Cura/cura/OneAtATimeIterator.py

148 lines
6.0 KiB
Python

# Copyright (c) 2018 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
import sys
from shapely import affinity
from shapely.geometry import Polygon
from UM.Scene.Iterator.Iterator import Iterator
from UM.Scene.SceneNode import SceneNode
# Iterator that determines the object print order when one-at a time mode is enabled.
#
# In one-at-a-time mode, only one extruder can be enabled to print. In order to maximize the number of objects we can
# print, we need to print from the corner that's closest to the extruder that's being used. Here is an illustration:
#
# +--------------------------------+
# | |
# | |
# | | - Rectangle represents the complete print head including fans, etc.
# | X X | y - X's are the nozzles
# | (1) (2) | ^
# | | |
# +--------------------------------+ +--> x
#
# In this case, the nozzles are symmetric, nozzle (1) is closer to the bottom left corner while (2) is closer to the
# bottom right. If we use nozzle (1) to print, then we better off printing from the bottom left corner so the print
# head will not collide into an object on its top-right side, which is a very large unused area. Following the same
# logic, if we are printing with nozzle (2), then it's better to print from the bottom-right side.
#
# This iterator determines the print order following the rules above.
#
class OneAtATimeIterator(Iterator):
def __init__(self, scene_node):
from cura.CuraApplication import CuraApplication
self._global_stack = CuraApplication.getInstance().getGlobalContainerStack()
self._original_node_list = []
super().__init__(scene_node) # Call super to make multiple inheritance work.
def getMachineNearestCornerToExtruder(self, global_stack):
head_and_fans_coordinates = global_stack.getHeadAndFansCoordinates()
used_extruder = None
for extruder in global_stack.extruders.values():
if extruder.isEnabled:
used_extruder = extruder
break
extruder_offsets = [used_extruder.getProperty("machine_nozzle_offset_x", "value"),
used_extruder.getProperty("machine_nozzle_offset_y", "value")]
# find the corner that's closest to the origin
min_distance2 = sys.maxsize
min_coord = None
for coord in head_and_fans_coordinates:
x = coord[0] - extruder_offsets[0]
y = coord[1] - extruder_offsets[1]
distance2 = x**2 + y**2
if distance2 <= min_distance2:
min_distance2 = distance2
min_coord = coord
return min_coord
def _checkForCollisions(self) -> bool:
all_nodes = []
for node in self._scene_node.getChildren():
if not issubclass(type(node), SceneNode):
continue
convex_hull = node.callDecoration("getConvexHullHead")
if not convex_hull:
continue
bounding_box = node.getBoundingBox()
from UM.Math.Polygon import Polygon
bounding_box_polygon = Polygon([[bounding_box.left, bounding_box.front],
[bounding_box.left, bounding_box.back],
[bounding_box.right, bounding_box.back],
[bounding_box.right, bounding_box.front]])
all_nodes.append({"node": node,
"bounding_box": bounding_box_polygon,
"convex_hull": convex_hull})
has_collisions = False
for i, node_dict in enumerate(all_nodes):
for j, other_node_dict in enumerate(all_nodes):
if i == j:
continue
if node_dict["bounding_box"].intersectsPolygon(other_node_dict["convex_hull"]):
has_collisions = True
break
if has_collisions:
break
return has_collisions
def _fillStack(self):
min_coord = self.getMachineNearestCornerToExtruder(self._global_stack)
transform_x = -int(round(min_coord[0] / abs(min_coord[0])))
transform_y = -int(round(min_coord[1] / abs(min_coord[1])))
machine_size = [self._global_stack.getProperty("machine_width", "value"),
self._global_stack.getProperty("machine_depth", "value")]
def flip_x(polygon):
tm2 = [-1, 0, 0, 1, 0, 0]
return affinity.affine_transform(affinity.translate(polygon, xoff = -machine_size[0]), tm2)
def flip_y(polygon):
tm2 = [1, 0, 0, -1, 0, 0]
return affinity.affine_transform(affinity.translate(polygon, yoff = -machine_size[1]), tm2)
if self._checkForCollisions():
self._node_stack = []
return
node_list = []
for node in self._scene_node.getChildren():
if not issubclass(type(node), SceneNode):
continue
convex_hull = node.callDecoration("getConvexHull")
if convex_hull:
xmin = min(x for x, _ in convex_hull._points)
xmax = max(x for x, _ in convex_hull._points)
ymin = min(y for _, y in convex_hull._points)
ymax = max(y for _, y in convex_hull._points)
convex_hull_polygon = Polygon.from_bounds(xmin, ymin, xmax, ymax)
if transform_x < 0:
convex_hull_polygon = flip_x(convex_hull_polygon)
if transform_y < 0:
convex_hull_polygon = flip_y(convex_hull_polygon)
node_list.append({"node": node,
"min_coord": [convex_hull_polygon.bounds[0], convex_hull_polygon.bounds[1]],
})
node_list = sorted(node_list, key = lambda d: d["min_coord"])
self._node_stack = [d["node"] for d in node_list]