Fixed cut contours in cut dialog 3D view

This commit is contained in:
Enrico Turri 2018-04-18 09:44:49 +02:00
parent 61ee633cd2
commit 2ef164eeef

View File

@ -1330,8 +1330,8 @@ sub Render {
glEnable(GL_CULL_FACE) if ($self->enable_picking);
}
# draw cutting plane
if (defined $self->cutting_plane_z) {
# draw cutting plane
my $plane_z = $self->cutting_plane_z;
my $bb = $volumes_bb;
glDisable(GL_CULL_FACE);
@ -1347,6 +1347,15 @@ sub Render {
glEnd();
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
# draw cutting contours
glEnableClientState(GL_VERTEX_ARRAY);
glLineWidth(2);
glColor3f(0, 0, 0);
glVertexPointer_c(3, GL_FLOAT, 0, $self->cut_lines_vertices->ptr());
glDrawArrays(GL_LINES, 0, $self->cut_lines_vertices->elements / 3);
glVertexPointer_c(3, GL_FLOAT, 0, 0);
glDisableClientState(GL_VERTEX_ARRAY);
}
# draw warning message
@ -1393,18 +1402,10 @@ sub draw_volumes {
$volume->render;
}
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
if (defined $self->cutting_plane_z) {
glLineWidth(2);
glColor3f(0, 0, 0);
glVertexPointer_c(3, GL_FLOAT, 0, $self->cut_lines_vertices->ptr());
glDrawArrays(GL_LINES, 0, $self->cut_lines_vertices->elements / 3);
glVertexPointer_c(3, GL_FLOAT, 0, 0);
}
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
}
sub mark_volumes_for_layer_height {