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https://git.mirrors.martin98.com/https://github.com/Ultimaker/Cura
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148 lines
6.0 KiB
Python
148 lines
6.0 KiB
Python
# Copyright (c) 2018 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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import sys
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from shapely import affinity
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from shapely.geometry import Polygon
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from UM.Scene.Iterator.Iterator import Iterator
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from UM.Scene.SceneNode import SceneNode
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# Iterator that determines the object print order when one-at a time mode is enabled.
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#
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# In one-at-a-time mode, only one extruder can be enabled to print. In order to maximize the number of objects we can
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# print, we need to print from the corner that's closest to the extruder that's being used. Here is an illustration:
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#
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# +--------------------------------+
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# | |
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# | |
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# | | - Rectangle represents the complete print head including fans, etc.
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# | X X | y - X's are the nozzles
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# | (1) (2) | ^
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# | | |
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# +--------------------------------+ +--> x
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#
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# In this case, the nozzles are symmetric, nozzle (1) is closer to the bottom left corner while (2) is closer to the
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# bottom right. If we use nozzle (1) to print, then we better off printing from the bottom left corner so the print
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# head will not collide into an object on its top-right side, which is a very large unused area. Following the same
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# logic, if we are printing with nozzle (2), then it's better to print from the bottom-right side.
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#
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# This iterator determines the print order following the rules above.
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#
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class OneAtATimeIterator(Iterator):
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def __init__(self, scene_node):
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from cura.CuraApplication import CuraApplication
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self._global_stack = CuraApplication.getInstance().getGlobalContainerStack()
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self._original_node_list = []
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super().__init__(scene_node) # Call super to make multiple inheritance work.
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def getMachineNearestCornerToExtruder(self, global_stack):
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head_and_fans_coordinates = global_stack.getHeadAndFansCoordinates()
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used_extruder = None
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for extruder in global_stack.extruders.values():
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if extruder.isEnabled:
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used_extruder = extruder
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break
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extruder_offsets = [used_extruder.getProperty("machine_nozzle_offset_x", "value"),
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used_extruder.getProperty("machine_nozzle_offset_y", "value")]
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# find the corner that's closest to the origin
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min_distance2 = sys.maxsize
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min_coord = None
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for coord in head_and_fans_coordinates:
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x = coord[0] - extruder_offsets[0]
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y = coord[1] - extruder_offsets[1]
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distance2 = x**2 + y**2
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if distance2 <= min_distance2:
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min_distance2 = distance2
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min_coord = coord
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return min_coord
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def _checkForCollisions(self) -> bool:
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all_nodes = []
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for node in self._scene_node.getChildren():
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if not issubclass(type(node), SceneNode):
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continue
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convex_hull = node.callDecoration("getConvexHullHead")
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if not convex_hull:
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continue
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bounding_box = node.getBoundingBox()
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from UM.Math.Polygon import Polygon
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bounding_box_polygon = Polygon([[bounding_box.left, bounding_box.front],
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[bounding_box.left, bounding_box.back],
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[bounding_box.right, bounding_box.back],
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[bounding_box.right, bounding_box.front]])
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all_nodes.append({"node": node,
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"bounding_box": bounding_box_polygon,
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"convex_hull": convex_hull})
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has_collisions = False
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for i, node_dict in enumerate(all_nodes):
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for j, other_node_dict in enumerate(all_nodes):
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if i == j:
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continue
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if node_dict["bounding_box"].intersectsPolygon(other_node_dict["convex_hull"]):
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has_collisions = True
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break
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if has_collisions:
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break
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return has_collisions
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def _fillStack(self):
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min_coord = self.getMachineNearestCornerToExtruder(self._global_stack)
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transform_x = -int(round(min_coord[0] / abs(min_coord[0])))
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transform_y = -int(round(min_coord[1] / abs(min_coord[1])))
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machine_size = [self._global_stack.getProperty("machine_width", "value"),
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self._global_stack.getProperty("machine_depth", "value")]
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def flip_x(polygon):
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tm2 = [-1, 0, 0, 1, 0, 0]
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return affinity.affine_transform(affinity.translate(polygon, xoff = -machine_size[0]), tm2)
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def flip_y(polygon):
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tm2 = [1, 0, 0, -1, 0, 0]
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return affinity.affine_transform(affinity.translate(polygon, yoff = -machine_size[1]), tm2)
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if self._checkForCollisions():
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self._node_stack = []
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return
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node_list = []
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for node in self._scene_node.getChildren():
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if not issubclass(type(node), SceneNode):
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continue
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convex_hull = node.callDecoration("getConvexHull")
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if convex_hull:
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xmin = min(x for x, _ in convex_hull._points)
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xmax = max(x for x, _ in convex_hull._points)
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ymin = min(y for _, y in convex_hull._points)
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ymax = max(y for _, y in convex_hull._points)
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convex_hull_polygon = Polygon.from_bounds(xmin, ymin, xmax, ymax)
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if transform_x < 0:
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convex_hull_polygon = flip_x(convex_hull_polygon)
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if transform_y < 0:
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convex_hull_polygon = flip_y(convex_hull_polygon)
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node_list.append({"node": node,
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"min_coord": [convex_hull_polygon.bounds[0], convex_hull_polygon.bounds[1]],
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})
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node_list = sorted(node_list, key = lambda d: d["min_coord"])
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self._node_stack = [d["node"] for d in node_list]
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