Cura/LayerView.py
daid 8b5e5dbfda Merge branch 'master' of github.com:Ultimaker/PluggableCura
Conflicts:
	plugins/USBPrinting/PrinterConnection.py
	plugins/USBPrinting/USBPrinterManager.py
	plugins/Views/LayerView/LayerView.py
2015-04-24 17:09:28 +02:00

43 lines
1.7 KiB
Python

from UM.View.View import View
from UM.View.Renderer import Renderer
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources
## View used to display g-code paths.
class LayerView(View):
def __init__(self):
super().__init__()
self._material = None
self._num_layers = 0
self._layer_percentage = 0 # what percentage of layers need to be shown (SLider gives value between 0 - 100)
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
renderer.setRenderSelection(False)
self._num_layers = 0
if not self._material:
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, 'basic.vert'), Resources.getPath(Resources.ShadersLocation, 'vertexcolor.frag'))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
for node in DepthFirstIterator(scene.getRoot()):
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
try:
layer_data = node.getMeshData().layerData
if self._num_layers < len(layer_data.getLayers()):
self._num_layers = len(layer_data.getLayers())
except AttributeError:
continue
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines)
def setLayer(self, value):
self._layer_percentage = value
def endRendering(self):
pass