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ENH: remove useless code
Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I1dca5e366c2c681a4137c2187ecc7d59663e3b86
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@ -737,6 +737,7 @@ void PrintObject::slice()
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m_layers = new_layers(this, generate_object_layers(m_slicing_params, layer_height_profile));
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this->slice_volumes();
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m_print->throw_if_canceled();
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#if 0
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// Fix the model.
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//FIXME is this the right place to do? It is done repeateadly at the UI and now here at the backend.
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std::string warning = fix_slicing_errors(this, m_layers, [this](){ m_print->throw_if_canceled(); });
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@ -746,6 +747,7 @@ void PrintObject::slice()
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BOOST_LOG_TRIVIAL(info) << warning;
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this->active_step_add_warning(PrintStateBase::WarningLevel::CRITICAL, warning, PrintStateBase::SlicingReplaceInitEmptyLayers);
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}
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#endif
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// Update bounding boxes, back up raw slices of complex models.
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, m_layers.size()),
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