STL Transformation WiKi (#9265)

STL Transformation Wiki

STL Transformation Wiki
Step import & Simplify
Images
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@ -12,6 +12,7 @@ The below sections provide a detailed settings explanation as well as tips and t
- [Line Width Settings](quality_settings_line_width)
- [Seam Settings](quality_settings_seam)
- [Precise wall](Precise-wall)
- [STL Transformation](stl-transformation)
### Speed Settings
- [Extrusion rate smoothing](extrusion-rate-smoothing)

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doc/stl-transformation.md Normal file
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# STL Transformation
OrcaSlicer primarily relies on STL meshes for slicing, but STL files may come with several limitations.
Typically, STL files feature a low polygon count, which can adversely affect print quality.
In contrast, using STEP files offers a higher-quality mesh that more accurately represents the original design. However, be aware that both high-polygon STL and STEP files can increase slicing time.
![image](./images/stl%20transformation/stl-transformation-smooth-rough.png)
## Importing STEP files
This setting determines how STEP files are converted into STL files and is displayed during the STEP file import process.
If you don't see this when opening a STEP file, check [Don't show again](#Don't-show-again) below.
![image](./images/stl%20transformation/stl-transformation.png)
### Parameters:
The transformation uses [Linear Deflection and Angular Deflection](https://dev.opencascade.org/doc/overview/html/occt_user_guides__mesh.html) parameters to control the mesh quality.
A finer mesh will result in a more accurate representation of the original surface, but it will also increase the file size and processing time.
![image](./images/stl%20transformation/stl-transformation-params.png)
- **Linear Deflection**: Specifies the maximum distance allowed between the original surface and its polygonal approximation. Lower values produce a mesh that more accurately follows the original curvature.
- **Angular Deflection**: Defines the maximum allowable angle difference between the actual surface and its tessellated counterpart. Smaller angular deflection values yield a more precise mesh.
#### Split compound and compsolid into multiple objects:
Enabling this option will split the imported 3D file into separate objects. This is especially useful for adjusting individual object positions, tweaking print settings, or optimizing the model through simplification.
![image](./images/stl%20transformation/stl-transformation-split.png)
#### Don't show again
This option will hide the STL transformation dialog when opening a STEP file.
To restore the dialog, go to "Preferences" (Ctrl + P) > "Show the STEP mesh parameter setting dialog".
![image](./images/stl%20transformation/stl-transformation-enable.png)
## Simplify model
When working with models that have a high polygon count, the Simplify Model option can significantly reduce complexity and help decrease slicing times.
This function is especially useful for improving the performance of the slicer or achieving a specific faceted look for artistic or technical reasons.
To access the Simplify Model option, right-click on the object to simplify in the "Prepare" menu.
![image](./images/stl%20transformation/simplify-menu.png)
It is recommended to enable the "Show Wireframe" option when running a simplification process to visually inspect the outcome. However, be cautious: overly aggressive simplification may lead to noticeable detail loss, increased ringing, or other printing issues.
### You can Simplify your model using the following options:
- **Detail Level:** Control the level of detail in the simplified model by choosing from five preset options. This setting allows for a balance between mesh fidelity and performance.
- **Decimate Ratio:** Adjust the ratio between the original model's polygon count and that of the simplified model. For instance, a decimate ratio of 0.5 will yield a model with approximately half the original number of polygons.

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@ -126,7 +126,7 @@ StepMeshDialog::StepMeshDialog(wxWindow* parent, Slic3r::Step& file, double line
tips->SetForegroundColour(StateColor::darkModeColorFor(wxColour(0, 151, 137)));
tips->SetFont(font);
tips->Bind(wxEVT_LEFT_DOWN, [this](wxMouseEvent& e) {
wxLaunchDefaultBrowser("https://wiki.bambulab.com/en/software/bambu-studio/step");
wxLaunchDefaultBrowser("https://github.com/SoftFever/OrcaSlicer/wiki/stl-transformation");
});
info->Wrap(FromDIP(400));
tips_sizer->Add(info, 0, wxALIGN_LEFT);