2019-08-02 15:09:37 +02:00

228 lines
7.2 KiB
QML

// Copyright (c) 2019 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Controls.Styles 1.4
import QtQuick.Dialogs 1.1
import QtGraphicalEffects 1.0
import UM 1.3 as UM
/**
* This is a generic pop-up element which can be supplied with a target and a content item. The
* content item will appear to the left, right, above, or below the target depending on the value of
* the direction property
*/
Popup
{
id: base
/**
* The target item is what the pop-up is "tied" to, usually a button
*/
property var target
/**
* Which direction should the pop-up "point"?
* Possible values include:
* - "up"
* - "down"
* - "left"
* - "right"
*/
property string direction: "down"
/**
* We save the default direction so that if a pop-up was flipped but later has space (i.e. it
* moved), we can unflip it back to the default direction.
*/
property string originalDirection: ""
/**
* Should the popup close when you click outside it? For example, this is
* disabled by the InfoBlurb component since it's opened and closed using mouse
* hovers, not clicks.
*/
property bool closeOnClick: true
/**
* Use white for context menus, dark grey for info blurbs!
*/
property var color: "#ffffff" // TODO: Theme!
Component.onCompleted:
{
recalculatePosition()
// Set the direction here so it's only set once and never mutated
originalDirection = (' ' + direction).slice(1)
}
background: Item
{
anchors.fill: parent
DropShadow
{
anchors.fill: pointedRectangle
color: UM.Theme.getColor("monitor_shadow")
radius: UM.Theme.getSize("monitor_shadow_radius").width
source: pointedRectangle
transparentBorder: true
verticalOffset: 2 * screenScaleFactor
}
Item
{
id: pointedRectangle
anchors
{
horizontalCenter: parent.horizontalCenter
verticalCenter: parent.verticalCenter
}
height: parent.height - 10 * screenScaleFactor // Because of the shadow
width: parent.width - 10 * screenScaleFactor // Because of the shadow
Rectangle
{
id: point
anchors
{
horizontalCenter:
{
switch(direction)
{
case "left":
return bloop.left
case "right":
return bloop.right
default:
return bloop.horizontalCenter
}
}
verticalCenter:
{
switch(direction)
{
case "up":
return bloop.top
case "down":
return bloop.bottom
default:
return bloop.verticalCenter
}
}
}
color: base.color
height: 12 * screenScaleFactor
transform: Rotation
{
angle: 45
origin.x: point.width / 2
origin.y: point.height / 2
}
width: height
}
Rectangle
{
id: bloop
anchors
{
fill: parent
leftMargin: direction == "left" ? 8 * screenScaleFactor : 0
rightMargin: direction == "right" ? 8 * screenScaleFactor : 0
topMargin: direction == "up" ? 8 * screenScaleFactor : 0
bottomMargin: direction == "down" ? 8 * screenScaleFactor : 0
}
color: base.color
width: parent.width
}
}
}
visible: false
onClosed: visible = false
onOpened:
{
// Flip orientation if necessary
recalculateOrientation()
// Fix position if necessary
recalculatePosition()
// Show the pop up
visible = true
}
closePolicy: closeOnClick ? Popup.CloseOnPressOutside : Popup.NoAutoClose
clip: true
padding: UM.Theme.getSize("monitor_shadow_radius").width
topPadding: direction == "up" ? padding + 8 * screenScaleFactor : padding
bottomPadding: direction == "down" ? padding + 8 * screenScaleFactor : padding
leftPadding: direction == "left" ? padding + 8 * screenScaleFactor : padding
rightPadding: direction == "right" ? padding + 8 * screenScaleFactor : padding
function recalculatePosition() {
// Stupid pop-up logic causes the pop-up to resize, so let's compute what it SHOULD be
const realWidth = contentItem.implicitWidth + leftPadding + rightPadding
const realHeight = contentItem.implicitHeight + topPadding + bottomPadding
var centered = {
x: target.x + target.width / 2 - realWidth / 2,
y: target.y + target.height / 2 - realHeight / 2
}
switch(direction)
{
case "left":
x = target.x + target.width
y = centered.y
break
case "right":
x = target.x - realWidth
y = centered.y
break
case "up":
x = centered.x
y = target.y + target.height
break
case "down":
x = centered.x
y = target.y - realHeight
break
}
}
function recalculateOrientation() {
var availableSpace
var targetPosition = target.mapToItem(monitorFrame, 0, 0)
// Stupid pop-up logic causes the pop-up to resize, so let's compute what it SHOULD be
const realWidth = contentItem.implicitWidth + leftPadding + rightPadding
const realHeight = contentItem.implicitHeight + topPadding + bottomPadding
switch(originalDirection)
{
case "up":
availableSpace = monitorFrame.height - (targetPosition.y + target.height)
direction = availableSpace < realHeight ? "down" : originalDirection
break
case "down":
availableSpace = targetPosition.y
direction = availableSpace < realHeight ? "up" : originalDirection
break
case "right":
availableSpace = targetPosition.x
direction = availableSpace < realWidth ? "left" : originalDirection
break
case "left":
availableSpace = monitorFrame.width - (targetPosition.x + target.width)
direction = availableSpace < realWidth ? "right" : originalDirection
break
}
}
}