Luc b0375a3541 Upstream sync
Add Time Support (server  + manual setup), only used for ESP32 FS currently as ESP8266 SPIFFS does not support Time, need to wait for LittleFS may be ?
Add DHT support
Add Pin reset support
Add Base for Display
Add libraries for new supported features
Add /config handle as shortcut for [ESP420]plain to be used in embedded page
Code refactoring for defines, use less Define as switches but more define as values for switches
Clean warnings
Lot of small bug fixes
Add docs for [ESPXXX] commands
2019-03-09 09:16:08 +01:00

212 lines
6.8 KiB
C++

/**
* The MIT License (MIT)
*
* Copyright (c) 2016 by Daniel Eichhorn
* Copyright (c) 2016 by Fabrice Weinberg
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <TimeLib.h>
// Include the correct display library
// For a connection via I2C using Wire include
#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
#include "SSD1306.h" // alias for `#include "SSD1306Wire.h"`
// or #include "SH1106.h" alis for `#include "SH1106Wire.h"`
// For a connection via I2C using brzo_i2c (must be installed) include
// #include <brzo_i2c.h> // Only needed for Arduino 1.6.5 and earlier
// #include "SSD1306Brzo.h"
// #include "SH1106Brzo.h"
// For a connection via SPI include
// #include <SPI.h> // Only needed for Arduino 1.6.5 and earlier
// #include "SSD1306Spi.h"
// #include "SH1106SPi.h"
// Include the UI lib
#include "OLEDDisplayUi.h"
// Include custom images
#include "images.h"
// Use the corresponding display class:
// Initialize the OLED display using SPI
// D5 -> CLK
// D7 -> MOSI (DOUT)
// D0 -> RES
// D2 -> DC
// D8 -> CS
// SSD1306Spi display(D0, D2, D8);
// or
// SH1106Spi display(D0, D2);
// Initialize the OLED display using brzo_i2c
// D3 -> SDA
// D5 -> SCL
// SSD1306Brzo display(0x3c, D3, D5);
// or
// SH1106Brzo display(0x3c, D3, D5);
// Initialize the OLED display using Wire library
SSD1306 display(0x3c, D3, D5);
// SH1106 display(0x3c, D3, D5);
OLEDDisplayUi ui ( &display );
int screenW = 128;
int screenH = 64;
int clockCenterX = screenW/2;
int clockCenterY = ((screenH-16)/2)+16; // top yellow part is 16 px height
int clockRadius = 23;
// utility function for digital clock display: prints leading 0
String twoDigits(int digits){
if(digits < 10) {
String i = '0'+String(digits);
return i;
}
else {
return String(digits);
}
}
void clockOverlay(OLEDDisplay *display, OLEDDisplayUiState* state) {
}
void analogClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
// ui.disableIndicator();
// Draw the clock face
// display->drawCircle(clockCenterX + x, clockCenterY + y, clockRadius);
display->drawCircle(clockCenterX + x, clockCenterY + y, 2);
//
//hour ticks
for( int z=0; z < 360;z= z + 30 ){
//Begin at 0° and stop at 360°
float angle = z ;
angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
int x2 = ( clockCenterX + ( sin(angle) * clockRadius ) );
int y2 = ( clockCenterY - ( cos(angle) * clockRadius ) );
int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) );
int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 8 ) ) ) );
display->drawLine( x2 + x , y2 + y , x3 + x , y3 + y);
}
// display second hand
float angle = second() * 6 ;
angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
int x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) );
int y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 5 ) ) ) );
display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
//
// display minute hand
angle = minute() * 6 ;
angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) );
y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 4 ) ) ) );
display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
//
// display hour hand
angle = hour() * 30 + int( ( minute() / 12 ) * 6 ) ;
angle = ( angle / 57.29577951 ) ; //Convert degrees to radians
x3 = ( clockCenterX + ( sin(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) );
y3 = ( clockCenterY - ( cos(angle) * ( clockRadius - ( clockRadius / 2 ) ) ) );
display->drawLine( clockCenterX + x , clockCenterY + y , x3 + x , y3 + y);
}
void digitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState* state, int16_t x, int16_t y) {
String timenow = String(hour())+":"+twoDigits(minute())+":"+twoDigits(second());
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->setFont(ArialMT_Plain_24);
display->drawString(clockCenterX + x , clockCenterY + y, timenow );
}
// This array keeps function pointers to all frames
// frames are the single views that slide in
FrameCallback frames[] = { analogClockFrame, digitalClockFrame };
// how many frames are there?
int frameCount = 2;
// Overlays are statically drawn on top of a frame eg. a clock
OverlayCallback overlays[] = { clockOverlay };
int overlaysCount = 1;
void setup() {
Serial.begin(9600);
Serial.println();
// The ESP is capable of rendering 60fps in 80Mhz mode
// but that won't give you much time for anything else
// run it in 160Mhz mode or just set it to 30 fps
ui.setTargetFPS(60);
// Customize the active and inactive symbol
ui.setActiveSymbol(activeSymbol);
ui.setInactiveSymbol(inactiveSymbol);
// You can change this to
// TOP, LEFT, BOTTOM, RIGHT
ui.setIndicatorPosition(TOP);
// Defines where the first frame is located in the bar.
ui.setIndicatorDirection(LEFT_RIGHT);
// You can change the transition that is used
// SLIDE_LEFT, SLIDE_RIGHT, SLIDE_UP, SLIDE_DOWN
ui.setFrameAnimation(SLIDE_LEFT);
// Add frames
ui.setFrames(frames, frameCount);
// Add overlays
ui.setOverlays(overlays, overlaysCount);
// Initialising the UI will init the display too.
ui.init();
display.flipScreenVertically();
unsigned long secsSinceStart = millis();
// Unix time starts on Jan 1 1970. In seconds, that's 2208988800:
const unsigned long seventyYears = 2208988800UL;
// subtract seventy years:
unsigned long epoch = secsSinceStart - seventyYears * SECS_PER_HOUR;
setTime(epoch);
}
void loop() {
int remainingTimeBudget = ui.update();
if (remainingTimeBudget > 0) {
// You can do some work here
// Don't do stuff if you are below your
// time budget.
delay(remainingTimeBudget);
}
}