ESP3D/esp3d/src/modules/http/handles/handle-updatefw.cpp
Luc a885afced8 Update documentation
Remove SDFat2 warning
Add several sanity check
Fix some edge cases in authentication process
Remove debug messages
Clarify some status in http handler responses
2022-09-04 15:40:03 +08:00

68 lines
2.2 KiB
C++

/*
handle-updatefw.cpp - ESP3D http handle
Copyright (c) 2014 Luc Lebosse. All rights reserved.
This code is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with This code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "../../../include/esp3d_config.h"
#if defined (HTTP_FEATURE) && defined(WEB_UPDATE_FEATURE)
#include "../http_server.h"
#if defined (ARDUINO_ARCH_ESP32)
#include <WebServer.h>
#endif //ARDUINO_ARCH_ESP32
#if defined (ARDUINO_ARCH_ESP8266)
#include <ESP8266WebServer.h>
#endif //ARDUINO_ARCH_ESP8266
#include "../../../core/esp3d.h"
#include "../../authentication/authentication_service.h"
//Web Update handler
void HTTP_Server::handleUpdate ()
{
level_authenticate_type auth_level = AuthenticationService::authenticated_level();
if (auth_level != LEVEL_ADMIN) {
_upload_status = UPLOAD_STATUS_NONE;
_webserver->send (401, "text/plain", "Wrong authentication!");
return;
}
String jsonfile = "{\"status\":\"" ;
switch(_upload_status) {
case UPLOAD_STATUS_NONE :
jsonfile += "no file";
break;
case UPLOAD_STATUS_CANCELLED :
jsonfile += "canceled";
break;
case UPLOAD_STATUS_SUCCESSFUL :
jsonfile += "ok";
break;
default :
jsonfile += "error";
break;
}
jsonfile += "\"}";
_webserver->sendHeader("Cache-Control", "no-cache");
_webserver->send(200, "application/json", jsonfile);
//if success restart
if (_upload_status == UPLOAD_STATUS_SUCCESSFUL) {
Hal::wait(1000);
Esp3D::restart_esp();
} else {
_upload_status = UPLOAD_STATUS_NONE;
}
}
#endif //HTTP_FEATURE && WEB_UPDATE_FEATURE