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Added conversion to c_str
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@ -198,9 +198,9 @@ void ModelNode::UpdateIcons()
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{
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// update icons for the colors, if any exists
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if (!m_old_color.IsEmpty())
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m_old_color_bmp = get_bitmap(m_toggle ? m_old_color : grey);
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m_old_color_bmp = get_bitmap(m_toggle ? m_old_color : grey.c_str());
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if (!m_new_color.IsEmpty())
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m_new_color_bmp = get_bitmap(m_toggle ? m_new_color : grey);
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m_new_color_bmp = get_bitmap(m_toggle ? m_new_color : grey.c_str());
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// update main icon, if any exists
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if (m_icon_name.empty())
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