Cura/plugins/SimulationView/SimulationViewMainComponent.qml
Nino van Hooff 94d291a20c Merge branch 'master' into CURA-6854_align_layer_label_top_bottom
# Conflicts:
#	plugins/SimulationView/SimulationViewMainComponent.qml
2019-11-01 10:51:21 +01:00

244 lines
8.5 KiB
QML

// Copyright (c) 2018 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.4
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls.Styles 1.1
import UM 1.4 as UM
import Cura 1.0 as Cura
Item
{
// An Item whose bounds are guaranteed to be safe for overlays to be placed.
// Defaults to parent, ie. the entire available area
// eg. the layer slider will not be placed in this area.
property var safeArea: parent
property bool isSimulationPlaying: false
readonly property real layerSliderSafeYMin: safeArea.y
readonly property real layerSliderSafeYMax: safeArea.y + safeArea.height
readonly property real pathSliderSafeXMin: safeArea.x + playButton.width
readonly property real pathSliderSafeXMax: safeArea.x + safeArea.width
visible: UM.SimulationView.layerActivity && CuraApplication.platformActivity
// A slider which lets users trace a single layer (XY movements)
PathSlider
{
id: pathSlider
readonly property real preferredWidth: UM.Theme.getSize("slider_layerview_size").height // not a typo, should be as long as layerview slider
readonly property real margin: UM.Theme.getSize("default_margin").width
readonly property real pathSliderSafeWidth: pathSliderSafeXMax - pathSliderSafeXMin
height: UM.Theme.getSize("slider_handle").width
width: preferredWidth + margin * 2 < pathSliderSafeWidth ? preferredWidth : pathSliderSafeWidth - margin * 2
anchors.bottom: parent.bottom
anchors.bottomMargin: margin
anchors.horizontalCenter: parent.horizontalCenter
anchors.horizontalCenterOffset: -(parent.width - pathSliderSafeXMax - pathSliderSafeXMin) / 2 // center between parent top and layerSliderSafeYMax
visible: !UM.SimulationView.compatibilityMode
// Custom properties
handleValue: UM.SimulationView.currentPath
maximumValue: UM.SimulationView.numPaths
// Update values when layer data changes.
Connections
{
target: UM.SimulationView
onMaxPathsChanged: pathSlider.setHandleValue(UM.SimulationView.currentPath)
onCurrentPathChanged:
{
// Only pause the simulation when the layer was changed manually, not when the simulation is running
if (pathSlider.manuallyChanged)
{
playButton.pauseSimulation()
}
pathSlider.setHandleValue(UM.SimulationView.currentPath)
}
}
// Ensure that the slider handlers show the correct value after switching views.
Component.onCompleted:
{
pathSlider.setHandleValue(UM.SimulationView.currentPath)
}
}
UM.SimpleButton
{
id: playButton
iconSource: !isSimulationPlaying ? "./resources/simulation_resume.svg": "./resources/simulation_pause.svg"
width: UM.Theme.getSize("small_button").width
height: UM.Theme.getSize("small_button").height
hoverColor: UM.Theme.getColor("slider_handle_active")
color: UM.Theme.getColor("slider_handle")
iconMargin: UM.Theme.getSize("thick_lining").width
visible: !UM.SimulationView.compatibilityMode
Connections
{
target: UM.Preferences
onPreferenceChanged:
{
if (preference !== "view/only_show_top_layers" && preference !== "view/top_layer_count" && ! preference.match("layerview/"))
{
return;
}
playButton.pauseSimulation()
}
}
anchors
{
right: pathSlider.left
verticalCenter: pathSlider.verticalCenter
}
onClicked:
{
if(isSimulationPlaying)
{
pauseSimulation()
}
else
{
resumeSimulation()
}
}
function pauseSimulation()
{
UM.SimulationView.setSimulationRunning(false)
simulationTimer.stop()
isSimulationPlaying = false
layerSlider.manuallyChanged = true
pathSlider.manuallyChanged = true
}
function resumeSimulation()
{
UM.SimulationView.setSimulationRunning(true)
simulationTimer.start()
layerSlider.manuallyChanged = false
pathSlider.manuallyChanged = false
}
}
Timer
{
id: simulationTimer
interval: 100
running: false
repeat: true
onTriggered:
{
var currentPath = UM.SimulationView.currentPath
var numPaths = UM.SimulationView.numPaths
var currentLayer = UM.SimulationView.currentLayer
var numLayers = UM.SimulationView.numLayers
// When the user plays the simulation, if the path slider is at the end of this layer, we start
// the simulation at the beginning of the current layer.
if (!isSimulationPlaying)
{
if (currentPath >= numPaths)
{
UM.SimulationView.setCurrentPath(0)
}
else
{
UM.SimulationView.setCurrentPath(currentPath + 1)
}
}
// If the simulation is already playing and we reach the end of a layer, then it automatically
// starts at the beginning of the next layer.
else
{
if (currentPath >= numPaths)
{
// At the end of the model, the simulation stops
if (currentLayer >= numLayers)
{
playButton.pauseSimulation()
}
else
{
UM.SimulationView.setCurrentLayer(currentLayer + 1)
UM.SimulationView.setCurrentPath(0)
}
}
else
{
UM.SimulationView.setCurrentPath(currentPath + 1)
}
}
// The status must be set here instead of in the resumeSimulation function otherwise it won't work
// correctly, because part of the logic is in this trigger function.
isSimulationPlaying = true
}
}
// Scrolls trough Z layers
LayerSlider
{
property var preferredHeight: UM.Theme.getSize("slider_layerview_size").height
property double heightMargin: UM.Theme.getSize("default_margin").height * 3 // extra margin to accomodate layer number tooltips
property double layerSliderSafeHeight: layerSliderSafeYMax - layerSliderSafeYMin
id: layerSlider
width: UM.Theme.getSize("slider_handle").width
height: preferredHeight + heightMargin * 2 < layerSliderSafeHeight ? preferredHeight : layerSliderSafeHeight - heightMargin * 2
anchors
{
right: parent.right
verticalCenter: parent.verticalCenter
verticalCenterOffset: -(parent.height - layerSliderSafeYMax - layerSliderSafeYMin) / 2 // center between parent top and layerSliderSafeYMax
rightMargin: UM.Theme.getSize("default_margin").width
bottomMargin: heightMargin
topMargin: heightMargin
}
// Custom properties
upperValue: UM.SimulationView.currentLayer
lowerValue: UM.SimulationView.minimumLayer
maximumValue: UM.SimulationView.numLayers
// Update values when layer data changes
Connections
{
target: UM.SimulationView
onMaxLayersChanged: layerSlider.setUpperValue(UM.SimulationView.currentLayer)
onMinimumLayerChanged: layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
onCurrentLayerChanged:
{
// Only pause the simulation when the layer was changed manually, not when the simulation is running
if (layerSlider.manuallyChanged)
{
playButton.pauseSimulation()
}
layerSlider.setUpperValue(UM.SimulationView.currentLayer)
}
}
// Make sure the slider handlers show the correct value after switching views
Component.onCompleted:
{
layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
layerSlider.setUpperValue(UM.SimulationView.currentLayer)
}
}
}