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Fixed a typo in TriangleSelector.cpp (probably not causing any bug, just a warning)
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@ -419,7 +419,7 @@ TriangleSelector::TriangleSelector(const TriangleMesh& mesh)
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void TriangleSelector::reset()
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{
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if (! m_orig_size_indices != 0) // unless this is run from constructor
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if (m_orig_size_indices != 0) // unless this is run from constructor
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garbage_collect();
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m_vertices.clear();
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m_triangles.clear();
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