Cura/plugins/SimulationView
Remco Burema 96ca3b1417 Handle render-range in shader.
Instead of re-uploading the mesh each time the range changes, handle the range in the shaders with the new draw-range parameters. This does however, mean the range has to be in vertices, not in elements. This necessitates some changes to the simulation-view, and some added bits deeper in the base code. Mainly, since each time the type of a line changes, there is an extra vertex, there needs to be a type-change count available to get from 'paths' to range indices.
2021-07-25 22:26:59 +02:00
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2021-07-25 22:26:59 +02:00
2020-05-07 14:10:45 +02:00
2019-11-08 13:38:42 +01:00
2020-10-22 11:29:25 +02:00