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* Remove all output flags * Masse replace name function / class to sync with ESP3D-TFT * Create ESP3DMessageManager class to handle messages creation / deletion (import functions of ESp3DClient from ESp3D-TFT) * Move to new messaging API of ESP3D-TFT * Remove empty line from remote screen dispatching * Replace \n to space and \r to nothing in remote screen dispatching * Add missing default entry for sensor device * Fix buzzer for ESP32 missing ledc initialization with latest core * Move formatBytes to esp3d_string * Add welcome message to telnet connection\ * Add display to the new messaging API * Add sticky authentication on Serial / SerialBridge /Telnet/Data web socket and BT * Log simplification * Use enum class instead of typdef enum for ESP3DAuthenticationLevel to be sure correct enum is used * (v3) Home Assistant notification support (#971) * Add notification via post request * Extend t1 size to 255 bytes * Hide Home Assistant notifications from web UI (#974) * Sync with ESP3DLib on serial_socket * Add some sanity check to avoid unnecessary message copies * Update ESP0.cpp --------- Co-authored-by: David Buezas <dbuezas@users.noreply.github.com>
90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
/*
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ESP130.cpp - ESP3D command class
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Copyright (c) 2014 Luc Lebosse. All rights reserved.
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This code is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with This code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "../../include/esp3d_config.h"
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#if defined(FTP_FEATURE)
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#include "../../modules/authentication/authentication_service.h"
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#include "../../modules/ftp/FtpServer.h"
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#include "../esp3d_commands.h"
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#include "../esp3d_settings.h"
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#define COMMAND_ID 180
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// Set ftp state which can be ON, OFF, CLOSE
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//[ESP180]<state> json=<no> pwd=<admin password>
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void ESP3DCommands::ESP180(int cmd_params_pos, ESP3DMessage* msg) {
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ESP3DClientType target = msg->origin;
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ESP3DRequest requestId = msg->request_id;
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(void)requestId;
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msg->target = target;
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msg->origin = ESP3DClientType::command;
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bool hasError = false;
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String error_msg = "Invalid parameters";
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String ok_msg = "ok";
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bool json = hasTag(msg, cmd_params_pos, "json");
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bool closeClients = hasTag(msg, cmd_params_pos, "CLOSE");
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bool stateON = hasTag(msg, cmd_params_pos, "ON");
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bool stateOFF = hasTag(msg, cmd_params_pos, "OFF");
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bool has_param = false;
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String tmpstr;
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#if defined(AUTHENTICATION_FEATURE)
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if (msg->authentication_level == ESP3DAuthenticationLevel::guest) {
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msg->authentication_level = ESP3DAuthenticationLevel::not_authenticated;
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dispatchAuthenticationError(msg, COMMAND_ID, json);
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return;
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}
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#endif // AUTHENTICATION_FEATURE
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tmpstr = get_clean_param(msg, cmd_params_pos);
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ESP3DState setting_mode = (ESP3DState)ESP3DSettings::readByte(ESP_FTP_ON);
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if (tmpstr.length() == 0) {
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if (setting_mode == ESP3DState::off) {
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ok_msg = "OFF";
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} else {
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ok_msg = "ON";
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}
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} else {
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#if defined(AUTHENTICATION_FEATURE)
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if (msg->authentication_level != ESP3DAuthenticationLevel::admin) {
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dispatchAuthenticationError(msg, COMMAND_ID, json);
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return;
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}
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#endif // AUTHENTICATION_FEATURE
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if (stateON || stateOFF) {
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if (!ESP3DSettings::writeByte(ESP_FTP_ON, stateOFF ? 0 : 1)) {
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hasError = true;
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error_msg = "Set value failed";
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}
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has_param = true;
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}
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if (closeClients) {
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has_param = true;
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ftp_server.closeClient();
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}
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if (!has_param) {
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hasError = true;
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error_msg = "Invalid parameter";
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}
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}
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if (!dispatchAnswer(msg, COMMAND_ID, json, hasError,
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hasError ? error_msg.c_str() : ok_msg.c_str())) {
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esp3d_log_e("Error sending response to clients");
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}
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}
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#endif // FTP_FEATURE
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