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force restore Z
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parent
447cc01405
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@ -762,8 +762,13 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
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if (is_ramming)
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gcodegen.m_wipe.reset_path(); // We don't want wiping on the ramming lines.
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toolchange_gcode_str = gcodegen.set_extruder(new_extruder_id, tcr.print_z); // TODO: toolchange_z vs print_z
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if (gcodegen.config().enable_prime_tower)
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deretraction_str = gcodegen.unretract();
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if (gcodegen.config().enable_prime_tower) {
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deretraction_str += gcodegen.writer().travel_to_z(z, "restore layer Z");
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Vec3d position{gcodegen.writer().get_position()};
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position.z() = z;
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gcodegen.writer().set_position(position);
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deretraction_str += gcodegen.unretract();
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}
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}
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// Insert the toolchange and deretraction gcode into the generated gcode.
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@ -82,7 +82,7 @@ public:
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std::string lift(LiftType lift_type = LiftType::NormalLift, bool spiral_vase = false);
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std::string unlift();
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Vec3d get_position() const { return m_pos; }
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void set_position(const Vec3d& in) { m_pos = in; }
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void set_position(const Vec3d& in) { m_pos = in; }
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double get_zhop() const { return m_lifted; }
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//BBS: set offset for gcode writer
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