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The engine will close itself when done. Closing it from our side actually introduces errors as things can still be busy processing
268 lines
10 KiB
Python
268 lines
10 KiB
Python
# Copyright (c) 2015 Ultimaker B.V.
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# Cura is released under the terms of the AGPLv3 or higher.
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from UM.Backend.Backend import Backend
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from UM.Application import Application
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from UM.Scene.SceneNode import SceneNode
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from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
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from UM.Preferences import Preferences
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from UM.Math.Vector import Vector
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from UM.Signal import Signal
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from UM.Logger import Logger
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from UM.Qt.Bindings.BackendProxy import BackendState #To determine the state of the slicing job.
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from UM.Resources import Resources
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from UM.Settings.SettingOverrideDecorator import SettingOverrideDecorator
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from UM.Message import Message
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from UM.PluginRegistry import PluginRegistry
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from cura.OneAtATimeIterator import OneAtATimeIterator
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from . import ProcessSlicedObjectListJob
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from . import ProcessGCodeJob
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from . import StartSliceJob
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import os
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import sys
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import numpy
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from PyQt5.QtCore import QTimer
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from UM.i18n import i18nCatalog
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catalog = i18nCatalog("cura")
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class CuraEngineBackend(Backend):
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def __init__(self):
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super().__init__()
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# Find out where the engine is located, and how it is called. This depends on how Cura is packaged and which OS we are running on.
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default_engine_location = os.path.join(Application.getInstallPrefix(), "bin", "CuraEngine")
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if hasattr(sys, "frozen"):
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default_engine_location = os.path.join(os.path.dirname(os.path.abspath(sys.executable)), "CuraEngine")
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if sys.platform == "win32":
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default_engine_location += ".exe"
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default_engine_location = os.path.abspath(default_engine_location)
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Preferences.getInstance().addPreference("backend/location", default_engine_location)
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self._scene = Application.getInstance().getController().getScene()
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self._scene.sceneChanged.connect(self._onSceneChanged)
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# Workaround to disable layer view processing if layer view is not active.
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self._layer_view_active = False
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Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
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self._onActiveViewChanged()
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self._stored_layer_data = None
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Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onChanged)
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self._profile = None
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Application.getInstance().getMachineManager().activeProfileChanged.connect(self._onActiveProfileChanged)
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self._onActiveProfileChanged()
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self._change_timer = QTimer()
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self._change_timer.setInterval(500)
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self._change_timer.setSingleShot(True)
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self._change_timer.timeout.connect(self.slice)
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self._message_handlers["cura.proto.SlicedObjectList"] = self._onSlicedObjectListMessage
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self._message_handlers["cura.proto.Progress"] = self._onProgressMessage
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self._message_handlers["cura.proto.GCodeLayer"] = self._onGCodeLayerMessage
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self._message_handlers["cura.proto.GCodePrefix"] = self._onGCodePrefixMessage
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self._message_handlers["cura.proto.ObjectPrintTime"] = self._onObjectPrintTimeMessage
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self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage
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self._slicing = False
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self._restart = False
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self._enabled = True
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self._always_restart = True
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self._message = None
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self.backendConnected.connect(self._onBackendConnected)
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Application.getInstance().getController().toolOperationStarted.connect(self._onToolOperationStarted)
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Application.getInstance().getController().toolOperationStopped.connect(self._onToolOperationStopped)
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Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onInstanceChanged)
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## Get the command that is used to call the engine.
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# This is usefull for debugging and used to actually start the engine
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# \return list of commands and args / parameters.
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def getEngineCommand(self):
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active_machine = Application.getInstance().getMachineManager().getActiveMachineInstance()
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if not active_machine:
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return None
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return [Preferences.getInstance().getValue("backend/location"), "connect", "127.0.0.1:{0}".format(self._port), "-j", active_machine.getMachineDefinition().getPath(), "-vv"]
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## Emitted when we get a message containing print duration and material amount. This also implies the slicing has finished.
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# \param time The amount of time the print will take.
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# \param material_amount The amount of material the print will use.
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printDurationMessage = Signal()
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## Emitted when the slicing process starts.
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slicingStarted = Signal()
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## Emitted whne the slicing process is aborted forcefully.
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slicingCancelled = Signal()
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## Perform a slice of the scene.
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def slice(self):
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if not self._enabled:
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return
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if self._slicing:
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self._terminate()
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if self._message:
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self._message.hide()
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self._message = None
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self.slicingCancelled.emit()
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return
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if self._profile.hasErrorValue():
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Logger.log("w", "Profile has error values. Aborting slicing")
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if self._message:
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self._message.hide()
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self._message = None
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self._message = Message(catalog.i18nc("@info:status", "Unable to slice. Please check your setting values for errors."))
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self._message.show()
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return #No slicing if we have error values since those are by definition illegal values.
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self.processingProgress.emit(0.0)
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self.backendStateChange.emit(BackendState.NOT_STARTED)
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if self._message:
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self._message.setProgress(-1)
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#else:
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# self._message = Message(catalog.i18nc("@info:status", "Slicing..."), 0, False, -1)
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# self._message.show()
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self._scene.gcode_list = []
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self._slicing = True
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self.slicingStarted.emit()
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job = StartSliceJob.StartSliceJob(self._profile, self._socket)
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job.start()
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job.finished.connect(self._onStartSliceCompleted)
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def _terminate(self):
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self._slicing = False
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self._restart = True
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self.slicingCancelled.emit()
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if self._process is not None:
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Logger.log("d", "Killing engine process")
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try:
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self._process.terminate()
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except: # terminating a process that is already terminating causes an exception, silently ignore this.
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pass
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def _onStartSliceCompleted(self, job):
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if job.getError() or job.getResult() != True:
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if self._message:
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self._message.hide()
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self._message = None
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return
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def _onSceneChanged(self, source):
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if type(source) is not SceneNode:
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return
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if source is self._scene.getRoot():
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return
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if source.getMeshData() is None:
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return
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if source.getMeshData().getVertices() is None:
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return
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self._onChanged()
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def _onActiveProfileChanged(self):
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if self._profile:
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self._profile.settingValueChanged.disconnect(self._onSettingChanged)
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self._profile = Application.getInstance().getMachineManager().getActiveProfile()
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if self._profile:
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self._profile.settingValueChanged.connect(self._onSettingChanged)
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self._onChanged()
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def _onSettingChanged(self, setting):
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self._onChanged()
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def _onSlicedObjectListMessage(self, message):
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if self._layer_view_active:
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job = ProcessSlicedObjectListJob.ProcessSlicedObjectListJob(message)
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job.start()
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else :
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self._stored_layer_data = message
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def _onProgressMessage(self, message):
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if self._message:
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self._message.setProgress(round(message.amount * 100))
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self.processingProgress.emit(message.amount)
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self.backendStateChange.emit(BackendState.PROCESSING)
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def _onSlicingFinishedMessage(self, message):
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self.backendStateChange.emit(BackendState.DONE)
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self.processingProgress.emit(1.0)
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self._slicing = False
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if self._message:
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self._message.setProgress(100)
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self._message.hide()
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self._message = None
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def _onGCodeLayerMessage(self, message):
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self._scene.gcode_list.append(message.data.decode("utf-8", "replace"))
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def _onGCodePrefixMessage(self, message):
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self._scene.gcode_list.insert(0, message.data.decode("utf-8", "replace"))
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def _onObjectPrintTimeMessage(self, message):
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self.printDurationMessage.emit(message.time, message.material_amount)
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def _createSocket(self):
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super()._createSocket(os.path.abspath(os.path.join(PluginRegistry.getInstance().getPluginPath(self.getPluginId()), "Cura.proto")))
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## Manually triggers a reslice
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def forceSlice(self):
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self._change_timer.start()
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def _onChanged(self):
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if not self._profile:
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return
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self._change_timer.start()
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def _onBackendConnected(self):
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if self._restart:
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self._onChanged()
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self._restart = False
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def _onToolOperationStarted(self, tool):
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self._terminate() # Do not continue slicing once a tool has started
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self._enabled = False # Do not reslice when a tool is doing it's 'thing'
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def _onToolOperationStopped(self, tool):
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self._enabled = True # Tool stop, start listening for changes again.
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self._onChanged()
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def _onActiveViewChanged(self):
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if Application.getInstance().getController().getActiveView():
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view = Application.getInstance().getController().getActiveView()
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if view.getPluginId() == "LayerView":
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self._layer_view_active = True
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# There is data and we're not slicing at the moment
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# if we are slicing, there is no need to re-calculate the data as it will be invalid in a moment.
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if self._stored_layer_data and not self._slicing:
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job = ProcessSlicedObjectListJob.ProcessSlicedObjectListJob(self._stored_layer_data)
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job.start()
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self._stored_layer_data = None
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else:
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self._layer_view_active = False
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def _onInstanceChanged(self):
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self._terminate()
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self.slicingCancelled.emit()
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