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* Split esp32 code from esp8266 for Serial * split receive serial message and processing serial message in esp32 in different task * Make the esp32 code backward compatible with Arduino esp32 2.0.17 / IDF 4.4.7
344 lines
10 KiB
C++
344 lines
10 KiB
C++
/*
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EspLuaEngine project
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Copyright (c) 2024 Luc Lebosse. All rights reserved.
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This code is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "EspLuaEngine.h"
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#define ESP_LUA_NB_LINES_BEFORE_HOOK 1000
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#if defined(ARDUINO_ARCH_ESP32)
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#include "freertos/FreeRTOS.h"
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#include "freertos/task.h"
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#endif // defined(ARDUINO_ARCH_ESP32)
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#if defined(ARDUINO_ARCH_ESP8266)
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// #define DEBUG_ESP_LUA_ENGINE Serial
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#if defined(DEBUG_ESP_LUA_ENGINE)
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#define log_e(format, ...) \
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DEBUG_ESP_LUA_ENGINE.printf("E: " format "\n", ##__VA_ARGS__)
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#define log_v(format, ...) \
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DEBUG_ESP_LUA_ENGINE.printf("V: " format "\n", ##__VA_ARGS__)
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#else
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#define log_e(format, ...)
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#define log_v(format, ...)
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#endif // defined(DEBUG_ESP_LUA_ENGINE)
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#endif // defined(ARDUINO_ARCH_ESP8266)
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EspLuaEngine::PauseFunction EspLuaEngine::_pauseFunction = nullptr;
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String EspLuaEngine::_lastError;
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/*Public methods*/
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std::atomic<bool> EspLuaEngine::_isPaused{false};
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std::atomic<bool> EspLuaEngine::_isRunning{false};
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EspLuaEngine::EspLuaEngine() : _lua_state(nullptr) {
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_lua_state = luaL_newstate();
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if (_lua_state) {
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_loadLibraries();
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} else {
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log_e("Error : Impossible to create a new Lua state");
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}
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}
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EspLuaEngine::~EspLuaEngine() {
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if (_lua_state) {
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lua_close(_lua_state);
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}
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}
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void EspLuaEngine::setPauseFunction(PauseFunction func) {
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_pauseFunction = func;
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}
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void EspLuaEngine::_defaultPauseFunction() {
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#if defined(ARDUINO_ARCH_ESP32)
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vTaskDelay(ESP_LUA_CHECK_INTERVAL);
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#endif // defined(ARDUINO_ARCH_ESP32)
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#if defined(ARDUINO_ARCH_ESP8266)
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delay(ESP_LUA_CHECK_INTERVAL);
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#endif // defined(ARDUINO_ARCH_ESP8266)
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}
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void EspLuaEngine::hookFunction(lua_State* L, lua_Debug* ar) {
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if (_isPaused.load()) {
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while (_isPaused.load() && _isRunning.load()) {
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if (_pauseFunction) {
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_pauseFunction();
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} else {
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_defaultPauseFunction();
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}
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}
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}
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if (!_isRunning.load()) {
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if (_lastError.length() == 0) _lastError = "Execution stopped";
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luaL_error(L, "Execution stopped");
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}
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}
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void EspLuaEngine::resetState() {
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if (_lua_state) {
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lua_close(_lua_state);
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_lua_state = luaL_newstate();
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if (_lua_state) {
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_loadLibraries();
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} else {
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log_e("Error: Impossible to create a new Lua state");
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}
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}
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}
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bool EspLuaEngine::executeScript(const char* script) {
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_lastError=""; // Clear the error message
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_isPaused.store(false);
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_isRunning.store(true);
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// Configure the hook function
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lua_sethook(_lua_state, hookFunction, LUA_MASKCOUNT,
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ESP_LUA_NB_LINES_BEFORE_HOOK);
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bool success = true;
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// Compile the script
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if (luaL_loadstring(_lua_state, script) != LUA_OK) {
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if (_lastError.length() == 0) _lastError = lua_tostring(_lua_state, -1);
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log_e("Error loading script: %s", _lastError.c_str());
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lua_pop(_lua_state, 1);
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success = false;
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} else {
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// Execute the script
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if (lua_pcall(_lua_state, 0, 0, 0) != LUA_OK) {
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if (_lastError.length() == 0) _lastError = lua_tostring(_lua_state, -1);
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log_e("Error executing script: %s", _lastError.c_str());
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lua_pop(_lua_state, 1);
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success = false;
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}
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}
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// Disable the hook function
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lua_sethook(_lua_state, nullptr, 0, 0);
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_isRunning.store(false);
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_isPaused.store(false);
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return success;
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}
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void EspLuaEngine::pauseExecution() {
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if (_isRunning.load()) {
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_isPaused.store(true);
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}
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}
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void EspLuaEngine::resumeExecution() { _isPaused.store(false); }
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void EspLuaEngine::stopExecution() {
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_isRunning.store(false);
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_isPaused.store(false);
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if (_lastError.length() == 0) _lastError = "Execution stopped by user";
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}
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bool EspLuaEngine::isRunning() { return _isRunning.load(); }
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bool EspLuaEngine::isPaused() { return _isPaused.load(); }
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EspLuaEngine::Status EspLuaEngine::getStatus() {
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if (_isPaused.load()) {
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return Status::Paused;
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} else if (_isRunning.load()) {
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return Status::Running;
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} else {
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return Status::Idle;
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}
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}
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bool EspLuaEngine::hasError() { return _lastError.length() > 0; }
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bool EspLuaEngine::registerFunction(const char* name, lua_CFunction function,
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void* userData) {
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if (!_checkPreconditions(name) || !function) {
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log_e("Error: Invalid function pointer or name");
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return false;
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}
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int top = lua_gettop(_lua_state);
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if (userData) {
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lua_pushlightuserdata(_lua_state, userData);
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lua_pushcclosure(_lua_state, function, 1);
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} else {
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lua_pushcfunction(_lua_state, function);
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}
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lua_setglobal(_lua_state, name);
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if (!_verifyGlobal(name, LUA_TFUNCTION)) {
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_cleanupOnFailure(name, top);
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return false;
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}
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lua_settop(_lua_state, top);
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log_v("Function '%s' registered successfully", name);
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return true;
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}
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// Implement the template method
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template <typename T>
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bool EspLuaEngine::registerConstant(const char* name, T value) {
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return _registerConstantImpl(name, value);
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}
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// Specializations template explicit, before the explicit specializations
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template <>
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bool EspLuaEngine::registerConstant<unsigned char>(const char* name,
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unsigned char value) {
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return _registerConstantImpl(name, static_cast<int>(value));
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}
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// Specializations explicit
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template bool EspLuaEngine::registerConstant<lua_Number>(const char*,
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lua_Number);
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template bool EspLuaEngine::registerConstant<const char*>(const char*,
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const char*);
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template bool EspLuaEngine::registerConstant<bool>(const char*, bool);
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template bool EspLuaEngine::registerConstant<int>(const char*, int);
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template bool EspLuaEngine::registerConstant<unsigned char>(const char*,
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unsigned char);
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// Implementations of the specialized methods
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bool EspLuaEngine::_registerConstantImpl(const char* name, lua_Number value) {
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if (!_checkPreconditions(name)) return false;
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int top = lua_gettop(_lua_state);
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lua_pushnumber(_lua_state, value);
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lua_setglobal(_lua_state, name);
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if (!_verifyGlobal(name, LUA_TNUMBER) || !_makeReadOnly(name)) {
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_cleanupOnFailure(name, top);
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return false;
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}
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lua_settop(_lua_state, top);
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log_v("Constant '%s' (number) registered successfully", name);
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return true;
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}
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bool EspLuaEngine::_registerConstantImpl(const char* name, const char* value) {
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if (!_checkPreconditions(name) || !value) {
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log_e("Error: Invalid value");
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return false;
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}
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int top = lua_gettop(_lua_state);
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lua_pushstring(_lua_state, value);
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lua_setglobal(_lua_state, name);
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if (!_verifyGlobal(name, LUA_TSTRING) || !_makeReadOnly(name)) {
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_cleanupOnFailure(name, top);
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return false;
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}
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lua_settop(_lua_state, top);
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log_v("Constant '%s' (string) registered successfully", name);
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return true;
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}
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bool EspLuaEngine::_registerConstantImpl(const char* name, bool value) {
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if (!_checkPreconditions(name)) return false;
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int top = lua_gettop(_lua_state);
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lua_pushboolean(_lua_state, value);
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lua_setglobal(_lua_state, name);
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if (!_verifyGlobal(name, LUA_TBOOLEAN) || !_makeReadOnly(name)) {
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_cleanupOnFailure(name, top);
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return false;
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}
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lua_settop(_lua_state, top);
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log_v("Constant '%s' (boolean) registered successfully", name);
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return true;
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}
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bool EspLuaEngine::_registerConstantImpl(const char* name, int value) {
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if (!_checkPreconditions(name)) return false;
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int top = lua_gettop(_lua_state);
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lua_pushinteger(_lua_state, value);
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lua_setglobal(_lua_state, name);
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if (!_verifyGlobal(name, LUA_TNUMBER) || !_makeReadOnly(name)) {
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_cleanupOnFailure(name, top);
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return false;
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}
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lua_settop(_lua_state, top);
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log_v("Constant '%s' (integer) registered successfully", name);
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return true;
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}
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/*Private methods*/
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void EspLuaEngine::_loadLibraries() {
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static const luaL_Reg loadedlibs[] = {{"_G", luaopen_base},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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{NULL, NULL}};
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for (const luaL_Reg* lib = loadedlibs; lib->func; lib++) {
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luaL_requiref(_lua_state, lib->name, lib->func, 1);
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lua_pop(_lua_state, 1);
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log_v("Successfully loaded library: %s", lib->name);
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}
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}
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bool EspLuaEngine::_checkPreconditions(const char* name) {
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if (!_lua_state) {
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log_e("Error: Lua state is not initialized");
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return false;
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}
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if (!name || strlen(name) == 0) {
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log_e("Error: Invalid name");
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return false;
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}
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if (!lua_checkstack(_lua_state, 3)) {
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log_e("Error: Unable to allocate stack space");
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return false;
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}
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return true;
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}
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bool EspLuaEngine::_verifyGlobal(const char* name, int type) {
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lua_getglobal(_lua_state, name);
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bool result = (lua_type(_lua_state, -1) == type);
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lua_pop(_lua_state, 1);
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if (!result) {
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log_e("Error: Failed to register %s '%s'",
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(type == LUA_TFUNCTION) ? "function" : "constant", name);
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}
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return result;
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}
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void EspLuaEngine::_cleanupOnFailure(const char* name, int top) {
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lua_pushnil(_lua_state);
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lua_setglobal(_lua_state, name);
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lua_settop(_lua_state, top);
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}
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bool EspLuaEngine::_makeReadOnly(const char* name) {
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luaL_getmetatable(_lua_state, "Constants");
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if (lua_isnil(_lua_state, -1)) {
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lua_pop(_lua_state, 1);
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luaL_newmetatable(_lua_state, "Constants");
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lua_pushstring(_lua_state, "__newindex");
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lua_pushcfunction(_lua_state, [](lua_State* L) -> int {
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return luaL_error(L, "Attempt to modify read-only constant");
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});
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lua_settable(_lua_state, -3);
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}
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lua_getglobal(_lua_state, name);
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lua_pushvalue(_lua_state, -2);
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lua_setmetatable(_lua_state, -2);
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lua_pop(_lua_state, 2);
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return true;
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}
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