mirror of
https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
synced 2025-06-01 18:40:57 +08:00

- New shader transparent_object.shader - Raft thickness is calculated in BuildVolume and used in ConvexHullDecorator, notified by a Signal. - Removed old grey plane from BuildVolume. - Vertex data below build plane is no longer discarded (caused convex hulls that are too small). - Uses new functions in MeshBuilder (update Uranium as well). CURA-1707
75 lines
1.8 KiB
GLSL
75 lines
1.8 KiB
GLSL
[shaders]
|
|
vertex =
|
|
uniform highp mat4 u_viewProjectionMatrix;
|
|
uniform highp mat4 u_modelMatrix;
|
|
uniform highp mat4 u_normalMatrix;
|
|
|
|
attribute highp vec4 a_vertex;
|
|
attribute highp vec4 a_normal;
|
|
attribute highp vec2 a_uvs;
|
|
|
|
varying highp vec3 v_vertex;
|
|
varying highp vec3 v_normal;
|
|
varying highp vec2 v_uvs;
|
|
|
|
void main()
|
|
{
|
|
vec4 world_space_vert = u_modelMatrix * a_vertex;
|
|
gl_Position = u_viewProjectionMatrix * world_space_vert;
|
|
|
|
v_vertex = world_space_vert.xyz;
|
|
v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
|
|
|
|
v_uvs = a_uvs;
|
|
}
|
|
|
|
fragment =
|
|
uniform mediump vec4 u_ambientColor;
|
|
uniform mediump vec4 u_diffuseColor;
|
|
uniform highp vec3 u_lightPosition;
|
|
uniform highp vec3 u_viewPosition;
|
|
uniform mediump float u_opacity;
|
|
uniform sampler2D u_texture;
|
|
|
|
varying highp vec3 v_vertex;
|
|
varying highp vec3 v_normal;
|
|
varying highp vec2 v_uvs;
|
|
|
|
void main()
|
|
{
|
|
// Copied from platform.shader, removed texture
|
|
mediump vec4 final_color = vec4(0.0);
|
|
|
|
/* Ambient Component */
|
|
final_color += u_ambientColor;
|
|
|
|
highp vec3 normal = normalize(v_normal);
|
|
highp vec3 light_dir = normalize(u_lightPosition - v_vertex);
|
|
|
|
/* Diffuse Component */
|
|
highp float n_dot_l = clamp(dot(normal, light_dir), 0.0, 1.0);
|
|
final_color += (n_dot_l * u_diffuseColor);
|
|
|
|
final_color.a = u_opacity;
|
|
|
|
gl_FragColor = final_color;
|
|
}
|
|
|
|
[defaults]
|
|
u_ambientColor = [0.3, 0.3, 0.3, 1.0]
|
|
u_diffuseColor = [1.0, 1.0, 1.0, 1.0]
|
|
u_opacity = 0.5
|
|
u_texture = 0
|
|
|
|
[bindings]
|
|
u_viewProjectionMatrix = view_projection_matrix
|
|
u_modelMatrix = model_matrix
|
|
u_normalMatrix = normal_matrix
|
|
u_lightPosition = light_0_position
|
|
u_viewPosition = camera_position
|
|
|
|
[attributes]
|
|
a_vertex = vertex
|
|
a_normal = normal
|
|
a_uvs = uv0
|