Cura/plugins/PaintTool/PaintView.py
Remco Burema c9ca999f10 PaintTool: Undo/Redo should be working now.
Also fix missing pen-shape I suppose.

part of CURA-12543
2025-05-28 16:43:33 +02:00

98 lines
3.9 KiB
Python

# Copyright (c) 2025 UltiMaker
# Cura is released under the terms of the LGPLv3 or higher.
import os
from typing import Optional, List, Tuple
from PyQt6.QtGui import QImage, QColor, QPainter
from UM.PluginRegistry import PluginRegistry
from UM.View.GL.ShaderProgram import ShaderProgram
from UM.View.GL.Texture import Texture
from UM.View.View import View
from UM.Scene.Selection import Selection
from UM.View.GL.OpenGL import OpenGL
from UM.i18n import i18nCatalog
catalog = i18nCatalog("cura")
class PaintView(View):
"""View for model-painting."""
UNDO_STACK_SIZE = 1024
def __init__(self) -> None:
super().__init__()
self._paint_shader: Optional[ShaderProgram] = None
self._paint_texture: Optional[Texture] = None
# FIXME: When the texture UV-unwrapping is done, these two values will need to be set to a proper value (suggest 4096 for both).
self._tex_width = 512
self._tex_height = 512
self._stroke_undo_stack: List[Tuple[QImage, int, int]] = []
self._stroke_redo_stack: List[Tuple[QImage, int, int]] = []
self._force_opaque_mask = QImage(2, 2, QImage.Format.Format_Mono)
self._force_opaque_mask.fill(1)
def _checkSetup(self):
if not self._paint_shader:
shader_filename = os.path.join(PluginRegistry.getInstance().getPluginPath("PaintTool"), "paint.shader")
self._paint_shader = OpenGL.getInstance().createShaderProgram(shader_filename)
if not self._paint_texture:
self._paint_texture = OpenGL.getInstance().createTexture(self._tex_width, self._tex_height)
self._paint_shader.setTexture(0, self._paint_texture)
def _forceOpaqueDeepCopy(self, image: QImage):
res = QImage(image.width(), image.height(), QImage.Format.Format_RGBA8888)
res.fill(QColor(255, 255, 255, 255))
painter = QPainter(res)
painter.setRenderHint(QPainter.RenderHint.Antialiasing, False)
painter.setCompositionMode(QPainter.CompositionMode.CompositionMode_SourceOver)
painter.drawImage(0, 0, image)
painter.end()
res.setAlphaChannel(self._force_opaque_mask.scaled(image.width(), image.height()))
return res
def addStroke(self, stroke_image: QImage, start_x: int, start_y: int) -> None:
self._stroke_redo_stack.clear()
if len(self._stroke_undo_stack) >= PaintView.UNDO_STACK_SIZE:
self._stroke_undo_stack.pop(0)
undo_image = self._forceOpaqueDeepCopy(self._paint_texture.setSubImage(stroke_image, start_x, start_y))
if undo_image is not None:
self._stroke_undo_stack.append((undo_image, start_x, start_y))
def _applyUndoStacksAction(self, from_stack: List[Tuple[QImage, int, int]], to_stack: List[Tuple[QImage, int, int]]) -> bool:
if len(from_stack) <= 0:
return False
from_image, x, y = from_stack.pop()
to_image = self._forceOpaqueDeepCopy(self._paint_texture.setSubImage(from_image, x, y))
if to_image is None:
return False
if len(to_stack) >= PaintView.UNDO_STACK_SIZE:
to_stack.pop(0)
to_stack.append((to_image, x, y))
return True
def undoStroke(self) -> bool:
return self._applyUndoStacksAction(self._stroke_undo_stack, self._stroke_redo_stack)
def redoStroke(self) -> bool:
return self._applyUndoStacksAction(self._stroke_redo_stack, self._stroke_undo_stack)
def getUvTexDimensions(self):
return self._tex_width, self._tex_height
def beginRendering(self) -> None:
renderer = self.getRenderer()
self._checkSetup()
paint_batch = renderer.createRenderBatch(shader=self._paint_shader)
renderer.addRenderBatch(paint_batch)
node = Selection.getAllSelectedObjects()[0]
if node is None:
return
paint_batch.addItem(node.getWorldTransformation(copy=False), node.getMeshData(), normal_transformation=node.getCachedNormalMatrix())