Cura/resources/qml/PrintSetupTooltip.qml
2021-03-30 09:48:28 +02:00

107 lines
2.9 KiB
QML

// Copyright (c) 2020 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.7
import QtQuick.Controls 2.3
import UM 1.0 as UM
UM.PointingRectangle
{
id: base
property real sourceWidth: 0
width: UM.Theme.getSize("tooltip").width
height: textScroll.height + UM.Theme.getSize("tooltip_margins").height * 2
color: UM.Theme.getColor("tooltip")
arrowSize: UM.Theme.getSize("default_arrow").width
opacity: 0
Behavior on opacity
{
NumberAnimation { duration: 100; }
}
property alias text: label.text
function show(position)
{
if(position.y + base.height > parent.height)
{
x = position.x - base.width;
y = parent.height - base.height;
} else
{
var new_x = x = position.x - base.width
// If the tooltip would fall out of the screen, display it on the other side.
if(new_x < 0)
{
new_x = x + sourceWidth + base.width
}
x = new_x
y = position.y - UM.Theme.getSize("tooltip_arrow_margins").height;
if(y < 0)
{
position.y += -y;
y = 0;
}
}
base.opacity = 1;
target = Qt.point(position.x + 1, position.y + Math.round(UM.Theme.getSize("tooltip_arrow_margins").height / 2))
}
function hide()
{
base.opacity = 0;
}
MouseArea
{
enabled: parent.opacity > 0
visible: enabled
anchors.fill: parent
acceptedButtons: Qt.NoButton
hoverEnabled: true
onHoveredChanged:
{
if(containsMouse && base.opacity > 0)
{
base.show(Qt.point(target.x - 1, target.y - UM.Theme.getSize("tooltip_arrow_margins").height / 2)); //Same arrow position as before.
}
else
{
base.hide();
}
}
ScrollView
{
id: textScroll
width: parent.width
height: Math.min(label.height, base.parent.height)
ScrollBar.horizontal: ScrollBar {
active: false //Only allow vertical scrolling. We should grow vertically only, but due to how the label is positioned it allocates space in the ScrollView horizontally.
}
Label
{
id: label
x: UM.Theme.getSize("tooltip_margins").width
y: UM.Theme.getSize("tooltip_margins").height
width: base.width - UM.Theme.getSize("tooltip_margins").width * 2
wrapMode: Text.Wrap;
textFormat: Text.RichText
font: UM.Theme.getFont("default");
color: UM.Theme.getColor("tooltip_text");
renderType: Text.NativeRendering
}
}
}
}