Only consider part above plate when checking for object outside (#8456)

Fix #8218

Before:
![image](https://github.com/user-attachments/assets/3fa8bcb0-b0df-4503-b2f7-0ecba99fafab)


After:
![image](https://github.com/user-attachments/assets/f7280b50-42be-4ef1-a53e-12408511a627)
![image](https://github.com/user-attachments/assets/65ffebb7-6d49-4d8a-9dda-4676e4b0953b)


Note: there is still an issue that you still cannot slice if object below plate overlaps exclusion area. It won't be easy to fix and also will be computational costy, so I won't try to solve this in this PR yet.
![image](https://github.com/user-attachments/assets/76cb2f65-6233-47e7-85fe-fd92dd1d2507)
This commit is contained in:
SoftFever 2025-03-30 15:40:44 +08:00 committed by GitHub
commit 61efef9e88
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4 changed files with 63 additions and 40 deletions

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@ -2211,48 +2211,12 @@ double ModelObject::get_instance_max_z(size_t instance_idx) const
unsigned int ModelObject::update_instances_print_volume_state(const BuildVolume &build_volume)
{
unsigned int num_printable = 0;
enum {
INSIDE = 1,
OUTSIDE = 2
};
//BBS: add logs for build_volume
//const BoundingBoxf3& print_volume = build_volume.bounding_volume();
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", print_volume {%1%, %2%, %3%} to {%4%, %5%, %6%}")\
// %print_volume.min.x() %print_volume.min.y() %print_volume.min.z()%print_volume.max.x() %print_volume.max.y() %print_volume.max.z();
for (ModelInstance* model_instance : this->instances) {
unsigned int inside_outside = 0;
for (const ModelVolume *vol : this->volumes) {
if (vol->is_model_part()) {
//BBS: add bounding box empty check logic, for some volume is empty before split(it will be removed after split to object)
BoundingBoxf3 bb = vol->get_convex_hull().bounding_box();
Vec3d size = bb.size();
if ((size.x() == 0.f) || (size.y() == 0.f) || (size.z() == 0.f)) {
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", object %1%'s vol %2% is empty, skip it, box: {%3%, %4%, %5%} to {%6%, %7%, %8%}")%this->name %vol->name\
%bb.min.x() %bb.min.y() %bb.min.z()%bb.max.x() %bb.max.y() %bb.max.z();
continue;
}
const Transform3d matrix = model_instance->get_matrix() * vol->get_matrix();
BuildVolume::ObjectState state = build_volume.object_state(vol->mesh().its, matrix.cast<float>(), true /* may be below print bed */);
if (state == BuildVolume::ObjectState::Inside)
// Volume is completely inside.
inside_outside |= INSIDE;
else if (state == BuildVolume::ObjectState::Outside)
// Volume is completely outside.
inside_outside |= OUTSIDE;
else if (state == BuildVolume::ObjectState::Below) {
// Volume below the print bed, thus it is completely outside, however this does not prevent the object to be printable
// if some of its volumes are still inside the build volume.
} else
// Volume colliding with the build volume.
inside_outside |= INSIDE | OUTSIDE;
}
}
model_instance->print_volume_state =
inside_outside == (INSIDE | OUTSIDE) ? ModelInstancePVS_Partly_Outside :
inside_outside == INSIDE ? ModelInstancePVS_Inside : ModelInstancePVS_Fully_Outside;
if (inside_outside == INSIDE) {
if (model_instance->update_print_volume_state(build_volume) == ModelInstancePVS_Inside) {
//BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", object %1%'s instance inside print volum")%this->name;
++num_printable;
}
@ -3280,6 +3244,46 @@ void ModelInstance::get_arrange_polygon(void *ap, const Slic3r::DynamicPrintConf
ret.extrude_ids.push_back(1);
}
ModelInstanceEPrintVolumeState ModelInstance::calc_print_volume_state(const BuildVolume& build_volume) const
{
enum {
INSIDE = 1,
OUTSIDE = 2
};
unsigned int inside_outside = 0;
for (const ModelVolume* vol : this->object->volumes) {
if (vol->is_model_part()) {
//BBS: add bounding box empty check logic, for some volume is empty before split(it will be removed after split to object)
BoundingBoxf3 bb = vol->get_convex_hull().bounding_box();
Vec3d size = bb.size();
if ((size.x() == 0.f) || (size.y() == 0.f) || (size.z() == 0.f)) {
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(", object %1%'s vol %2% is empty, skip it, box: {%3%, %4%, %5%} to {%6%, %7%, %8%}")%this->object->name %vol->name\
%bb.min.x() %bb.min.y() %bb.min.z()%bb.max.x() %bb.max.y() %bb.max.z();
continue;
}
const Transform3d matrix = this->get_matrix() * vol->get_matrix();
BuildVolume::ObjectState state = build_volume.object_state(vol->mesh().its, matrix.cast<float>(), true /* may be below print bed */);
if (state == BuildVolume::ObjectState::Inside)
// Volume is completely inside.
inside_outside |= INSIDE;
else if (state == BuildVolume::ObjectState::Outside)
// Volume is completely outside.
inside_outside |= OUTSIDE;
else if (state == BuildVolume::ObjectState::Below) {
// Volume below the print bed, thus it is completely outside, however this does not prevent the object to be printable
// if some of its volumes are still inside the build volume.
} else
// Volume colliding with the build volume.
inside_outside |= INSIDE | OUTSIDE;
}
}
return inside_outside == (INSIDE | OUTSIDE) ? ModelInstancePVS_Partly_Outside :
inside_outside == INSIDE ? ModelInstancePVS_Inside : ModelInstancePVS_Fully_Outside;
}
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
{
TriangleSelector selector(mv.mesh());

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@ -1325,6 +1325,8 @@ public:
this->object->invalidate_bounding_box();
}
ModelInstanceEPrintVolumeState calc_print_volume_state(const BuildVolume& build_volume) const;
protected:
friend class Print;
friend class SLAPrint;
@ -1334,6 +1336,12 @@ protected:
explicit ModelInstance(const ModelInstance &rhs) = default;
void set_model_object(ModelObject *model_object) { object = model_object; }
ModelInstanceEPrintVolumeState update_print_volume_state(const BuildVolume& build_volume)
{
print_volume_state = calc_print_volume_state(build_volume);
return print_volume_state;
}
private:
// Parent object, owning this instance.
ModelObject* object;

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@ -1077,14 +1077,15 @@ bool GLVolumeCollection::check_outside_state(const BuildVolume &build_volume, Mo
{
if (! volume->is_modifier && (volume->shader_outside_printer_detection_enabled || (! volume->is_wipe_tower && volume->composite_id.volume_id >= 0))) {
BuildVolume::ObjectState state;
const BoundingBoxf3& bb = volume_bbox(*volume);
if (volume_below(*volume))
state = BuildVolume::ObjectState::Below;
else {
switch (plate_build_volume.type()) {
case BuildVolume_Type::Rectangle:
//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
case BuildVolume_Type::Rectangle: {
//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
const BoundingBoxf3& bb = volume_bbox(*volume);
state = plate_build_volume.volume_state_bbox(bb);
}
break;
case BuildVolume_Type::Circle:
case BuildVolume_Type::Convex:

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@ -2074,6 +2074,16 @@ bool PartPlate::check_outside(int obj_id, int instance_id, BoundingBoxf3* boundi
if (instance_box.max.z() > plate_box.min.z())
plate_box.min.z() += instance_box.min.z(); // not considering outsize if sinking
if (instance_box.min.z() < SINKING_Z_THRESHOLD) {
// Orca: For sinking object, we use a more expensive algorithm so part below build plate won't be considered
if (plate_box.intersects(instance_box)) {
// TODO: FIXME: this does not take exclusion area into account
const BuildVolume build_volume(get_shape(), m_plater->build_volume().printable_height());
const auto state = instance->calc_print_volume_state(build_volume);
outside = state == ModelInstancePVS_Partly_Outside;
}
}
else
if (plate_box.contains(instance_box))
{
if (m_exclude_bounding_box.size() > 0)