2022-03-28 15:33:43 +02:00

226 lines
7.1 KiB
QML

// Copyright (c) 2019 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.2
import QtQuick.Controls 2.0
import Qt5Compat.GraphicalEffects
import UM 1.3 as UM
/**
* This is a generic pop-up element which can be supplied with a target and a content item. The
* content item will appear to the left, right, above, or below the target depending on the value of
* the direction property
*/
Popup
{
id: base
/**
* The target item is what the pop-up is "tied" to, usually a button
*/
property var target
/**
* Which direction should the pop-up "point"?
* Possible values include:
* - "up"
* - "down"
* - "left"
* - "right"
*/
property string direction: "down"
/**
* We save the default direction so that if a pop-up was flipped but later has space (i.e. it
* moved), we can unflip it back to the default direction.
*/
property string originalDirection: ""
/**
* Should the popup close when you click outside it? For example, this is
* disabled by the InfoBlurb component since it's opened and closed using mouse
* hovers, not clicks.
*/
property bool closeOnClick: true
/**
* Use white for context menus, dark grey for info blurbs!
*/
property var color: "#ffffff" // TODO: Theme!
Component.onCompleted:
{
recalculatePosition()
// Set the direction here so it's only set once and never mutated
originalDirection = (' ' + direction).slice(1)
}
background: Item
{
anchors.fill: parent
DropShadow
{
anchors.fill: pointedRectangle
color: UM.Theme.getColor("monitor_shadow")
radius: UM.Theme.getSize("monitor_shadow_radius").width
source: pointedRectangle
transparentBorder: true
verticalOffset: 2 * screenScaleFactor
}
Item
{
id: pointedRectangle
anchors
{
horizontalCenter: parent.horizontalCenter
verticalCenter: parent.verticalCenter
}
height: parent.height - 10 * screenScaleFactor // Because of the shadow
width: parent.width - 10 * screenScaleFactor // Because of the shadow
Rectangle
{
id: point
anchors
{
horizontalCenter:
{
switch(direction)
{
case "left":
return bloop.left
case "right":
return bloop.right
default:
return bloop.horizontalCenter
}
}
verticalCenter:
{
switch(direction)
{
case "up":
return bloop.top
case "down":
return bloop.bottom
default:
return bloop.verticalCenter
}
}
}
color: base.color
height: 12 * screenScaleFactor
transform: Rotation
{
angle: 45
origin.x: point.width / 2
origin.y: point.height / 2
}
width: height
}
Rectangle
{
id: bloop
anchors
{
fill: parent
leftMargin: direction == "left" ? 8 * screenScaleFactor : 0
rightMargin: direction == "right" ? 8 * screenScaleFactor : 0
topMargin: direction == "up" ? 8 * screenScaleFactor : 0
bottomMargin: direction == "down" ? 8 * screenScaleFactor : 0
}
color: base.color
width: parent.width
}
}
}
visible: false
onClosed: visible = false
onOpened:
{
// Flip orientation if necessary
recalculateOrientation()
// Fix position if necessary
recalculatePosition()
// Show the pop up
visible = true
}
closePolicy: closeOnClick ? Popup.CloseOnPressOutside : Popup.NoAutoClose
clip: true
padding: UM.Theme.getSize("monitor_shadow_radius").width
topPadding: direction == "up" ? padding + 8 * screenScaleFactor : padding
bottomPadding: direction == "down" ? padding + 8 * screenScaleFactor : padding
leftPadding: direction == "left" ? padding + 8 * screenScaleFactor : padding
rightPadding: direction == "right" ? padding + 8 * screenScaleFactor : padding
function recalculatePosition() {
// Stupid pop-up logic causes the pop-up to resize, so let's compute what it SHOULD be
const realWidth = contentItem.implicitWidth + leftPadding + rightPadding
const realHeight = contentItem.implicitHeight + topPadding + bottomPadding
var centered = {
x: target.x + target.width / 2 - realWidth / 2,
y: target.y + target.height / 2 - realHeight / 2
}
switch(direction)
{
case "left":
x = target.x + target.width
y = centered.y
break
case "right":
x = target.x - realWidth
y = centered.y
break
case "up":
x = centered.x
y = target.y + target.height
break
case "down":
x = centered.x
y = target.y - realHeight
break
}
}
function recalculateOrientation() {
var availableSpace
var targetPosition = target.mapToItem(monitorFrame, 0, 0)
// Stupid pop-up logic causes the pop-up to resize, so let's compute what it SHOULD be
const realWidth = contentItem.implicitWidth + leftPadding + rightPadding
const realHeight = contentItem.implicitHeight + topPadding + bottomPadding
switch(originalDirection)
{
case "up":
availableSpace = monitorFrame.height - (targetPosition.y + target.height)
direction = availableSpace < realHeight ? "down" : originalDirection
break
case "down":
availableSpace = targetPosition.y
direction = availableSpace < realHeight ? "up" : originalDirection
break
case "right":
availableSpace = targetPosition.x
direction = availableSpace < realWidth ? "left" : originalDirection
break
case "left":
availableSpace = monitorFrame.width - (targetPosition.x + target.width)
direction = availableSpace < realWidth ? "right" : originalDirection
break
}
}
}