/** The MIT License (MIT) Copyright (c) 2018 by ThingPulse, Daniel Eichhorn Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ThingPulse invests considerable time and money to develop these open source libraries. Please support us by buying our products (and not the clones) from https://thingpulse.com */ // Install https://github.com/PaulStoffregen/Time #include // Include the correct display library // For a connection via I2C using Wire include #include // Only needed for Arduino 1.6.5 and earlier #include "SSD1306Wire.h" // legacy include: `#include "SSD1306.h"` // or #include "SH1106Wire.h", legacy include: `#include "SH1106.h"` // For a connection via I2C using brzo_i2c (must be installed) include // #include // Only needed for Arduino 1.6.5 and earlier // #include "SSD1306Brzo.h" // #include "SH1106Brzo.h" // For a connection via SPI include // #include // Only needed for Arduino 1.6.5 and earlier // #include "SSD1306Spi.h" // #include "SH1106SPi.h" // Include the UI lib #include "OLEDDisplayUi.h" // Include custom images #include "images.h" // Use the corresponding display class: // Initialize the OLED display using SPI // D5 -> CLK // D7 -> MOSI (DOUT) // D0 -> RES // D2 -> DC // D8 -> CS // SSD1306Spi display(D0, D2, D8); // or // SH1106Spi display(D0, D2); // Initialize the OLED display using brzo_i2c // D3 -> SDA // D5 -> SCL // SSD1306Brzo display(0x3c, D3, D5); // or // SH1106Brzo display(0x3c, D3, D5); // Initialize the OLED display using Wire library SSD1306Wire display(0x3c, SDA, SCL); // ADDRESS, SDA, SCL - SDA and SCL usually populate automatically based on your board's pins_arduino.h e.g. https://github.com/esp8266/Arduino/blob/master/variants/nodemcu/pins_arduino.h // SH1106Wire display(0x3c, SDA, SCL); OLEDDisplayUi ui ( &display ); int screenW = 128; int screenH = 64; int clockCenterX = screenW / 2; int clockCenterY = ((screenH - 16) / 2) + 16; // top yellow part is 16 px height int clockRadius = 23; // utility function for digital clock display: prints leading 0 String twoDigits(int digits) { if (digits < 10) { String i = '0' + String(digits); return i; } else { return String(digits); } } void clockOverlay(OLEDDisplay *display, OLEDDisplayUiState* state) { } void analogClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) { // ui.disableIndicator(); // Draw the clock face // display->drawCircle(clockCenterX + x, clockCenterY + y, clockRadius); display->drawCircle(clockCenterX + x, clockCenterY + y, 2); // //hour ticks for ( int z = 0; z < 360; z = z + 30 ) { //Begin at 0° and stop at 360° float angle = z ; angle = ( angle / 57.29577951 ) ; //Convert degrees to radians int x2 = ( clockCenterX + ( sin(angle) * clockRadius ) ); int y2 = ( clockCenterY - ( cos(angle) * clockRadius ) ); int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) ); int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) ); display->drawLine( x2 + x , y2 + y , x3 + x , y3 + y); } // display second hand float angle = second() * 6 ; angle = ( angle / 57.29577951 ) ; //Convert degrees to radians int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) ); int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) ); display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y); // // display minute hand angle = minute() * 6 ; angle = ( angle / 57.29577951 ) ; //Convert degrees to radians x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) ); y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) ); display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y); // // display hour hand angle = hour() * 30 + int( ( minute() / 12 ) * 6 ) ; angle = ( angle / 57.29577951 ) ; //Convert degrees to radians x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) ); y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) ); display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y); } void digitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) { String timenow = String(hour()) + ":" + twoDigits(minute()) + ":" + twoDigits(second()); display->setTextAlignment(TEXT_ALIGN_CENTER); display->setFont(ArialMT_Plain_24); display->drawString(clockCenterX + x , clockCenterY + y, timenow ); } // This array keeps function pointers to all frames // frames are the single views that slide in FrameCallback frames[] = { analogClockFrame, digitalClockFrame }; // how many frames are there? int frameCount = 2; // Overlays are statically drawn on top of a frame eg. a clock OverlayCallback overlays[] = { clockOverlay }; int overlaysCount = 1; void setup() { Serial.begin(115200); Serial.println(); // The ESP is capable of rendering 60fps in 80Mhz mode // but that won't give you much time for anything else // run it in 160Mhz mode or just set it to 30 fps ui.setTargetFPS(60); // Customize the active and inactive symbol ui.setActiveSymbol(activeSymbol); ui.setInactiveSymbol(inactiveSymbol); // You can change this to // TOP, LEFT, BOTTOM, RIGHT ui.setIndicatorPosition(TOP); // Defines where the first frame is located in the bar. ui.setIndicatorDirection(LEFT_RIGHT); // You can change the transition that is used // SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN ui.setFrameAnimation(SLIDE_LEFT); // Add frames ui.setFrames(frames, frameCount); // Add overlays ui.setOverlays(overlays, overlaysCount); // Initialising the UI will init the display too. ui.init(); display.flipScreenVertically(); unsigned long secsSinceStart = millis(); // Unix time starts on Jan 1 1970. In seconds, that's 2208988800: const unsigned long seventyYears = 2208988800UL; // subtract seventy years: unsigned long epoch = secsSinceStart - seventyYears * SECS_PER_HOUR; setTime(epoch); } void loop() { int remainingTimeBudget = ui.update(); if (remainingTimeBudget > 0) { // You can do some work here // Don't do stuff if you are below your // time budget. delay(remainingTimeBudget); } }