Cura/plugins/SimulationView/SimulationViewMainComponent.qml
Nino van Hooff 87bbf32597 Rename is_simulation_playing
CURA-6853
2019-10-09 16:53:19 +02:00

228 lines
7.6 KiB
QML

// Copyright (c) 2018 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.4
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls.Styles 1.1
import UM 1.4 as UM
import Cura 1.0 as Cura
Item
{
property bool isSimulationPlaying: false
// By default, the layer slider can extend to the entire height of the parent
// A parent may bind this property to indicate the bottom of a safe area
// for the Layer slider
property var layerSliderSafeYMax: parent.height
visible: UM.SimulationView.layerActivity && CuraApplication.platformActivity
// A slider which lets users trace a single layer (XY movements)
PathSlider
{
id: pathSlider
height: UM.Theme.getSize("slider_handle").width
width: UM.Theme.getSize("slider_layerview_size").height
anchors.bottom: parent.bottom
anchors.bottomMargin: UM.Theme.getSize("default_margin").height
anchors.horizontalCenter: parent.horizontalCenter
visible: !UM.SimulationView.compatibilityMode
// Custom properties
handleValue: UM.SimulationView.currentPath
maximumValue: UM.SimulationView.numPaths
// Update values when layer data changes.
Connections
{
target: UM.SimulationView
onMaxPathsChanged: pathSlider.setHandleValue(UM.SimulationView.currentPath)
onCurrentPathChanged:
{
// Only pause the simulation when the layer was changed manually, not when the simulation is running
if (pathSlider.manuallyChanged)
{
playButton.pauseSimulation()
}
pathSlider.setHandleValue(UM.SimulationView.currentPath)
}
}
// Ensure that the slider handlers show the correct value after switching views.
Component.onCompleted:
{
pathSlider.setHandleValue(UM.SimulationView.currentPath)
}
}
UM.SimpleButton
{
id: playButton
iconSource: !isSimulationPlaying ? "./resources/simulation_resume.svg": "./resources/simulation_pause.svg"
width: UM.Theme.getSize("small_button").width
height: UM.Theme.getSize("small_button").height
hoverColor: UM.Theme.getColor("slider_handle_active")
color: UM.Theme.getColor("slider_handle")
iconMargin: UM.Theme.getSize("thick_lining").width
visible: !UM.SimulationView.compatibilityMode
Connections
{
target: UM.Preferences
onPreferenceChanged:
{
if (preference !== "view/only_show_top_layers" && preference !== "view/top_layer_count" && ! preference.match("layerview/"))
{
return;
}
playButton.pauseSimulation()
}
}
anchors
{
right: pathSlider.left
verticalCenter: pathSlider.verticalCenter
}
onClicked:
{
if(isSimulationPlaying)
{
pauseSimulation()
}
else
{
resumeSimulation()
}
}
function pauseSimulation()
{
UM.SimulationView.setSimulationRunning(false)
simulationTimer.stop()
isSimulationPlaying = false
layerSlider.manuallyChanged = true
pathSlider.manuallyChanged = true
}
function resumeSimulation()
{
UM.SimulationView.setSimulationRunning(true)
simulationTimer.start()
layerSlider.manuallyChanged = false
pathSlider.manuallyChanged = false
}
}
Timer
{
id: simulationTimer
interval: 100
running: false
repeat: true
onTriggered:
{
var currentPath = UM.SimulationView.currentPath
var numPaths = UM.SimulationView.numPaths
var currentLayer = UM.SimulationView.currentLayer
var numLayers = UM.SimulationView.numLayers
// When the user plays the simulation, if the path slider is at the end of this layer, we start
// the simulation at the beginning of the current layer.
if (!isSimulationPlaying)
{
if (currentPath >= numPaths)
{
UM.SimulationView.setCurrentPath(0)
}
else
{
UM.SimulationView.setCurrentPath(currentPath + 1)
}
}
// If the simulation is already playing and we reach the end of a layer, then it automatically
// starts at the beginning of the next layer.
else
{
if (currentPath >= numPaths)
{
// At the end of the model, the simulation stops
if (currentLayer >= numLayers)
{
playButton.pauseSimulation()
}
else
{
UM.SimulationView.setCurrentLayer(currentLayer + 1)
UM.SimulationView.setCurrentPath(0)
}
}
else
{
UM.SimulationView.setCurrentPath(currentPath + 1)
}
}
// The status must be set here instead of in the resumeSimulation function otherwise it won't work
// correctly, because part of the logic is in this trigger function.
isSimulationPlaying = true
}
}
// Scrolls trough Z layers
LayerSlider
{
property var preferredHeight: UM.Theme.getSize("slider_layerview_size").height
property double heightMargin: UM.Theme.getSize("default_margin").height
id: layerSlider
width: UM.Theme.getSize("slider_handle").width
height: preferredHeight + heightMargin * 2 < layerSliderSafeYMax ? preferredHeight : layerSliderSafeYMax - heightMargin * 2
anchors
{
right: parent.right
verticalCenter: parent.verticalCenter
verticalCenterOffset: -(parent.height - layerSliderSafeYMax) / 2 // center between parent top and layerSliderSafeYMax
rightMargin: UM.Theme.getSize("default_margin").width
bottomMargin: heightMargin
topMargin: heightMargin
}
// Custom properties
upperValue: UM.SimulationView.currentLayer
lowerValue: UM.SimulationView.minimumLayer
maximumValue: UM.SimulationView.numLayers
// Update values when layer data changes
Connections
{
target: UM.SimulationView
onMaxLayersChanged: layerSlider.setUpperValue(UM.SimulationView.currentLayer)
onMinimumLayerChanged: layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
onCurrentLayerChanged:
{
// Only pause the simulation when the layer was changed manually, not when the simulation is running
if (layerSlider.manuallyChanged)
{
playButton.pauseSimulation()
}
layerSlider.setUpperValue(UM.SimulationView.currentLayer)
}
}
// Make sure the slider handlers show the correct value after switching views
Component.onCompleted:
{
layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
layerSlider.setUpperValue(UM.SimulationView.currentLayer)
}
}
}