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Polygons don't change when in layer-view. There's already an analogous elementCount property anyway, so a vertexCount property can't do much harm. Just keep in mind that when the polygons are altered, it should be either done via build, or the lineMeshXXXCount methods should be used instead.
279 lines
12 KiB
Python
279 lines
12 KiB
Python
# Copyright (c) 2019 Ultimaker B.V.
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# Cura is released under the terms of the LGPLv3 or higher.
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import numpy
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from typing import Optional, cast
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from UM.Qt.Bindings.Theme import Theme
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from UM.Qt.QtApplication import QtApplication
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from UM.Logger import Logger
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class LayerPolygon:
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NoneType = 0
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Inset0Type = 1
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InsetXType = 2
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SkinType = 3
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SupportType = 4
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SkirtType = 5
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InfillType = 6
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SupportInfillType = 7
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MoveCombingType = 8
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MoveRetractionType = 9
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SupportInterfaceType = 10
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PrimeTowerType = 11
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__number_of_types = 12
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__jump_map = numpy.logical_or(numpy.logical_or(numpy.arange(__number_of_types) == NoneType, numpy.arange(__number_of_types) == MoveCombingType), numpy.arange(__number_of_types) == MoveRetractionType)
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def __init__(self, extruder: int, line_types: numpy.ndarray, data: numpy.ndarray, line_widths: numpy.ndarray, line_thicknesses: numpy.ndarray, line_feedrates: numpy.ndarray) -> None:
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"""LayerPolygon, used in ProcessSlicedLayersJob
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:param extruder: The position of the extruder
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:param line_types: array with line_types
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:param data: new_points
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:param line_widths: array with line widths
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:param line_thicknesses: array with type as index and thickness as value
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:param line_feedrates: array with line feedrates
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"""
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self._extruder = extruder
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self._types = line_types
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for i in range(len(self._types)):
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if self._types[i] >= self.__number_of_types: # Got faulty line data from the engine.
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Logger.log("w", "Found an unknown line type: %s", i)
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self._types[i] = self.NoneType
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self._data = data
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self._line_widths = line_widths
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self._line_thicknesses = line_thicknesses
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self._line_feedrates = line_feedrates
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self._vertex_begin = 0
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self._vertex_end = 0
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self._index_begin = 0
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self._index_end = 0
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self._jump_mask = self.__jump_map[self._types]
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self._jump_count = numpy.sum(self._jump_mask)
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self._cumulative_type_change_counts = numpy.zeros(len(self._types))
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last_type = self.types[0]
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current_type_count = 0
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for i in range(0, len(self._cumulative_type_change_counts)):
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if last_type != self.types[i]:
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current_type_count += 1
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last_type = self.types[i]
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self._cumulative_type_change_counts[i] = current_type_count
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self._mesh_line_count = len(self._types) - self._jump_count
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self._vertex_count = self._mesh_line_count + numpy.sum(self._types[1:] == self._types[:-1])
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# Buffering the colors shouldn't be necessary as it is not
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# re-used and can save alot of memory usage.
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self._color_map = LayerPolygon.getColorMap()
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self._colors = self._color_map[self._types] # type: numpy.ndarray
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# When type is used as index returns true if type == LayerPolygon.InfillType or type == LayerPolygon.SkinType or type == LayerPolygon.SupportInfillType
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# Should be generated in better way, not hardcoded.
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self._is_infill_or_skin_type_map = numpy.array([0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0], dtype = bool)
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self._build_cache_line_mesh_mask = None # type: Optional[numpy.ndarray]
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self._build_cache_needed_points = None # type: Optional[numpy.ndarray]
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def buildCache(self) -> None:
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# For the line mesh we do not draw Infill or Jumps. Therefore those lines are filtered out.
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self._build_cache_line_mesh_mask = numpy.ones(self._jump_mask.shape, dtype = bool)
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self._index_begin = 0
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self._index_end = cast(int, numpy.sum(self._build_cache_line_mesh_mask))
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self._build_cache_needed_points = numpy.ones((len(self._types), 2), dtype = bool)
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# Only if the type of line segment changes do we need to add an extra vertex to change colors
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self._build_cache_needed_points[1:, 0][:, numpy.newaxis] = self._types[1:] != self._types[:-1]
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# Mark points as unneeded if they are of types we don't want in the line mesh according to the calculated mask
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numpy.logical_and(self._build_cache_needed_points, self._build_cache_line_mesh_mask, self._build_cache_needed_points )
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self._vertex_begin = 0
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self._vertex_end = cast(int, numpy.sum(self._build_cache_needed_points))
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def build(self, vertex_offset: int, index_offset: int, vertices: numpy.ndarray, colors: numpy.ndarray, line_dimensions: numpy.ndarray, feedrates: numpy.ndarray, extruders: numpy.ndarray, line_types: numpy.ndarray, indices: numpy.ndarray) -> None:
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"""Set all the arrays provided by the function caller, representing the LayerPolygon
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The arrays are either by vertex or by indices.
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:param vertex_offset: determines where to start and end filling the arrays
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:param index_offset: determines where to start and end filling the arrays
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:param vertices: vertex numpy array to be filled
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:param colors: vertex numpy array to be filled
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:param line_dimensions: vertex numpy array to be filled
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:param feedrates: vertex numpy array to be filled
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:param extruders: vertex numpy array to be filled
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:param line_types: vertex numpy array to be filled
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:param indices: index numpy array to be filled
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"""
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if self._build_cache_line_mesh_mask is None or self._build_cache_needed_points is None:
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self.buildCache()
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if self._build_cache_line_mesh_mask is None or self._build_cache_needed_points is None:
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Logger.log("w", "Failed to build cache for layer polygon")
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return
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line_mesh_mask = self._build_cache_line_mesh_mask
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needed_points_list = self._build_cache_needed_points
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# Index to the points we need to represent the line mesh. This is constructed by generating simple
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# start and end points for each line. For line segment n these are points n and n+1. Row n reads [n n+1]
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# Then then the indices for the points we don't need are thrown away based on the pre-calculated list.
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index_list = ( numpy.arange(len(self._types)).reshape((-1, 1)) + numpy.array([[0, 1]]) ).reshape((-1, 1))[needed_points_list.reshape((-1, 1))]
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# The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset.
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self._vertex_begin += vertex_offset
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self._vertex_end += vertex_offset
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# Points are picked based on the index list to get the vertices needed.
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vertices[self._vertex_begin:self._vertex_end, :] = self._data[index_list, :]
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# Create an array with colors for each vertex and remove the color data for the points that has been thrown away.
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colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors, (1, 2)).reshape((-1, 4))[needed_points_list.ravel()]
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# Create an array with line widths and thicknesses for each vertex.
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line_dimensions[self._vertex_begin:self._vertex_end, 0] = numpy.tile(self._line_widths, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0]
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line_dimensions[self._vertex_begin:self._vertex_end, 1] = numpy.tile(self._line_thicknesses, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0]
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# Create an array with feedrates for each line
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feedrates[self._vertex_begin:self._vertex_end] = numpy.tile(self._line_feedrates, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0]
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extruders[self._vertex_begin:self._vertex_end] = self._extruder
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# Convert type per vertex to type per line
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line_types[self._vertex_begin:self._vertex_end] = numpy.tile(self._types, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0]
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# The relative values of begin and end indices have already been set in buildCache, so we only need to offset them to the parents offset.
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self._index_begin += index_offset
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self._index_end += index_offset
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indices[self._index_begin:self._index_end, :] = numpy.arange(self._index_end-self._index_begin, dtype = numpy.int32).reshape((-1, 1))
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# When the line type changes the index needs to be increased by 2.
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indices[self._index_begin:self._index_end, :] += numpy.cumsum(needed_points_list[line_mesh_mask.ravel(), 0], dtype = numpy.int32).reshape((-1, 1))
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# Each line segment goes from it's starting point p to p+1, offset by the vertex index.
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# The -1 is to compensate for the neccecarily True value of needed_points_list[0,0] which causes an unwanted +1 in cumsum above.
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indices[self._index_begin:self._index_end, :] += numpy.array([self._vertex_begin - 1, self._vertex_begin])
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self._build_cache_line_mesh_mask = None
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self._build_cache_needed_points = None
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def getColors(self):
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return self._colors
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def mapLineTypeToColor(self, line_types: numpy.ndarray) -> numpy.ndarray:
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return self._color_map[line_types]
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def isInfillOrSkinType(self, line_types: numpy.ndarray) -> numpy.ndarray:
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return self._is_infill_or_skin_type_map[line_types]
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def lineMeshVertexCount(self) -> int:
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return self._vertex_end - self._vertex_begin
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def lineMeshElementCount(self) -> int:
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return self._index_end - self._index_begin
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@property
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def extruder(self):
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return self._extruder
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@property
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def types(self):
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return self._types
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@property
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def data(self):
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return self._data
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@property
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def vertexCount(self):
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return self._vertex_end - self._vertex_begin
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@property
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def elementCount(self):
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return (self._index_end - self._index_begin) * 2 # The range of vertices multiplied by 2 since each vertex is used twice
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@property
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def lineWidths(self):
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return self._line_widths
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@property
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def lineThicknesses(self):
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return self._line_thicknesses
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@property
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def lineFeedrates(self):
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return self._line_feedrates
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@property
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def jumpMask(self):
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return self._jump_mask
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@property
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def meshLineCount(self):
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return self._mesh_line_count
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@property
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def jumpCount(self):
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return self._jump_count
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@property
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def cumulativeTypeChangeCounts(self):
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return self._cumulative_type_change_counts
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def getNormals(self) -> numpy.ndarray:
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"""Calculate normals for the entire polygon using numpy.
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:return: normals for the entire polygon
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"""
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normals = numpy.copy(self._data)
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normals[:, 1] = 0.0 # We are only interested in 2D normals
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# Calculate the edges between points.
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# The call to numpy.roll shifts the entire array by one so that
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# we end up subtracting each next point from the current, wrapping
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# around. This gives us the edges from the next point to the current
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# point.
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normals = numpy.diff(normals, 1, 0)
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# Calculate the length of each edge using standard Pythagoras
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lengths = numpy.sqrt(normals[:, 0] ** 2 + normals[:, 2] ** 2)
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# The normal of a 2D vector is equal to its x and y coordinates swapped
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# and then x inverted. This code does that.
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normals[:, [0, 2]] = normals[:, [2, 0]]
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normals[:, 0] *= -1
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# Normalize the normals.
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normals[:, 0] /= lengths
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normals[:, 2] /= lengths
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return normals
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__color_map = None # type: numpy.ndarray
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@classmethod
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def getColorMap(cls) -> numpy.ndarray:
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"""Gets the instance of the VersionUpgradeManager, or creates one."""
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if cls.__color_map is None:
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theme = cast(Theme, QtApplication.getInstance().getTheme())
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cls.__color_map = numpy.array([
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theme.getColor("layerview_none").getRgbF(), # NoneType
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theme.getColor("layerview_inset_0").getRgbF(), # Inset0Type
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theme.getColor("layerview_inset_x").getRgbF(), # InsetXType
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theme.getColor("layerview_skin").getRgbF(), # SkinType
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theme.getColor("layerview_support").getRgbF(), # SupportType
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theme.getColor("layerview_skirt").getRgbF(), # SkirtType
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theme.getColor("layerview_infill").getRgbF(), # InfillType
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theme.getColor("layerview_support_infill").getRgbF(), # SupportInfillType
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theme.getColor("layerview_move_combing").getRgbF(), # MoveCombingType
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theme.getColor("layerview_move_retraction").getRgbF(), # MoveRetractionType
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theme.getColor("layerview_support_interface").getRgbF(), # SupportInterfaceType
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theme.getColor("layerview_prime_tower").getRgbF() # PrimeTowerType
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])
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return cls.__color_map
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