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https://git.mirrors.martin98.com/https://github.com/SoftFever/OrcaSlicer.git
synced 2025-06-30 08:05:15 +08:00
Attempt to speed up outside bed detection (#8869)
* Don't check intersection if points below bed is also inside the bed, when the bed is convex * Skip intersection check if bbox not overlapping * Remove duplicated out of bed check * Faster (but less accurate) bbox test * Merge branch 'main' into dev/faster-outside-check # Conflicts: # src/libslic3r/Model.cpp
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@ -268,7 +268,7 @@ inline BoundingBoxf3 unscaled(const BoundingBox3 &bb) { return {unscaled(bb.min)
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template<class Tout, class Tin>
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auto cast(const BoundingBoxBase<Tin> &b)
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{
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return BoundingBoxBase<Vec<3, Tout>>{b.min.template cast<Tout>(),
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return BoundingBoxBase<Vec<2, Tout>>{b.min.template cast<Tout>(),
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b.max.template cast<Tout>()};
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}
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@ -188,7 +188,7 @@ static inline BuildVolume::ObjectState rectangle_test(const indexed_triangle_set
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// Trim the input transformed triangle mesh with print bed and test the remaining vertices with is_inside callback.
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// Return inside / colliding / outside state.
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template<typename InsideFn>
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BuildVolume::ObjectState object_state_templ(const indexed_triangle_set &its, const Transform3f &trafo, bool may_be_below_bed, InsideFn is_inside)
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BuildVolume::ObjectState object_state_templ(const indexed_triangle_set &its, const Transform3f &trafo, bool may_be_below_bed, bool convex, InsideFn is_inside)
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{
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size_t num_inside = 0;
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size_t num_above = 0;
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@ -205,8 +205,10 @@ BuildVolume::ObjectState object_state_templ(const indexed_triangle_set &its, con
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const auto sign = [](const stl_vertex& pt) { return pt.z() > world_min_z ? 1 : pt.z() < world_min_z ? -1 : 0; };
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bool below_outside = false;
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for (const stl_vertex &v : its.vertices) {
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const stl_vertex pt = trafo * v;
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stl_vertex pt = trafo * v;
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const int s = sign(pt);
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sides.emplace_back(s);
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if (s >= 0) {
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@ -214,6 +216,10 @@ BuildVolume::ObjectState object_state_templ(const indexed_triangle_set &its, con
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++ num_above;
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if (is_inside(pt))
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++ num_inside;
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} else if (convex && !below_outside) {
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pt.z() = 0;
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if (!is_inside(pt))
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below_outside = true;
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}
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}
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@ -225,7 +231,8 @@ BuildVolume::ObjectState object_state_templ(const indexed_triangle_set &its, con
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// 2) Calculate intersections of triangle edges with the build surface.
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inside = num_inside > 0;
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outside = num_inside < num_above;
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if (num_above < its.vertices.size() && ! (inside && outside)) {
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// Orca: for convex shape, if everything inside then don't bother check intersection
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if (num_above < its.vertices.size() && !(inside && outside) && (!(inside && !below_outside) || !convex)) {
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// Not completely above the build surface and status may still change by testing edges intersecting the build platform.
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for (const stl_triangle_vertex_indices &tri : its.indices) {
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const int s[3] = { sides[tri(0)], sides[tri(1)], sides[tri(2)] };
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@ -284,21 +291,21 @@ BuildVolume::ObjectState BuildVolume::object_state(const indexed_triangle_set& i
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// The following test correctly interprets intersection of a non-convex object with a rectangular build volume.
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//return rectangle_test(its, trafo, to_2d(build_volume.min), to_2d(build_volume.max), build_volume.max.z());
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//FIXME This test does NOT correctly interprets intersection of a non-convex object with a rectangular build volume.
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return object_state_templ(its, trafo, may_be_below_bed, [build_volumef](const Vec3f &pt) { return build_volumef.contains(pt); });
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return object_state_templ(its, trafo, may_be_below_bed, true, [build_volumef](const Vec3f &pt) { return build_volumef.contains(pt); });
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}
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case BuildVolume_Type::Circle:
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{
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Geometry::Circlef circle { unscaled<float>(m_circle.center), unscaled<float>(m_circle.radius + SceneEpsilon) };
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return m_max_print_height == 0.0 ?
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object_state_templ(its, trafo, may_be_below_bed, [circle](const Vec3f &pt) { return circle.contains(to_2d(pt)); }) :
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object_state_templ(its, trafo, may_be_below_bed, [circle, z = m_max_print_height + SceneEpsilon](const Vec3f &pt) { return pt.z() < z && circle.contains(to_2d(pt)); });
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object_state_templ(its, trafo, may_be_below_bed, true, [circle](const Vec3f& pt) { return circle.contains(to_2d(pt)); }) :
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object_state_templ(its, trafo, may_be_below_bed, true, [circle, z = m_max_print_height + SceneEpsilon](const Vec3f &pt) { return pt.z() < z && circle.contains(to_2d(pt)); });
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}
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case BuildVolume_Type::Convex:
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//FIXME doing test on convex hull until we learn to do test on non-convex polygons efficiently.
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case BuildVolume_Type::Custom:
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return m_max_print_height == 0.0 ?
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object_state_templ(its, trafo, may_be_below_bed, [this](const Vec3f &pt) { return Geometry::inside_convex_polygon(m_top_bottom_convex_hull_decomposition_scene, to_2d(pt).cast<double>()); }) :
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object_state_templ(its, trafo, may_be_below_bed, [this, z = m_max_print_height + SceneEpsilon](const Vec3f &pt) { return pt.z() < z && Geometry::inside_convex_polygon(m_top_bottom_convex_hull_decomposition_scene, to_2d(pt).cast<double>()); });
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object_state_templ(its, trafo, may_be_below_bed, m_type == BuildVolume_Type::Convex, [this](const Vec3f &pt) { return Geometry::inside_convex_polygon(m_top_bottom_convex_hull_decomposition_scene, to_2d(pt).cast<double>()); }) :
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object_state_templ(its, trafo, may_be_below_bed, m_type == BuildVolume_Type::Convex, [this, z = m_max_print_height + SceneEpsilon](const Vec3f &pt) { return pt.z() < z && Geometry::inside_convex_polygon(m_top_bottom_convex_hull_decomposition_scene, to_2d(pt).cast<double>()); });
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case BuildVolume_Type::Invalid:
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default:
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return ObjectState::Inside;
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@ -3317,7 +3317,14 @@ ModelInstanceEPrintVolumeState ModelInstance::calc_print_volume_state(const Buil
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}
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const Transform3d matrix = this->get_matrix() * vol->get_matrix();
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BuildVolume::ObjectState state = build_volume.object_state(vol->mesh().its, matrix.cast<float>(), true /* may be below print bed */);
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const auto bboxt = bb.transformed(matrix);
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const BoundingBoxf bbox2d{to_2d(bboxt.min), to_2d(bboxt.max)};
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BuildVolume::ObjectState state;
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if (!build_volume.bounding_volume2d().inflated(BuildVolume::SceneEpsilon).overlap(bbox2d))
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state = BuildVolume::ObjectState::Outside;
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else
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state = build_volume.object_state(vol->mesh().its, matrix.cast<float>(), true /* may be below print bed */);
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if (state == BuildVolume::ObjectState::Inside)
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// Volume is completely inside.
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inside_outside |= INSIDE;
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@ -5286,8 +5286,6 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": enter, force_validation=%1% postpone_error_messages=%2%, switch_print=%3%, was_running=%4%")%force_validation %postpone_error_messages %switch_print %was_running;
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if (switch_print)
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{
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// Update the "out of print bed" state of ModelInstances.
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this->update_print_volume_state();
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//BBS: update the current print to the current plate
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this->partplate_list.update_slice_context_to_current_plate(background_process);
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this->preview->update_gcode_result(partplate_list.get_current_slice_result());
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