Cura/cura/LayerDataBuilder.py
Remco Burema 96ca3b1417 Handle render-range in shader.
Instead of re-uploading the mesh each time the range changes, handle the range in the shaders with the new draw-range parameters. This does however, mean the range has to be in vertices, not in elements. This necessitates some changes to the simulation-view, and some added bits deeper in the base code. Mainly, since each time the type of a line changes, there is an extra vertex, there needs to be a type-change count available to get from 'paths' to range indices.
2021-07-25 22:26:59 +02:00

126 lines
5.2 KiB
Python
Executable File

# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
from .Layer import Layer
from .LayerPolygon import LayerPolygon
from UM.Mesh.MeshBuilder import MeshBuilder
from .LayerData import LayerData
import numpy
from typing import Dict, Optional
class LayerDataBuilder(MeshBuilder):
"""Builder class for constructing a :py:class:`cura.LayerData.LayerData` object"""
def __init__(self) -> None:
super().__init__()
self._layers = {} # type: Dict[int, Layer]
self._element_counts = {} # type: Dict[int, int]
def addLayer(self, layer: int) -> None:
if layer not in self._layers:
self._layers[layer] = Layer(layer)
def getLayer(self, layer: int) -> Optional[Layer]:
return self._layers.get(layer)
def getLayers(self) -> Dict[int, Layer]:
return self._layers
def getElementCounts(self) -> Dict[int, int]:
return self._element_counts
def setLayerHeight(self, layer: int, height: float) -> None:
if layer not in self._layers:
self.addLayer(layer)
self._layers[layer].setHeight(height)
def setLayerThickness(self, layer: int, thickness: float) -> None:
if layer not in self._layers:
self.addLayer(layer)
self._layers[layer].setThickness(thickness)
def build(self, material_color_map, line_type_brightness = 1.0):
"""Return the layer data as :py:class:`cura.LayerData.LayerData`.
:param material_color_map: [r, g, b, a] for each extruder row.
:param line_type_brightness: compatibility layer view uses line type brightness of 0.5
"""
vertex_count = 0
index_count = 0
for layer, data in self._layers.items():
vertex_count += data.lineMeshVertexCount()
index_count += data.lineMeshElementCount()
vertices = numpy.empty((vertex_count, 3), numpy.float32)
line_dimensions = numpy.empty((vertex_count, 2), numpy.float32)
colors = numpy.empty((vertex_count, 4), numpy.float32)
indices = numpy.empty((index_count, 2), numpy.int32)
feedrates = numpy.empty((vertex_count), numpy.float32)
extruders = numpy.empty((vertex_count), numpy.float32)
line_types = numpy.empty((vertex_count), numpy.float32)
vertex_indices = numpy.arange(0, vertex_count, 1, dtype=numpy.float32)
vertex_offset = 0
index_offset = 0
for layer, data in sorted(self._layers.items()):
vertex_offset, index_offset = data.build(vertex_offset, index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices)
self._element_counts[layer] = data.elementCount
self.addVertices(vertices)
colors[:, 0:3] *= line_type_brightness
self.addColors(colors)
self.addIndices(indices.flatten())
# Note: we're using numpy indexing here.
# See also: https://docs.scipy.org/doc/numpy/reference/arrays.indexing.html
material_colors = numpy.zeros((line_dimensions.shape[0], 4), dtype=numpy.float32)
for extruder_nr in range(material_color_map.shape[0]):
material_colors[extruders == extruder_nr] = material_color_map[extruder_nr]
# Set material_colors with indices where line_types (also numpy array) == MoveCombingType
material_colors[line_types == LayerPolygon.MoveCombingType] = colors[line_types == LayerPolygon.MoveCombingType]
material_colors[line_types == LayerPolygon.MoveRetractionType] = colors[line_types == LayerPolygon.MoveRetractionType]
attributes = {
"line_dimensions": {
"value": line_dimensions,
"opengl_name": "a_line_dim",
"opengl_type": "vector2f"
},
"extruders": {
"value": extruders,
"opengl_name": "a_extruder",
"opengl_type": "float" # Strangely enough, the type has to be float while it is actually an int.
},
"colors": {
"value": material_colors,
"opengl_name": "a_material_color",
"opengl_type": "vector4f"
},
"line_types": {
"value": line_types,
"opengl_name": "a_line_type",
"opengl_type": "float"
},
"feedrates": {
"value": feedrates,
"opengl_name": "a_feedrate",
"opengl_type": "float"
},
# Can't use glDrawElements to index (due to oversight in (Py)Qt), can't use gl_PrimitiveID (due to legacy support):
"vertex_indices": {
"value": vertex_indices,
"opengl_name": "a_vertex_index",
"opengl_type": "float"
}
}
return LayerData(vertices=self.getVertices(), normals=self.getNormals(), indices=self.getIndices(),
colors=self.getColors(), uvs=self.getUVCoordinates(), file_name=self.getFileName(),
center_position=self.getCenterPosition(), layers=self._layers,
element_counts=self._element_counts, attributes=attributes)