mirror of
https://git.mirrors.martin98.com/https://github.com/luc-github/ESP3D.git
synced 2025-08-03 00:30:38 +08:00

* Update esp3d_version.h * Fix GCode client is not processed * Update lua engine to 1.0.3 * Fix HOOKS and Init script conflicting at boot * Add a queue for multiple scripts (max 5) * Fix compilation failed on SERIAL_MKS on ESP32 * Explain better sanity check on SERIAL_MKS and DISPLAY * Implement USB Serial OTG
168 lines
4.5 KiB
C++
168 lines
4.5 KiB
C++
/*
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EspLuaEngine project - example for file usage
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Copyright (c) 2024 Luc Lebosse. All rights reserved.
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This code is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "EspLuaEngine.h"
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#include <Arduino.h>
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// Choose your file system here
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#define USE_LITTLEFS
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// #define USE_SPIFFS
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#ifdef USE_LITTLEFS
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#include "LittleFS.h"
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#define FILESYSTEM LittleFS
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#elif defined(USE_SPIFFS)
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#include "SPIFFS.h"
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#define FILESYSTEM SPIFFS
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#else
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#error "No file system selected"
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#endif
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EspLuaEngine* luaEsp;
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// Function to print in the console
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int l_print(lua_State* L) {
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int nargs = lua_gettop(L);
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for (int i = 1; i <= nargs; i++) {
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if (lua_isstring(L, i)) {
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const char* s = lua_tostring(L, i);
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Serial.print(s);
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if (i < nargs) Serial.print(" ");
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}
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}
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Serial.println();
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return 0;
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}
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// Initialize file system
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int l_initializeFileSystem(lua_State* L) {
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bool success = FILESYSTEM.begin(true);
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lua_pushboolean(L, success);
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if (!success) {
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Serial.println("Error initializing file system");
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}
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return 1;
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}
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// Write to file
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int l_writeFile(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
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const char* message = luaL_checkstring(L, 2);
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File file = FILESYSTEM.open(path, FILE_WRITE);
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if (!file) {
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lua_pushboolean(L, false);
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return 1;
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}
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size_t bytesWritten = file.print(message);
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file.close();
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lua_pushboolean(L, bytesWritten > 0);
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return 1;
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}
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// Read from file
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int l_readFile(lua_State* L) {
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const char* path = luaL_checkstring(L, 1);
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File file = FILESYSTEM.open(path);
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if (!file) {
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lua_pushnil(L);
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return 1;
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}
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String content = file.readString();
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file.close();
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lua_pushstring(L, content.c_str());
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return 1;
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}
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// List files
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int l_listFiles(lua_State* L) {
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File root = FILESYSTEM.open("/");
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if (!root || !root.isDirectory()) {
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lua_pushnil(L);
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return 1;
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}
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lua_newtable(L);
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int index = 1;
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File file = root.openNextFile();
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while (file) {
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lua_pushstring(L, file.name());
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lua_rawseti(L, -2, index++);
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file = root.openNextFile();
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}
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return 1;
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}
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void setup() {
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Serial.begin(115200);
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while (!Serial) {
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; // Wait for serial connection to be established
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}
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// Create a new Lua environment
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luaEsp = new EspLuaEngine();
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// Register functions
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luaEsp->registerFunction("print", l_print);
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luaEsp->registerFunction("initializeFileSystem", l_initializeFileSystem);
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luaEsp->registerFunction("writeFile", l_writeFile);
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luaEsp->registerFunction("readFile", l_readFile);
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luaEsp->registerFunction("listFiles", l_listFiles);
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// Lua script to demonstrate file system operations
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const char* script = R"(
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print("Initializing file system...")
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if initializeFileSystem() then
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print("File system initialized successfully")
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print("Writing to file...")
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local success = writeFile("/test.txt", "Hello from Lua on ESP32!")
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if success then
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print("File written successfully")
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print("Reading file content:")
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local content = readFile("/test.txt")
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print(content)
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print("Listing all files:")
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local files = listFiles()
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for i, file in ipairs(files) do
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print(i, file)
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end
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else
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print("Error writing to file")
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end
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else
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print("Error initializing file system")
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end
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print("File system demonstration completed.")
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)";
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// Execute the Lua script
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if (!luaEsp->executeScript(script)) {
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Serial.println("Error executing Lua script");
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}
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}
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void loop() {
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// The main logic is in the Lua script, so we don't need anything here
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delay(1000);
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}
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