: Item {}
onContentItemChanged:
{
// Since we want the size of the content to be set by the size of the content,
// we need to do it like this.
content.width = contentItem.width + 2 * content.padding
content.height = contentItem.height + 2 * content.padding
}
}
}
// DO NOT MOVE UP IN THE CODE: This connection has to be here, after the definition of the content item.
// Apparently the order in which these are handled matters and so the height is correctly updated if this is here.
Connections
{
// Since it could be that the content is dynamically populated, we should also take these changes into account.
target: content.contentItem
onWidthChanged: content.width = content.contentItem.width + 2 * content.padding
onHeightChanged:
{
content.height = content.contentItem.height + 2 * content.padding
contentContainer.height = contentHeader.height + content.height
}
}
}