Luc 76bad8d262 Update structure code
update libraries
add base for TFT screen
2019-03-20 15:14:55 +01:00

149 lines
4.2 KiB
C++

// Created by Bodmer 24th Jan 2017 - Tested in Arduino IDE 1.8.5 esp8266 Core 2.4.0
// The latest Arduino IDE versions support UTF-8 encoding of Unicode characters
// within sketches:
// https://playground.arduino.cc/Code/UTF-8
/*
The library expects strings to be in UTF-8 encoded format:
https://www.fileformat.info/info/unicode/utf8.htm
Creating varaibles needs to be done with care when using character arrays:
char c = 'µ'; // Wrong
char bad[4] = "5µA"; // Wrong
char good[] = "5µA"; // Good
String okay = "5µA"; // Good
This is because UTF-8 characters outside the basic Latin set occupy more than
1 byte per character! A 16 bit unicode character occupies 3 bytes!
*/
//====================================================================================
// Libraries
//====================================================================================
// Call up the SPIFFS FLASH filing system this is part of the ESP Core
#include <TFT_eSPI.h> // Hardware-specific library
TFT_eSPI tft = TFT_eSPI(); // Invoke custom library
uint16_t bg = TFT_BLACK;
uint16_t fg = TFT_WHITE;
//====================================================================================
// Setup
//====================================================================================
void setup()
{
Serial.begin(115200); // Used for messages and the C array generator
Serial.println("NodeMCU vlw font test!");
if (!SPIFFS.begin()) {
Serial.println("SPIFFS initialisation failed!");
while (1) yield(); // Stay here twiddling thumbs waiting
}
Serial.println("\r\nInitialisation done.");
listFiles(); // Lists the files so you can see what is in the SPIFFS
tft.begin();
tft.setRotation(0); // portrait
fg = TFT_WHITE;
bg = TFT_BLACK;
}
//====================================================================================
// Loop
//====================================================================================
void loop()
{
tft.setTextColor(fg, bg);
//----------------------------------------------------------------------------
// Anti-aliased font test
String test1 = "Hello World";
// Load a smooth font from SPIFFS
tft.loadFont("Final-Frontier-28");
tft.setRotation(0);
// Show all characters on screen with 2 second (2000ms) delay between screens
tft.showFont(2000); // Note: This function moves the cursor position!
tft.fillScreen(bg);
tft.setCursor(0,0);
tft.println(test1);
// Remove font parameters from memory to recover RAM
tft.unloadFont();
delay(2000);
//----------------------------------------------------------------------------
// We can have any random mix of characters in the font
String test2 = "仝倀"; // Unicodes 0x4EDD, 0x5000
tft.loadFont("Unicode-Test-72");
tft.setRotation(1);
// Show all characters on screen with 2 second (2000ms) delay between screens
tft.showFont(2000); // Note: This function moves the cursor position!
tft.fillScreen(bg);
tft.setCursor(0,0);
tft.setTextColor(TFT_CYAN, bg);
tft.println(test2);
tft.setTextColor(TFT_YELLOW, bg);
tft.println("12:00pm");
tft.setTextColor(TFT_MAGENTA, bg);
tft.println("1000Ω");
// Remove font parameters from memory to recover RAM
tft.unloadFont();
delay(2000);
//----------------------------------------------------------------------------
// Latin and Hiragana font mix
String test3 = "こんにちは";
tft.loadFont("Latin-Hiragana-24");
tft.setRotation(0);
// Show all characters on screen with 2 second (2000ms) delay between screens
tft.showFont(2000); // Note: This function moves the cursor position!
tft.fillScreen(bg);
tft.setTextColor(TFT_GREEN, bg);
tft.setCursor(0,0);
tft.println("Konnichiwa");
tft.println(test3);
tft.println();
tft.println("Sayonara");
tft.println("さようなら"); // Sayonara
// Remove font parameters from memory to recover RAM
tft.unloadFont();
delay(2000);
//
//----------------------------------------------------------------------------
}
//====================================================================================