Luc 93312ff8b5
Idf 5.1.4/Arduino 3.0.4 porting for esp32 (#1046)
* Update WebSocket library
* Update SSDP library
* Update TFT_eSPI library
* Update EspLuaEngine library
* Update SDFat library
* Change to pioarduino
* Make ESP3DMessageFIFO and ESP3DMessage  more thread safe
* Fix sanity checks for BT
* Add some C6 support
* Refactor ethernet code
* Split Ethernet Sta / WiFi sta ESP Commands  and settings
* Simplify wait and wdtFeed code
* Set C3 with 4MB by default in platformio.ini
* Apply Disable brown out only on ESP32 to avoid crash e.g:ESP32S3
* Add missing entries in platformio.ini
2024-09-05 16:27:47 +08:00

46 lines
2.0 KiB
C

// See SetupX_Template.h for all options available
#define USER_SETUP_ID 18
#define ST7789_DRIVER
// #define TFT_SDA_READ // This option is for ESP32 ONLY, tested with ST7789 display only
// If colours are inverted (white shows as black) then uncomment one of the next
// 2 lines try both options, one of the options should correct the inversion.
// #define TFT_INVERSION_ON
// #define TFT_INVERSION_OFF
// For ST7789 ONLY, define the colour order IF the blue and red are swapped on your display
// Try ONE option at a time to find the correct colour order for your display
// #define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue
// #define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red
// My ST7789 display has TCT_CS wired permananently low so the pin is not defined here
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_DC PIN_D3 // Data Command control pin
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
#define SMOOTH_FONT
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000
// #define SPI_FREQUENCY 40000000
// #define SPI_FREQUENCY 80000000
#define SPI_TOUCH_FREQUENCY 2500000
//#define SUPPORT_TRANSACTIONS