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Fix of tripping glAssert after switching to Preview on Linux/GTK2
(fix suggested and thus approved by @enricoturri1966)
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@ -1712,7 +1712,11 @@ void GLCanvas3D::render()
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const Size& cnv_size = get_canvas_size();
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#if ENABLE_6DOF_CAMERA
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m_camera.apply_viewport(0, 0, (unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
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// Probably due to different order of events on Linux/GTK2, when one switched from 3D scene
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// to preview, this was called before canvas had its final size. It reported zero width
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// and the viewport was set incorrectly, leading to tripping glAsserts further down
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// the road (in apply_projection). That's why the minimum size is forced to 10.
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m_camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height()));
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#endif // ENABLE_6DOF_CAMERA
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if (m_camera.requires_zoom_to_bed)
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