Cura/plugins/SupportEraser
fieldOfView a536da503b Rename DepthPass to PickingPass
The map created by the shader is not strictly a depth map; not only is the "depth" encoded in the rgb channels, but it is also a distance to the camera instead of a "scene depth".
2018-03-13 20:40:41 +01:00
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2018-01-31 12:55:41 +01:00
2018-01-31 12:55:41 +01:00