ESP3D  3.0
Firmware for ESP boards connected to 3D Printer
debug_esp3d.cpp
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1 /*
2  debug_esp3d.cpp - debug esp3d functions class
3 
4  Copyright (c) 2014 Luc Lebosse. All rights reserved.
5 
6  This library is free software; you can redistribute it and/or
7  modify it under the terms of the GNU Lesser General Public
8  License as published by the Free Software Foundation; either
9  version 2.1 of the License, or (at your option) any later version.
10 
11  This library is distributed in the hope that it will be useful,
12  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  Lesser General Public License for more details.
15 
16  You should have received a copy of the GNU Lesser General Public
17  License along with this library; if not, write to the Free Software
18  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20 
21 #include "../include/esp3d_config.h"
22 #if defined(ESP_DEBUG_FEATURE)
23 
24 #if defined(ARDUINO_ARCH_ESP8266)
25 const char * pathToFileName(const char * path)
26 {
27  size_t i = 0;
28  size_t pos = 0;
29  char * p = (char *)path;
30  while(*p) {
31  i++;
32  if(*p == '/' || *p == '\\') {
33  pos = i;
34  }
35  p++;
36  }
37  return path+pos;
38 }
39 #endif //ARDUINO_ARCH_ESP8266
40 
41 //Telnet
42 #if ESP_DEBUG_FEATURE == DEBUG_OUTPUT_TELNET
43 Telnet_Server telnet_debug;
44 #endif // ESP_DEBUG_FEATURE == DEBUG_OUTPUT_TELNET
45 
46 //Websocket
47 #if ESP_DEBUG_FEATURE == DEBUG_OUTPUT_WEBSOCKET
48 WebSocket_Server websocket_debug;
49 #endif // ESP_DEBUG_FEATURE == DEBUG_OUTPUT_WEBSOCKET
50 #endif //ESP_DEBUG_FEATURE
WebSocket_Server
Definition: websocket_server.h:30
Telnet_Server
Definition: telnet_server.h:30