Cura/plugins/SupportEraser/SupportEraser.py
Ian Paschal e1da097970 Added Support Eraser Plugin
This is the first draft of the Support Eraser tool. The plugin creates a cube mesh which has the `anti_overhang_mesh` decorator causing it to block the creation of support material for overhangs within its volume. This distinction is necessary to avoid confusing this behavior from actually erasing a _portion_ of a support structure.

Some (non-necessary) improvements could be made such as:

- Better graphical style
- Discussion of whether the cube should be able to pass through the build plate or not
- Possible improvements to the tool's icon
- Placing the cube at a cursor click location
2018-01-31 12:55:41 +01:00

69 lines
2.5 KiB
Python

from UM.Tool import Tool
from PyQt5.QtCore import Qt, QUrl
from UM.Application import Application
from UM.Event import Event
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
from UM.Settings.SettingInstance import SettingInstance
from cura.Scene.CuraSceneNode import CuraSceneNode
from cura.Scene.SliceableObjectDecorator import SliceableObjectDecorator
from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator
import os
import os.path
class SupportEraser(Tool):
def __init__(self):
super().__init__()
self._shortcut_key = Qt.Key_G
self._controller = Application.getInstance().getController()
def event(self, event):
super().event(event)
if event.type == Event.ToolActivateEvent:
# Load the remover mesh:
self._createEraserMesh()
# After we load the mesh, deactivate the tool again:
self.getController().setActiveTool(None)
def _createEraserMesh(self):
# Selection.clear()
node = CuraSceneNode()
node.setName("Eraser")
node.setSelectable(True)
mesh = MeshBuilder()
mesh.addCube(10,10,10)
node.setMeshData(mesh.build())
active_build_plate = Application.getInstance().getBuildPlateModel().activeBuildPlate
node.addDecorator(SettingOverrideDecorator())
node.addDecorator(BuildPlateDecorator(active_build_plate))
node.addDecorator(SliceableObjectDecorator())
stack = node.callDecoration("getStack") #Don't try to get the active extruder since it may be None anyway.
if not stack:
node.addDecorator(SettingOverrideDecorator())
stack = node.callDecoration("getStack")
print(stack)
settings = stack.getTop()
if not (settings.getInstance("anti_overhang_mesh") and settings.getProperty("anti_overhang_mesh", "value")):
definition = stack.getSettingDefinition("anti_overhang_mesh")
new_instance = SettingInstance(definition, settings)
new_instance.setProperty("value", True)
new_instance.resetState() # Ensure that the state is not seen as a user state.
settings.addInstance(new_instance)
scene = self._controller.getScene()
op = AddSceneNodeOperation(node, scene.getRoot())
op.push()
Application.getInstance().getController().getScene().sceneChanged.emit(node)