Cura/cura/BuildVolume.py

156 lines
6.3 KiB
Python

# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from UM.View.Renderer import Renderer
from UM.Scene.SceneNode import SceneNode
from UM.Application import Application
from UM.Resources import Resources
from UM.Mesh.MeshData import MeshData
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Math.Vector import Vector
from UM.Math.Color import Color
from UM.Math.AxisAlignedBox import AxisAlignedBox
import numpy
class BuildVolume(SceneNode):
VolumeOutlineColor = Color(12, 169, 227, 255)
def __init__(self, parent = None):
super().__init__(parent)
self._width = 0
self._height = 0
self._depth = 0
self._material = None
self._grid_mesh = None
self._grid_material = None
self._disallowed_areas = []
self._disallowed_area_mesh = None
self.setCalculateBoundingBox(False)
def setWidth(self, width):
if width: self._width = width
def setHeight(self, height):
if height: self._height = height
def setDepth(self, depth):
if depth: self._depth = depth
def getDisallowedAreas(self):
return self._disallowed_areas
def setDisallowedAreas(self, areas):
self._disallowed_areas = areas
def render(self, renderer):
if not self.getMeshData():
return True
if not self._material:
self._material = renderer.createMaterial(
Resources.getPath(Resources.ShadersLocation, "basic.vert"),
Resources.getPath(Resources.ShadersLocation, "vertexcolor.frag")
)
self._grid_material = renderer.createMaterial(
Resources.getPath(Resources.ShadersLocation, "basic.vert"),
Resources.getPath(Resources.ShadersLocation, "grid.frag")
)
self._grid_material.setUniformValue("u_gridColor0", Color(245, 245, 245, 255))
self._grid_material.setUniformValue("u_gridColor1", Color(205, 202, 201, 255))
renderer.queueNode(self, material = self._material, mode = Renderer.RenderLines)
renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material, force_single_sided = True)
if self._disallowed_area_mesh:
renderer.queueNode(self, mesh = self._disallowed_area_mesh, material = self._material)
return True
def rebuild(self):
if self._width == 0 or self._height == 0 or self._depth == 0:
return
minW = -self._width / 2
maxW = self._width / 2
minH = 0.0
maxH = self._height
minD = -self._depth / 2
maxD = self._depth / 2
mb = MeshBuilder()
mb.addLine(Vector(minW, minH, minD), Vector(maxW, minH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, minD), Vector(minW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, maxD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, maxD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, minD), Vector(minW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, minD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, minD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, maxH, minD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
self.setMeshData(mb.getData())
mb = MeshBuilder()
mb.addQuad(
Vector(minW, minH, minD),
Vector(maxW, minH, minD),
Vector(maxW, minH, maxD),
Vector(minW, minH, maxD)
)
self._grid_mesh = mb.getData()
for n in range(0, 6):
v = self._grid_mesh.getVertex(n)
self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])
disallowed_area_size = 0
if self._disallowed_areas:
mb = MeshBuilder()
for polygon in self._disallowed_areas:
points = polygon.getPoints()
mb.addQuad(
Vector(points[0, 0], 0.1, points[0, 1]),
Vector(points[1, 0], 0.1, points[1, 1]),
Vector(points[2, 0], 0.1, points[2, 1]),
Vector(points[3, 0], 0.1, points[3, 1]),
color = Color(174, 174, 174, 255)
)
# Find the largest disallowed area to exclude it from the maximum scale bounds
size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
disallowed_area_size = max(size, disallowed_area_size)
self._disallowed_area_mesh = mb.getData()
else:
self._disallowed_area_mesh = None
self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD))
settings = Application.getInstance().getActiveMachine()
skirt_size = 0.0
if settings.getSettingValueByKey("adhesion_type") == "None":
skirt_size = settings.getSettingValueByKey("skirt_line_count") * settings.getSettingValueByKey("skirt_line_width") + settings.getSettingValueByKey("skirt_gap")
elif settings.getSettingValueByKey("adhesion_type") == "Brim":
skirt_size = settings.getSettingValueByKey("brim_line_count") * settings.getSettingValueByKey("skirt_line_width")
else:
skirt_size = settings.getSettingValueByKey("skirt_line_width")
skirt_size += settings.getSettingValueByKey("skirt_line_width")
scale_to_max_bounds = AxisAlignedBox(
minimum = Vector(minW + skirt_size, minH, minD + skirt_size + disallowed_area_size),
maximum = Vector(maxW - skirt_size, maxH, maxD - skirt_size - disallowed_area_size)
)
Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds