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Only consider part above plate when checking for object outside (#8456)
Fix #8218 Before:  After:   Note: there is still an issue that you still cannot slice if object below plate overlaps exclusion area. It won't be easy to fix and also will be computational costy, so I won't try to solve this in this PR yet. 
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commit
61efef9e88
@ -2211,48 +2211,12 @@ double ModelObject::get_instance_max_z(size_t instance_idx) const
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unsigned int ModelObject::update_instances_print_volume_state(const BuildVolume &build_volume)
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{
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unsigned int num_printable = 0;
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enum {
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INSIDE = 1,
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OUTSIDE = 2
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};
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//BBS: add logs for build_volume
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//const BoundingBoxf3& print_volume = build_volume.bounding_volume();
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//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", print_volume {%1%, %2%, %3%} to {%4%, %5%, %6%}")\
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// %print_volume.min.x() %print_volume.min.y() %print_volume.min.z()%print_volume.max.x() %print_volume.max.y() %print_volume.max.z();
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for (ModelInstance* model_instance : this->instances) {
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unsigned int inside_outside = 0;
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for (const ModelVolume *vol : this->volumes) {
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if (vol->is_model_part()) {
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//BBS: add bounding box empty check logic, for some volume is empty before split(it will be removed after split to object)
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BoundingBoxf3 bb = vol->get_convex_hull().bounding_box();
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Vec3d size = bb.size();
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if ((size.x() == 0.f) || (size.y() == 0.f) || (size.z() == 0.f)) {
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", object %1%'s vol %2% is empty, skip it, box: {%3%, %4%, %5%} to {%6%, %7%, %8%}")%this->name %vol->name\
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%bb.min.x() %bb.min.y() %bb.min.z()%bb.max.x() %bb.max.y() %bb.max.z();
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continue;
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}
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const Transform3d matrix = model_instance->get_matrix() * vol->get_matrix();
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BuildVolume::ObjectState state = build_volume.object_state(vol->mesh().its, matrix.cast<float>(), true /* may be below print bed */);
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if (state == BuildVolume::ObjectState::Inside)
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// Volume is completely inside.
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inside_outside |= INSIDE;
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else if (state == BuildVolume::ObjectState::Outside)
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// Volume is completely outside.
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inside_outside |= OUTSIDE;
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else if (state == BuildVolume::ObjectState::Below) {
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// Volume below the print bed, thus it is completely outside, however this does not prevent the object to be printable
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// if some of its volumes are still inside the build volume.
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} else
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// Volume colliding with the build volume.
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inside_outside |= INSIDE | OUTSIDE;
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}
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}
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model_instance->print_volume_state =
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inside_outside == (INSIDE | OUTSIDE) ? ModelInstancePVS_Partly_Outside :
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inside_outside == INSIDE ? ModelInstancePVS_Inside : ModelInstancePVS_Fully_Outside;
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if (inside_outside == INSIDE) {
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if (model_instance->update_print_volume_state(build_volume) == ModelInstancePVS_Inside) {
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//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", object %1%'s instance inside print volum")%this->name;
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++num_printable;
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}
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@ -3280,6 +3244,46 @@ void ModelInstance::get_arrange_polygon(void *ap, const Slic3r::DynamicPrintConf
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ret.extrude_ids.push_back(1);
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}
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ModelInstanceEPrintVolumeState ModelInstance::calc_print_volume_state(const BuildVolume& build_volume) const
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{
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enum {
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INSIDE = 1,
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OUTSIDE = 2
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};
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unsigned int inside_outside = 0;
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for (const ModelVolume* vol : this->object->volumes) {
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if (vol->is_model_part()) {
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//BBS: add bounding box empty check logic, for some volume is empty before split(it will be removed after split to object)
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BoundingBoxf3 bb = vol->get_convex_hull().bounding_box();
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Vec3d size = bb.size();
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if ((size.x() == 0.f) || (size.y() == 0.f) || (size.z() == 0.f)) {
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", object %1%'s vol %2% is empty, skip it, box: {%3%, %4%, %5%} to {%6%, %7%, %8%}")%this->object->name %vol->name\
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%bb.min.x() %bb.min.y() %bb.min.z()%bb.max.x() %bb.max.y() %bb.max.z();
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continue;
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}
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const Transform3d matrix = this->get_matrix() * vol->get_matrix();
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BuildVolume::ObjectState state = build_volume.object_state(vol->mesh().its, matrix.cast<float>(), true /* may be below print bed */);
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if (state == BuildVolume::ObjectState::Inside)
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// Volume is completely inside.
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inside_outside |= INSIDE;
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else if (state == BuildVolume::ObjectState::Outside)
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// Volume is completely outside.
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inside_outside |= OUTSIDE;
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else if (state == BuildVolume::ObjectState::Below) {
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// Volume below the print bed, thus it is completely outside, however this does not prevent the object to be printable
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// if some of its volumes are still inside the build volume.
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} else
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// Volume colliding with the build volume.
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inside_outside |= INSIDE | OUTSIDE;
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}
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}
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return inside_outside == (INSIDE | OUTSIDE) ? ModelInstancePVS_Partly_Outside :
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inside_outside == INSIDE ? ModelInstancePVS_Inside : ModelInstancePVS_Fully_Outside;
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}
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indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
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{
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TriangleSelector selector(mv.mesh());
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@ -1325,6 +1325,8 @@ public:
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this->object->invalidate_bounding_box();
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}
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ModelInstanceEPrintVolumeState calc_print_volume_state(const BuildVolume& build_volume) const;
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protected:
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friend class Print;
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friend class SLAPrint;
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@ -1334,6 +1336,12 @@ protected:
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explicit ModelInstance(const ModelInstance &rhs) = default;
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void set_model_object(ModelObject *model_object) { object = model_object; }
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ModelInstanceEPrintVolumeState update_print_volume_state(const BuildVolume& build_volume)
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{
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print_volume_state = calc_print_volume_state(build_volume);
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return print_volume_state;
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}
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private:
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// Parent object, owning this instance.
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ModelObject* object;
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@ -1077,14 +1077,15 @@ bool GLVolumeCollection::check_outside_state(const BuildVolume &build_volume, Mo
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{
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if (! volume->is_modifier && (volume->shader_outside_printer_detection_enabled || (! volume->is_wipe_tower && volume->composite_id.volume_id >= 0))) {
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BuildVolume::ObjectState state;
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const BoundingBoxf3& bb = volume_bbox(*volume);
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if (volume_below(*volume))
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state = BuildVolume::ObjectState::Below;
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else {
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switch (plate_build_volume.type()) {
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case BuildVolume_Type::Rectangle:
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//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
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case BuildVolume_Type::Rectangle: {
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//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
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const BoundingBoxf3& bb = volume_bbox(*volume);
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state = plate_build_volume.volume_state_bbox(bb);
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}
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break;
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case BuildVolume_Type::Circle:
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case BuildVolume_Type::Convex:
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@ -2074,6 +2074,16 @@ bool PartPlate::check_outside(int obj_id, int instance_id, BoundingBoxf3* boundi
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if (instance_box.max.z() > plate_box.min.z())
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plate_box.min.z() += instance_box.min.z(); // not considering outsize if sinking
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if (instance_box.min.z() < SINKING_Z_THRESHOLD) {
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// Orca: For sinking object, we use a more expensive algorithm so part below build plate won't be considered
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if (plate_box.intersects(instance_box)) {
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// TODO: FIXME: this does not take exclusion area into account
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const BuildVolume build_volume(get_shape(), m_plater->build_volume().printable_height());
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const auto state = instance->calc_print_volume_state(build_volume);
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outside = state == ModelInstancePVS_Partly_Outside;
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}
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}
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else
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if (plate_box.contains(instance_box))
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{
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if (m_exclude_bounding_box.size() > 0)
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