Luc 39e06975f2 Update from refactoring branch
### Maintenance page
* Add add tab color for mobile view
* Add spellcheck off / autocorect off in input
* Add disconnect button when authenticate enabled
* Add Invalid user or password message when authentication failed

### Board support
* Add ESP32 S2 support
* Add ESP32 S3 support
* Add ESP32 C3 support

### ESP commands
* Add command 701 to control GCODE streaming
* Remove command 901 as duplicate
* Update command 420 to add more details
* Use text as default output
* All json on all commands for formated output

### Core
* Add benchmak function to check transfer speed (for test only-not production)
* Merge code for ESP3DLib support
* Add better printer display support (M117 / Serial TFT)
* Use ESP32 analogWrite instead of emulated one

### Modules
* Display
	* Refactor code
	* Remove SPI ILI 9341 / 9488 support as not suitable
      * Add ST7789 support (135x240 / 240x240)
* Filesystem
	* Bug fixes due to esp core updates
	* Better SD sharing mecanism
      * Better global FS management
* FTP
	* Add SD sharing support
	* Better global FS management
* GCODE Host
	* Add basic support for macro files
      * Add ESP command support
      * Use not blocking method to stream commands / handle response
* Notifications
	* Add IFTTT notification service
	* Add WebUI notification
	* Add ESP3D display notification
* WebDav
	* Add SD sharing support
	* Add bug fix from https://github.com/d-a-v/ESPWebDAV
	* Better global FS management
* Websocket
	* Add function to handle zombies connections
* WiFi
	* Fix connection to AP sometime fail
	* Fix low signal not diplayed in ESP420 even connected
	* Add AP Setup mode

### Libraries
* Update SDFat-2.0.6 to 2.1.2
* Update ESP32SSDP 1.1.1 to 1.2.0
* Update TFT_eSPI-1.4.11 to 2.4.61
* Update arduinoWebSockets-2.3.5 to 2.3.6
* Update esp8266-oled-ssd1306-4.0.0 to 4.3.0
* Remove lvgl support

### Tools
* Add I2C scanner script
* Add python script to simulate/stress printer serial communication

### PlatformIO
 * Use latest 4.4.0 Espressif32 release (ESP32-arduino core 2.0.3)
 * Add fix for Flash more than 4MB
 * Add Esp32 S2/S3/C3 env
 * Add ESP32-ST7789 / esp32-TTGO_T_Display env
2022-06-01 14:56:57 +08:00
..
2022-06-01 14:56:57 +08:00
2022-06-01 14:56:57 +08:00
2022-06-01 14:56:57 +08:00
2022-06-01 14:56:57 +08:00
2022-06-01 14:56:57 +08:00
2022-06-01 14:56:57 +08:00
2022-06-01 14:56:57 +08:00
2022-06-01 14:56:57 +08:00

Tests for LVGL

The tests in the folder can be run locally and automatically by GitHub CI.

Running locally

Requirements (Linux)

Install requirements by:

scripts/install-prerequisites.sh

Run test

  1. Run all executable tests with ./tests/main.py test.
  2. Build all build-only tests with ./tests/main.py build.
  3. Clean prior test build, build all build-only tests, run executable tests, and generate code coverage report ./tests/main.py --clean --report build test.

For full information on running tests run: ./tests/main.py --help.

Running automatically

GitHub's CI automatically runs these tests on pushes and pull requests to master and releasev8.* branches.

Directory structure

  • src Source files of the tests
    • test_cases The written tests,
    • test_runners Generated automatically from the files in test_cases.
    • other miscellaneous files and folders
  • ref_imgs - Reference images for screenshot compare
  • report - Coverage report. Generated if the report flag was passed to ./main.py
  • unity Source files of the test engine

Add new tests

Create new test file

New test needs to be added into the src/test_cases folder. The name of the files should look like test_<name>.c. The basic skeleton of a test file copy _test_template.c.

Asserts

See the list of asserts here.

There are some custom, LVGL specific asserts:

  • TEST_ASSERT_EQUAL_SCREENSHOT("image1.png") Render the active screen and compare its content with an image in the ref_imgs folder. If the compare fails lvgl/test_screenshot_error.h is created with the content of the frame buffer as an image. To see the that image #include "test_screenshot_error.h" and call test_screenshot_error_show();.
  • TEST_ASSERT_EQUAL_COLOR(color1, color2) Compare two colors.

Adding new reference images

The reference images can be taken by copy-pasting the test code in to LVGL simulator and saving the screen. LVGL needs to

  • 800x480 resolution
  • 32 bit color depth
  • LV_USE_PERF_MONITOR and LV_USE_MEM_MONITOR disabled
  • use the default theme, with the default color (don't set a theme manually)