mirror of
https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-04-22 13:49:39 +08:00
156 lines
6.3 KiB
Python
156 lines
6.3 KiB
Python
# Copyright (c) 2015 Ultimaker B.V.
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# Cura is released under the terms of the AGPLv3 or higher.
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from UM.View.Renderer import Renderer
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from UM.Scene.SceneNode import SceneNode
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from UM.Application import Application
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from UM.Resources import Resources
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from UM.Mesh.MeshData import MeshData
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from UM.Mesh.MeshBuilder import MeshBuilder
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from UM.Math.Vector import Vector
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from UM.Math.Color import Color
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from UM.Math.AxisAlignedBox import AxisAlignedBox
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import numpy
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class BuildVolume(SceneNode):
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VolumeOutlineColor = Color(12, 169, 227, 255)
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def __init__(self, parent = None):
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super().__init__(parent)
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self._width = 0
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self._height = 0
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self._depth = 0
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self._material = None
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self._grid_mesh = None
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self._grid_material = None
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self._disallowed_areas = []
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self._disallowed_area_mesh = None
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self.setCalculateBoundingBox(False)
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def setWidth(self, width):
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if width: self._width = width
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def setHeight(self, height):
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if height: self._height = height
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def setDepth(self, depth):
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if depth: self._depth = depth
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def getDisallowedAreas(self):
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return self._disallowed_areas
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def setDisallowedAreas(self, areas):
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self._disallowed_areas = areas
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def render(self, renderer):
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if not self.getMeshData():
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return True
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if not self._material:
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self._material = renderer.createMaterial(
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Resources.getPath(Resources.ShadersLocation, "basic.vert"),
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Resources.getPath(Resources.ShadersLocation, "vertexcolor.frag")
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)
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self._grid_material = renderer.createMaterial(
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Resources.getPath(Resources.ShadersLocation, "basic.vert"),
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Resources.getPath(Resources.ShadersLocation, "grid.frag")
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)
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self._grid_material.setUniformValue("u_gridColor0", Color(245, 245, 245, 255))
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self._grid_material.setUniformValue("u_gridColor1", Color(205, 202, 201, 255))
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renderer.queueNode(self, material = self._material, mode = Renderer.RenderLines)
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renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material, force_single_sided = True)
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if self._disallowed_area_mesh:
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renderer.queueNode(self, mesh = self._disallowed_area_mesh, material = self._material)
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return True
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def rebuild(self):
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if self._width == 0 or self._height == 0 or self._depth == 0:
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return
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minW = -self._width / 2
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maxW = self._width / 2
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minH = 0.0
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maxH = self._height
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minD = -self._depth / 2
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maxD = self._depth / 2
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mb = MeshBuilder()
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mb.addLine(Vector(minW, minH, minD), Vector(maxW, minH, minD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, minH, minD), Vector(minW, maxH, minD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, maxH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(maxW, minH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, minH, maxD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, minH, maxD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, maxH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(maxW, minH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, minH, minD), Vector(minW, minH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(maxW, minH, minD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(minW, maxH, minD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
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mb.addLine(Vector(maxW, maxH, minD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
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self.setMeshData(mb.getData())
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mb = MeshBuilder()
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mb.addQuad(
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Vector(minW, minH, minD),
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Vector(maxW, minH, minD),
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Vector(maxW, minH, maxD),
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Vector(minW, minH, maxD)
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)
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self._grid_mesh = mb.getData()
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for n in range(0, 6):
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v = self._grid_mesh.getVertex(n)
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self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])
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disallowed_area_size = 0
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if self._disallowed_areas:
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mb = MeshBuilder()
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for polygon in self._disallowed_areas:
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points = polygon.getPoints()
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mb.addQuad(
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Vector(points[0, 0], 0.1, points[0, 1]),
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Vector(points[1, 0], 0.1, points[1, 1]),
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Vector(points[2, 0], 0.1, points[2, 1]),
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Vector(points[3, 0], 0.1, points[3, 1]),
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color = Color(174, 174, 174, 255)
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)
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# Find the largest disallowed area to exclude it from the maximum scale bounds
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size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
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disallowed_area_size = max(size, disallowed_area_size)
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self._disallowed_area_mesh = mb.getData()
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else:
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self._disallowed_area_mesh = None
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self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD))
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settings = Application.getInstance().getActiveMachine()
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skirt_size = 0.0
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if settings.getSettingValueByKey("adhesion_type") == "None":
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skirt_size = settings.getSettingValueByKey("skirt_line_count") * settings.getSettingValueByKey("skirt_line_width") + settings.getSettingValueByKey("skirt_gap")
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elif settings.getSettingValueByKey("adhesion_type") == "Brim":
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skirt_size = settings.getSettingValueByKey("brim_line_count") * settings.getSettingValueByKey("skirt_line_width")
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else:
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skirt_size = settings.getSettingValueByKey("skirt_line_width")
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skirt_size += settings.getSettingValueByKey("skirt_line_width")
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scale_to_max_bounds = AxisAlignedBox(
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minimum = Vector(minW + skirt_size, minH, minD + skirt_size + disallowed_area_size),
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maximum = Vector(maxW - skirt_size, maxH, maxD - skirt_size - disallowed_area_size)
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)
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Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
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