Luc b40937122a
Add Usb Serial otg feature (#1055)
* Update esp3d_version.h
* Fix GCode client is not processed
* Update lua engine to 1.0.3
* Fix HOOKS and Init script conflicting at boot
* Add a queue for multiple scripts (max 5)
* Fix compilation failed on SERIAL_MKS on ESP32
* Explain better sanity check on SERIAL_MKS and DISPLAY
* Implement USB Serial OTG
2024-10-19 18:13:45 +08:00

140 lines
4.2 KiB
C++

/*
EspLuaEngine project - example for gpio usage
Copyright (c) 2024 Luc Lebosse. All rights reserved.
This code is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "EspLuaEngine.h"
#include <Arduino.h>
EspLuaEngine* luaEsp;
// Function to print in the console
int l_print(lua_State* L) {
int nargs = lua_gettop(L);
for (int i = 1; i <= nargs; i++) {
if (lua_isstring(L, i)) {
const char* s = lua_tostring(L, i);
Serial.print(s);
if (i < nargs) Serial.print(" ");
}
}
Serial.println();
return 0;
}
// Arduino pinMode function
int l_pinMode(lua_State* L) {
int pin = luaL_checkinteger(L, 1);
int mode = luaL_checkinteger(L, 2);
pinMode(pin, mode);
return 0;
}
// Arduino digitalWrite function
int l_digitalWrite(lua_State* L) {
int pin = luaL_checkinteger(L, 1);
int value = luaL_checkinteger(L, 2);
digitalWrite(pin, value);
return 0;
}
// Arduino digitalRead function
int l_digitalRead(lua_State* L) {
int pin = luaL_checkinteger(L, 1);
int value = digitalRead(pin);
lua_pushinteger(L, value);
return 1;
}
// Arduino delay function
int l_delay(lua_State* L) {
int ms = luaL_checkinteger(L, 1);
delay(ms);
return 0;
}
void setup() {
Serial.begin(115200);
while (!Serial) {
; // Wait for serial connection to be established
}
// Create a new Lua environment
luaEsp = new EspLuaEngine();
// Register Arduino functions
luaEsp->registerFunction("print", l_print);
luaEsp->registerFunction("pinMode", l_pinMode);
luaEsp->registerFunction("digitalWrite", l_digitalWrite);
luaEsp->registerFunction("digitalRead", l_digitalRead);
luaEsp->registerFunction("delay", l_delay);
// Register Arduino constants
luaEsp->registerConstant("INPUT", INPUT);
luaEsp->registerConstant("OUTPUT", OUTPUT);
luaEsp->registerConstant("INPUT_PULLUP", INPUT_PULLUP);
luaEsp->registerConstant("HIGH", HIGH);
luaEsp->registerConstant("LOW", LOW);
// Define pins (adjust these according to your ESP32 board)
luaEsp->registerConstant("LED_PIN", LED_BUILTIN); // Built-in LED on most ESP32 boards
luaEsp->registerConstant("BUTTON_PIN", 0); // Boot button on most ESP32 boards
// Lua script to demonstrate GPIO operations with delay
const char* script = R"(
-- Setup
print("Configuring GPIO pins...")
pinMode(LED_PIN, OUTPUT)
pinMode(BUTTON_PIN, INPUT_PULLUP)
-- Function to read button, control LED, and use delay
function checkButtonAndLED()
local buttonState = digitalRead(BUTTON_PIN)
if buttonState == LOW then
print("Button pressed!")
digitalWrite(LED_PIN, HIGH)
delay(500) -- Keep LED on for 500ms
digitalWrite(LED_PIN, LOW)
print("LED turned off")
else
print("Button not pressed")
end
delay(200) -- Small delay to debounce and not flood the serial output
end
-- Main loop
print("Starting main loop. Press the button to light up the LED.")
for i = 1, 50 do
print("Iteration " .. i)
checkButtonAndLED()
end
print("GPIO demonstration completed.")
)";
// Execute the Lua script
if (!luaEsp->executeScript(script)) {
Serial.println("Error executing Lua script");
}
}
void loop() {
// The main logic is in the Lua script, so we don't need anything here
delay(1000);
}