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Fixed scene update after select all command
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@ -3885,6 +3885,7 @@ void GLCanvas3D::render()
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void GLCanvas3D::select_all()
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void GLCanvas3D::select_all()
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{
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{
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m_selection.add_all();
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m_selection.add_all();
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m_dirty = true;
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}
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}
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void GLCanvas3D::delete_selected()
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void GLCanvas3D::delete_selected()
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