Luc 39e06975f2 Update from refactoring branch
### Maintenance page
* Add add tab color for mobile view
* Add spellcheck off / autocorect off in input
* Add disconnect button when authenticate enabled
* Add Invalid user or password message when authentication failed

### Board support
* Add ESP32 S2 support
* Add ESP32 S3 support
* Add ESP32 C3 support

### ESP commands
* Add command 701 to control GCODE streaming
* Remove command 901 as duplicate
* Update command 420 to add more details
* Use text as default output
* All json on all commands for formated output

### Core
* Add benchmak function to check transfer speed (for test only-not production)
* Merge code for ESP3DLib support
* Add better printer display support (M117 / Serial TFT)
* Use ESP32 analogWrite instead of emulated one

### Modules
* Display
	* Refactor code
	* Remove SPI ILI 9341 / 9488 support as not suitable
      * Add ST7789 support (135x240 / 240x240)
* Filesystem
	* Bug fixes due to esp core updates
	* Better SD sharing mecanism
      * Better global FS management
* FTP
	* Add SD sharing support
	* Better global FS management
* GCODE Host
	* Add basic support for macro files
      * Add ESP command support
      * Use not blocking method to stream commands / handle response
* Notifications
	* Add IFTTT notification service
	* Add WebUI notification
	* Add ESP3D display notification
* WebDav
	* Add SD sharing support
	* Add bug fix from https://github.com/d-a-v/ESPWebDAV
	* Better global FS management
* Websocket
	* Add function to handle zombies connections
* WiFi
	* Fix connection to AP sometime fail
	* Fix low signal not diplayed in ESP420 even connected
	* Add AP Setup mode

### Libraries
* Update SDFat-2.0.6 to 2.1.2
* Update ESP32SSDP 1.1.1 to 1.2.0
* Update TFT_eSPI-1.4.11 to 2.4.61
* Update arduinoWebSockets-2.3.5 to 2.3.6
* Update esp8266-oled-ssd1306-4.0.0 to 4.3.0
* Remove lvgl support

### Tools
* Add I2C scanner script
* Add python script to simulate/stress printer serial communication

### PlatformIO
 * Use latest 4.4.0 Espressif32 release (ESP32-arduino core 2.0.3)
 * Add fix for Flash more than 4MB
 * Add Esp32 S2/S3/C3 env
 * Add ESP32-ST7789 / esp32-TTGO_T_Display env
2022-06-01 14:56:57 +08:00

213 lines
7.3 KiB
C++

/**
The MIT License (MIT)
Copyright (c) 2018 by ThingPulse, Daniel Eichhorn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
ThingPulse invests considerable time and money to develop these open source libraries.
Please support us by buying our products (and not the clones) from
https://thingpulse.com
*/
// Install https://github.com/PaulStoffregen/Time
#include <TimeLib.h>
// Include the correct display library
// For a connection via I2C using Wire include
#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
#include "SSD1306Wire.h" // legacy include: `#include "SSD1306.h"`
// or #include "SH1106Wire.h", legacy include: `#include "SH1106.h"`
// For a connection via I2C using brzo_i2c (must be installed) include
// #include <brzo_i2c.h> // Only needed for Arduino 1.6.5 and earlier
// #include "SSD1306Brzo.h"
// #include "SH1106Brzo.h"
// For a connection via SPI include
// #include <SPI.h> // Only needed for Arduino 1.6.5 and earlier
// #include "SSD1306Spi.h"
// #include "SH1106SPi.h"
// Include the UI lib
#include "OLEDDisplayUi.h"
// Include custom images
#include "images.h"
// Use the corresponding display class:
// Initialize the OLED display using SPI
// D5 -> CLK
// D7 -> MOSI (DOUT)
// D0 -> RES
// D2 -> DC
// D8 -> CS
// SSD1306Spi display(D0, D2, D8);
// or
// SH1106Spi display(D0, D2);
// Initialize the OLED display using brzo_i2c
// D3 -> SDA
// D5 -> SCL
// SSD1306Brzo display(0x3c, D3, D5);
// or
// SH1106Brzo display(0x3c, D3, D5);
// Initialize the OLED display using Wire library
SSD1306Wire display(0x3c, SDA, SCL); // ADDRESS, SDA, SCL - SDA and SCL usually populate automatically based on your board's pins_arduino.h e.g. https://github.com/esp8266/Arduino/blob/master/variants/nodemcu/pins_arduino.h
// SH1106Wire display(0x3c, SDA, SCL);
OLEDDisplayUi ui ( &display );
int screenW = 128;
int screenH = 64;
int clockCenterX = screenW / 2;
int clockCenterY = ((screenH - 16) / 2) + 16; // top yellow part is 16 px height
int clockRadius = 23;
// utility function for digital clock display: prints leading 0
String twoDigits(int digits) {
if (digits < 10) {
String i = '0' + String(digits);
return i;
}
else {
return String(digits);
}
}
void clockOverlay(OLEDDisplay *display, OLEDDisplayUiState* state) {
}
void analogClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
// ui.disableIndicator();
// Draw the clock face
// display->drawCircle(clockCenterX + x, clockCenterY + y, clockRadius);
display->drawCircle(clockCenterX + x, clockCenterY + y, 2);
//
//hour ticks
for ( int z = 0; z < 360; z = z + 30 ) {
//Begin at 0° and stop at 360°
float angle = z ;
angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
int x2 = ( clockCenterX + ( sin(angle) * clockRadius ) );
int y2 = ( clockCenterY - ( cos(angle) * clockRadius ) );
int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) );
int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) );
display->drawLine( x2 + x , y2 + y , x3 + x , y3 + y);
}
// display second hand
float angle = second() * 6 ;
angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) );
int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) );
display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
//
// display minute hand
angle = minute() * 6 ;
angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) );
y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) );
display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
//
// display hour hand
angle = hour() * 30 + int( ( minute() / 12 ) * 6 ) ;
angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) );
y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) );
display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
}
void digitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
String timenow = String(hour()) + ":" + twoDigits(minute()) + ":" + twoDigits(second());
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->setFont(ArialMT_Plain_24);
display->drawString(clockCenterX + x , clockCenterY + y, timenow );
}
// This array keeps function pointers to all frames
// frames are the single views that slide in
FrameCallback frames[] = { analogClockFrame, digitalClockFrame };
// how many frames are there?
int frameCount = 2;
// Overlays are statically drawn on top of a frame eg. a clock
OverlayCallback overlays[] = { clockOverlay };
int overlaysCount = 1;
void setup() {
Serial.begin(115200);
Serial.println();
// The ESP is capable of rendering 60fps in 80Mhz mode
// but that won't give you much time for anything else
// run it in 160Mhz mode or just set it to 30 fps
ui.setTargetFPS(60);
// Customize the active and inactive symbol
ui.setActiveSymbol(activeSymbol);
ui.setInactiveSymbol(inactiveSymbol);
// You can change this to
// TOP, LEFT, BOTTOM, RIGHT
ui.setIndicatorPosition(TOP);
// Defines where the first frame is located in the bar.
ui.setIndicatorDirection(LEFT_RIGHT);
// You can change the transition that is used
// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
ui.setFrameAnimation(SLIDE_LEFT);
// Add frames
ui.setFrames(frames, frameCount);
// Add overlays
ui.setOverlays(overlays, overlaysCount);
// Initialising the UI will init the display too.
ui.init();
display.flipScreenVertically();
unsigned long secsSinceStart = millis();
// Unix time starts on Jan 1 1970. In seconds, that's 2208988800:
const unsigned long seventyYears = 2208988800UL;
// subtract seventy years:
unsigned long epoch = secsSinceStart - seventyYears * SECS_PER_HOUR;
setTime(epoch);
}
void loop() {
int remainingTimeBudget = ui.update();
if (remainingTimeBudget > 0) {
// You can do some work here
// Don't do stuff if you are below your
// time budget.
delay(remainingTimeBudget);
}
}