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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
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40 lines
797 B
GLSL
40 lines
797 B
GLSL
[shaders]
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vertex =
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uniform highp mat4 u_modelViewProjectionMatrix;
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attribute highp vec4 a_vertex;
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attribute lowp vec2 a_uvs;
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varying lowp vec2 v_uvs;
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void main()
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{
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gl_Position = u_modelViewProjectionMatrix * a_vertex;
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v_uvs = a_uvs;
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}
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fragment =
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uniform lowp vec4 u_gridColor0;
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uniform lowp vec4 u_gridColor1;
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varying lowp vec2 v_uvs;
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void main()
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{
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if (mod(floor(v_uvs.x / 10.0) - floor(v_uvs.y / 10.0), 2.0) < 1.0)
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gl_FragColor = u_gridColor0;
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else
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gl_FragColor = u_gridColor1;
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}
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[defaults]
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u_gridColor0 = [0.96, 0.96, 0.96, 1.0]
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u_gridColor1 = [0.8, 0.8, 0.8, 1.0]
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[bindings]
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u_modelViewProjectionMatrix = model_view_projection_matrix
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[attributes]
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a_vertex = vertex
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a_uvs = uv0
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